/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "sk_tool_utils.h" #include "SkShader.h" #include "SkTraceEvent.h" using namespace skiagm; GM::GM() { fMode = kGM_Mode; fBGColor = SK_ColorWHITE; fCanvasIsDeferred = false; fHaveCalledOnceBeforeDraw = false; } GM::~GM() {} void GM::draw(SkCanvas* canvas) { TRACE_EVENT1("GM", TRACE_FUNC, "name", TRACE_STR_COPY(this->getName())); this->drawBackground(canvas); this->drawContent(canvas); } void GM::drawContent(SkCanvas* canvas) { TRACE_EVENT0("GM", TRACE_FUNC); if (!fHaveCalledOnceBeforeDraw) { fHaveCalledOnceBeforeDraw = true; this->onOnceBeforeDraw(); } SkAutoCanvasRestore acr(canvas, true); this->onDraw(canvas); } void GM::drawBackground(SkCanvas* canvas) { TRACE_EVENT0("GM", TRACE_FUNC); if (!fHaveCalledOnceBeforeDraw) { fHaveCalledOnceBeforeDraw = true; this->onOnceBeforeDraw(); } SkAutoCanvasRestore acr(canvas, true); this->onDrawBackground(canvas); } const char* GM::getName() { if (fShortName.size() == 0) { fShortName = this->onShortName(); } return fShortName.c_str(); } void GM::setBGColor(SkColor color) { fBGColor = color; } bool GM::animate(const SkAnimTimer& timer) { return this->onAnimate(timer); } ///////////////////////////////////////////////////////////////////////////////////////////// void GM::onDrawBackground(SkCanvas* canvas) { canvas->drawColor(fBGColor, SkBlendMode::kSrc); } void GM::drawSizeBounds(SkCanvas* canvas, SkColor color) { SkISize size = this->getISize(); SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()), SkIntToScalar(size.height())); SkPaint paint; paint.setColor(color); canvas->drawRect(r, paint); } void GM::DrawGpuOnlyMessage(SkCanvas* canvas) { SkBitmap bmp; bmp.allocN32Pixels(128, 64); SkCanvas bmpCanvas(bmp); bmpCanvas.drawColor(SK_ColorWHITE); SkFont font(sk_tool_utils::create_portable_typeface(), 20); SkPaint paint; paint.setColor(SK_ColorRED); bmpCanvas.drawString("GPU Only", 20, 40, font, paint); SkMatrix localM; localM.setRotate(35.f); localM.postTranslate(10.f, 0.f); paint.setShader(SkShader::MakeBitmapShader(bmp, SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, &localM)); paint.setFilterQuality(kMedium_SkFilterQuality); canvas->drawPaint(paint); return; } // need to explicitly declare this, or we get some weird infinite loop llist template GMRegistry* GMRegistry::gHead; void skiagm::SimpleGM::onDraw(SkCanvas* canvas) { fDrawProc(canvas); } SkISize skiagm::SimpleGM::onISize() { return fSize; } SkString skiagm::SimpleGM::onShortName() { return fName; } template static void mark(SkCanvas* canvas, SkScalar x, SkScalar y, Fn&& fn) { SkPaint alpha; alpha.setAlpha(0x50); canvas->saveLayer(nullptr, &alpha); canvas->translate(x,y); canvas->scale(2,2); fn(); canvas->restore(); } void MarkGMGood(SkCanvas* canvas, SkScalar x, SkScalar y) { mark(canvas, x,y, [&]{ SkPaint paint; // A green circle. paint.setColor(SkColorSetRGB(27, 158, 119)); canvas->drawCircle(0,0, 12, paint); // Cut out a check mark. paint.setBlendMode(SkBlendMode::kSrc); paint.setColor(0x00000000); paint.setStrokeWidth(2); paint.setStyle(SkPaint::kStroke_Style); canvas->drawLine(-6, 0, -1, 5, paint); canvas->drawLine(-1, +5, +7, -5, paint); }); } void MarkGMBad(SkCanvas* canvas, SkScalar x, SkScalar y) { mark(canvas, x,y, [&] { SkPaint paint; // A red circle. paint.setColor(SkColorSetRGB(231, 41, 138)); canvas->drawCircle(0,0, 12, paint); // Cut out an 'X'. paint.setBlendMode(SkBlendMode::kSrc); paint.setColor(0x00000000); paint.setStrokeWidth(2); paint.setStyle(SkPaint::kStroke_Style); canvas->drawLine(-5,-5, +5,+5, paint); canvas->drawLine(+5,-5, -5,+5, paint); }); }