/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrTexture_DEFINED #define GrTexture_DEFINED #include "GrSurface.h" #include "SkPoint.h" #include "GrRenderTarget.h" class GrResourceKey; class GrTextureParams; class GrTexture : public GrSurface { public: SK_DECLARE_INST_COUNT(GrTexture) // from GrResource /** * Informational texture flags */ enum FlagBits { kFirstBit = (kLastPublic_GrTextureFlagBit << 1), /** * This texture should be returned to the texture cache when * it is no longer reffed */ kReturnToCache_FlagBit = kFirstBit, }; void setFlag(GrTextureFlags flags) { fDesc.fFlags = fDesc.fFlags | flags; } void resetFlag(GrTextureFlags flags) { fDesc.fFlags = fDesc.fFlags & ~flags; } bool isSetFlag(GrTextureFlags flags) const { return 0 != (fDesc.fFlags & flags); } void dirtyMipMaps(bool mipMapsDirty) { fMipMapsDirty = mipMapsDirty; } bool mipMapsAreDirty() const { return fMipMapsDirty; } /** * Approximate number of bytes used by the texture */ virtual size_t sizeInBytes() const SK_OVERRIDE { return (size_t) fDesc.fWidth * fDesc.fHeight * GrBytesPerPixel(fDesc.fConfig); } // GrSurface overrides virtual bool readPixels(int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes = 0, uint32_t pixelOpsFlags = 0) SK_OVERRIDE; virtual void writePixels(int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes = 0, uint32_t pixelOpsFlags = 0) SK_OVERRIDE; /** * @return this texture */ virtual GrTexture* asTexture() SK_OVERRIDE { return this; } virtual const GrTexture* asTexture() const SK_OVERRIDE { return this; } /** * Retrieves the render target underlying this texture that can be passed to * GrGpu::setRenderTarget(). * * @return handle to render target or NULL if the texture is not a * render target */ virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return fRenderTarget.get(); } virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { return fRenderTarget.get(); } // GrTexture /** * Convert from texels to normalized texture coords for POT textures * only. */ GrFixed normalizeFixedX(GrFixed x) const { SkASSERT(GrIsPow2(fDesc.fWidth)); return x >> fShiftFixedX; } GrFixed normalizeFixedY(GrFixed y) const { SkASSERT(GrIsPow2(fDesc.fHeight)); return y >> fShiftFixedY; } /** * Return the native ID or handle to the texture, depending on the * platform. e.g. on OpenGL, return the texture ID. */ virtual GrBackendObject getTextureHandle() const = 0; /** * Call this when the state of the native API texture object is * altered directly, without being tracked by skia. */ virtual void invalidateCachedState() = 0; #if GR_DEBUG void validate() const { this->INHERITED::validate(); this->validateDesc(); } #else void validate() const {} #endif static GrResourceKey ComputeKey(const GrGpu* gpu, const GrTextureParams* params, const GrTextureDesc& desc, const GrCacheID& cacheID); static GrResourceKey ComputeScratchKey(const GrTextureDesc& desc); static bool NeedsResizing(const GrResourceKey& key); static bool NeedsBilerp(const GrResourceKey& key); protected: // A texture refs its rt representation but not vice-versa. It is up to // the subclass constructor to initialize this pointer. SkAutoTUnref fRenderTarget; GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc) : INHERITED(gpu, isWrapped, desc) , fRenderTarget(NULL) , fMipMapsDirty(true) { // only make sense if alloc size is pow2 fShiftFixedX = 31 - SkCLZ(fDesc.fWidth); fShiftFixedY = 31 - SkCLZ(fDesc.fHeight); } virtual ~GrTexture(); // GrResource overrides virtual void onRelease() SK_OVERRIDE; virtual void onAbandon() SK_OVERRIDE; void validateDesc() const; private: // these two shift a fixed-point value into normalized coordinates // for this texture if the texture is power of two sized. int fShiftFixedX; int fShiftFixedY; bool fMipMapsDirty; virtual void internal_dispose() const SK_OVERRIDE; typedef GrSurface INHERITED; }; /** * Represents a texture that is intended to be accessed in device coords with an offset. */ class GrDeviceCoordTexture { public: GrDeviceCoordTexture() { fOffset.set(0, 0); } GrDeviceCoordTexture(const GrDeviceCoordTexture& other) { *this = other; } GrDeviceCoordTexture(GrTexture* texture, const SkIPoint& offset) : fTexture(SkSafeRef(texture)) , fOffset(offset) { } GrDeviceCoordTexture& operator=(const GrDeviceCoordTexture& other) { fTexture.reset(SkSafeRef(other.fTexture.get())); fOffset = other.fOffset; return *this; } const SkIPoint& offset() const { return fOffset; } void setOffset(const SkIPoint& offset) { fOffset = offset; } void setOffset(int ox, int oy) { fOffset.set(ox, oy); } GrTexture* texture() const { return fTexture.get(); } GrTexture* setTexture(GrTexture* texture) { fTexture.reset(SkSafeRef(texture)); return texture; } private: SkAutoTUnref fTexture; SkIPoint fOffset; }; #endif