/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SampleCode.h" #include "SkView.h" #include "SkCanvas.h" #include "SkPaint.h" #include "SkPath.h" #include "SkMatrix.h" #include "SkColor.h" #include "SkTDArray.h" #include "SkRandom.h" enum RandomAddPath { kMoveToPath, kRMoveToPath, kLineToPath, kRLineToPath, kQuadToPath, kRQuadToPath, kConicToPath, kRConicToPath, kCubicToPath, kRCubicToPath, kArcToPath, kArcTo2Path, kClosePath, kAddArc, kAddRoundRect1, kAddRoundRect2, kAddRRect, kAddPoly, kAddPath1, kAddPath2, kAddPath3, kReverseAddPath, }; const int kRandomAddPath_Last = kReverseAddPath; const char* gRandomAddPathNames[] = { "kMoveToPath", "kRMoveToPath", "kLineToPath", "kRLineToPath", "kQuadToPath", "kRQuadToPath", "kConicToPath", "kRConicToPath", "kCubicToPath", "kRCubicToPath", "kArcToPath", "kArcTo2Path", "kClosePath", "kAddArc", "kAddRoundRect1", "kAddRoundRect2", "kAddRRect", "kAddPoly", "kAddPath1", "kAddPath2", "kAddPath3", "kReverseAddPath", }; enum RandomSetRRect { kSetEmpty, kSetRect, kSetOval, kSetRectXY, kSetNinePatch, kSetRectRadii, }; const char* gRandomSetRRectNames[] = { "kSetEmpty", "kSetRect", "kSetOval", "kSetRectXY", "kSetNinePatch", "kSetRectRadii", }; int kRandomSetRRect_Last = kSetRectRadii; enum RandomSetMatrix { kSetIdentity, kSetTranslate, kSetTranslateX, kSetTranslateY, kSetScale, kSetScaleTranslate, kSetScaleX, kSetScaleY, kSetSkew, kSetSkewTranslate, kSetSkewX, kSetSkewY, kSetRotate, kSetRotateTranslate, kSetPerspectiveX, kSetPerspectiveY, kSetAll, }; int kRandomSetMatrix_Last = kSetAll; const char* gRandomSetMatrixNames[] = { "kSetIdentity", "kSetTranslate", "kSetTranslateX", "kSetTranslateY", "kSetScale", "kSetScaleTranslate", "kSetScaleX", "kSetScaleY", "kSetSkew", "kSetSkewTranslate", "kSetSkewX", "kSetSkewY", "kSetRotate", "kSetRotateTranslate", "kSetPerspectiveX", "kSetPerspectiveY", "kSetAll", }; class FuzzPath { public: FuzzPath() : fFloatMin(0) , fFloatMax(800) , fAddCount(0) , fPrintName(false) , fStrokeOnly(false) , fValidate(false) { fTab = " "; } void randomize() { fPathDepth = 0; fPathDepthLimit = fRand.nextRangeU(1, 2); fPathContourCount = fRand.nextRangeU(1, 4); fPathSegmentLimit = fRand.nextRangeU(1, 8); fClip = makePath(); SkASSERT(!fPathDepth); fMatrix = makeMatrix(); fPaint = makePaint(); fPathDepthLimit = fRand.nextRangeU(1, 3); fPathContourCount = fRand.nextRangeU(1, 6); fPathSegmentLimit = fRand.nextRangeU(1, 16); fPath = makePath(); SkASSERT(!fPathDepth); } const SkPath& getClip() const { return fClip; } const SkMatrix& getMatrix() const { return fMatrix; } const SkPaint& getPaint() const { return fPaint; } const SkPath& getPath() const { return fPath; } void setSeed(int seed) { fRand.setSeed(seed); } void setStrokeOnly() { fStrokeOnly = true; } private: SkPath::AddPathMode makeAddPathMode() { return (SkPath::AddPathMode) fRand.nextRangeU(SkPath::kAppend_AddPathMode, SkPath::kExtend_AddPathMode); } RandomAddPath makeAddPathType() { return (RandomAddPath) fRand.nextRangeU(0, kRandomAddPath_Last); } SkScalar makeAngle() { SkScalar angle; angle = fRand.nextF(); return angle; } bool makeBool() { return fRand.nextBool(); } SkPath::Direction makeDirection() { return (SkPath::Direction) fRand.nextRangeU(SkPath::kCW_Direction, SkPath::kCCW_Direction); } SkMatrix makeMatrix() { SkMatrix matrix; matrix.reset(); RandomSetMatrix setMatrix = (RandomSetMatrix) fRand.nextRangeU(0, kRandomSetMatrix_Last); if (fPrintName) { SkDebugf("%.*s%s\n", fPathDepth * 3, fTab, gRandomSetMatrixNames[setMatrix]); } switch (setMatrix) { case kSetIdentity: break; case kSetTranslateX: matrix.setTranslateX(makeScalar()); break; case kSetTranslateY: matrix.setTranslateY(makeScalar()); break; case kSetTranslate: matrix.setTranslate(makeScalar(), makeScalar()); break; case kSetScaleX: matrix.setScaleX(makeScalar()); break; case kSetScaleY: matrix.setScaleY(makeScalar()); break; case kSetScale: matrix.setScale(makeScalar(), makeScalar()); break; case kSetScaleTranslate: matrix.setScale(makeScalar(), makeScalar(), makeScalar(), makeScalar()); break; case kSetSkewX: matrix.setSkewX(makeScalar()); break; case kSetSkewY: matrix.setSkewY(makeScalar()); break; case kSetSkew: matrix.setSkew(makeScalar(), makeScalar()); break; case kSetSkewTranslate: matrix.setSkew(makeScalar(), makeScalar(), makeScalar(), makeScalar()); break; case kSetRotate: matrix.setRotate(makeScalar()); break; case kSetRotateTranslate: matrix.setRotate(makeScalar(), makeScalar(), makeScalar()); break; case kSetPerspectiveX: matrix.setPerspX(makeScalar()); break; case kSetPerspectiveY: matrix.setPerspY(makeScalar()); break; case kSetAll: matrix.setAll(makeScalar(), makeScalar(), makeScalar(), makeScalar(), makeScalar(), makeScalar(), makeScalar(), makeScalar(), makeScalar()); break; } return matrix; } SkPaint makePaint() { SkPaint paint; bool antiAlias = fRand.nextBool(); paint.setAntiAlias(antiAlias); SkPaint::Style style = fStrokeOnly ? SkPaint::kStroke_Style : (SkPaint::Style) fRand.nextRangeU(SkPaint::kFill_Style, SkPaint::kStrokeAndFill_Style); paint.setStyle(style); SkColor color = (SkColor) fRand.nextU(); paint.setColor(color); SkScalar width = fRand.nextRangeF(0, 10); paint.setStrokeWidth(width); SkScalar miter = makeScalar(); paint.setStrokeMiter(miter); SkPaint::Cap cap = (SkPaint::Cap) fRand.nextRangeU(SkPaint::kButt_Cap, SkPaint::kSquare_Cap); paint.setStrokeCap(cap); SkPaint::Join join = (SkPaint::Join) fRand.nextRangeU(SkPaint::kMiter_Join, SkPaint::kBevel_Join); paint.setStrokeJoin(join); return paint; } SkPoint makePoint() { SkPoint result; makeScalarArray(2, &result.fX); return result; } void makePointArray(size_t arrayCount, SkPoint* points) { for (size_t index = 0; index < arrayCount; ++index) { points[index] = makePoint(); } } void makePointArray(SkTDArray* points) { size_t arrayCount = fRand.nextRangeU(1, 10); for (size_t index = 0; index < arrayCount; ++index) { *points->append() = makePoint(); } } SkRect makeRect() { SkRect result; makeScalarArray(4, &result.fLeft); return result; } SkRRect makeRRect() { SkRRect rrect; RandomSetRRect rrectType = makeSetRRectType(); if (fPrintName) { SkDebugf("%.*s%s\n", fPathDepth * 3, fTab, gRandomSetRRectNames[rrectType]); } switch (rrectType) { case kSetEmpty: rrect.setEmpty(); break; case kSetRect: { SkRect rect = makeRect(); rrect.setRect(rect); } break; case kSetOval: { SkRect oval = makeRect(); rrect.setOval(oval); } break; case kSetRectXY: { SkRect rect = makeRect(); SkScalar xRad = makeScalar(); SkScalar yRad = makeScalar(); rrect.setRectXY(rect, xRad, yRad); } break; case kSetNinePatch: { SkRect rect = makeRect(); SkScalar leftRad = makeScalar(); SkScalar topRad = makeScalar(); SkScalar rightRad = makeScalar(); SkScalar bottomRad = makeScalar(); rrect.setNinePatch(rect, leftRad, topRad, rightRad, bottomRad); SkDebugf(""); // keep locals in scope } break; case kSetRectRadii: { SkRect rect = makeRect(); SkVector radii[4]; makeVectorArray(SK_ARRAY_COUNT(radii), radii); rrect.setRectRadii(rect, radii); } break; } return rrect; } SkPath makePath() { SkPath path; for (uint32_t cIndex = 0; cIndex < fPathContourCount; ++cIndex) { uint32_t segments = makeSegmentCount(); for (uint32_t sIndex = 0; sIndex < segments; ++sIndex) { RandomAddPath addPathType = makeAddPathType(); ++fAddCount; if (fPrintName) { SkDebugf("%.*s%s\n", fPathDepth * 3, fTab, gRandomAddPathNames[addPathType]); } switch (addPathType) { case kAddArc: { SkRect oval = makeRect(); SkScalar startAngle = makeAngle(); SkScalar sweepAngle = makeAngle(); path.addArc(oval, startAngle, sweepAngle); validate(path); } break; case kAddRoundRect1: { SkRect rect = makeRect(); SkScalar rx = makeScalar(), ry = makeScalar(); SkPath::Direction dir = makeDirection(); path.addRoundRect(rect, rx, ry, dir); validate(path); } break; case kAddRoundRect2: { SkRect rect = makeRect(); SkScalar radii[8]; makeScalarArray(SK_ARRAY_COUNT(radii), radii); SkPath::Direction dir = makeDirection(); path.addRoundRect(rect, radii, dir); validate(path); } break; case kAddRRect: { SkRRect rrect = makeRRect(); SkPath::Direction dir = makeDirection(); path.addRRect(rrect, dir); validate(path); } break; case kAddPoly: { SkTDArray points; makePointArray(&points); bool close = makeBool(); path.addPoly(&points[0], points.count(), close); validate(path); } break; case kAddPath1: if (fPathDepth < fPathDepthLimit) { ++fPathDepth; SkPath src = makePath(); validate(src); SkScalar dx = makeScalar(); SkScalar dy = makeScalar(); SkPath::AddPathMode mode = makeAddPathMode(); path.addPath(src, dx, dy, mode); --fPathDepth; validate(path); } break; case kAddPath2: if (fPathDepth < fPathDepthLimit) { ++fPathDepth; SkPath src = makePath(); validate(src); SkPath::AddPathMode mode = makeAddPathMode(); path.addPath(src, mode); --fPathDepth; validate(path); } break; case kAddPath3: if (fPathDepth < fPathDepthLimit) { ++fPathDepth; SkPath src = makePath(); validate(src); SkMatrix matrix = makeMatrix(); SkPath::AddPathMode mode = makeAddPathMode(); path.addPath(src, matrix, mode); --fPathDepth; validate(path); } break; case kReverseAddPath: if (fPathDepth < fPathDepthLimit) { ++fPathDepth; SkPath src = makePath(); validate(src); path.reverseAddPath(src); --fPathDepth; validate(path); } break; case kMoveToPath: { SkScalar x = makeScalar(); SkScalar y = makeScalar(); path.moveTo(x, y); validate(path); } break; case kRMoveToPath: { SkScalar x = makeScalar(); SkScalar y = makeScalar(); path.rMoveTo(x, y); validate(path); } break; case kLineToPath: { SkScalar x = makeScalar(); SkScalar y = makeScalar(); path.lineTo(x, y); validate(path); } break; case kRLineToPath: { SkScalar x = makeScalar(); SkScalar y = makeScalar(); path.rLineTo(x, y); validate(path); } break; case kQuadToPath: { SkPoint pt[2]; makePointArray(SK_ARRAY_COUNT(pt), pt); path.quadTo(pt[0], pt[1]); validate(path); } break; case kRQuadToPath: { SkPoint pt[2]; makePointArray(SK_ARRAY_COUNT(pt), pt); path.rQuadTo(pt[0].fX, pt[0].fY, pt[1].fX, pt[1].fY); validate(path); } break; case kConicToPath: { SkPoint pt[2]; makePointArray(SK_ARRAY_COUNT(pt), pt); SkScalar weight = makeScalar(); path.conicTo(pt[0], pt[1], weight); validate(path); } break; case kRConicToPath: { SkPoint pt[2]; makePointArray(SK_ARRAY_COUNT(pt), pt); SkScalar weight = makeScalar(); path.rConicTo(pt[0].fX, pt[0].fY, pt[1].fX, pt[1].fY, weight); validate(path); } break; case kCubicToPath: { SkPoint pt[3]; makePointArray(SK_ARRAY_COUNT(pt), pt); path.cubicTo(pt[0], pt[1], pt[2]); validate(path); } break; case kRCubicToPath: { SkPoint pt[3]; makePointArray(SK_ARRAY_COUNT(pt), pt); path.rCubicTo(pt[0].fX, pt[0].fY, pt[1].fX, pt[1].fY, pt[2].fX, pt[2].fY); validate(path); } break; case kArcToPath: { SkPoint pt[2]; makePointArray(SK_ARRAY_COUNT(pt), pt); SkScalar radius = makeScalar(); path.arcTo(pt[0], pt[1], radius); validate(path); } break; case kArcTo2Path: { SkRect oval = makeRect(); SkScalar startAngle = makeAngle(); SkScalar sweepAngle = makeAngle(); bool forceMoveTo = makeBool(); path.arcTo(oval, startAngle, sweepAngle, forceMoveTo); validate(path); } break; case kClosePath: path.close(); validate(path); break; } } } return path; } uint32_t makeSegmentCount() { return fRand.nextRangeU(1, fPathSegmentLimit); } RandomSetRRect makeSetRRectType() { return (RandomSetRRect) fRand.nextRangeU(0, kRandomSetRRect_Last); } SkScalar makeScalar() { SkScalar scalar; scalar = fRand.nextRangeF(fFloatMin, fFloatMax); return scalar; } void makeScalarArray(size_t arrayCount, SkScalar* array) { for (size_t index = 0; index < arrayCount; ++index) { array[index] = makeScalar(); } } void makeVectorArray(size_t arrayCount, SkVector* array) { for (size_t index = 0; index < arrayCount; ++index) { array[index] = makeVector(); } } SkVector makeVector() { SkVector result; makeScalarArray(2, &result.fX); return result; } void validate(const SkPath& path) { if (fValidate) { SkDEBUGCODE(path.experimentalValidateRef()); } } SkRandom fRand; SkMatrix fMatrix; SkPath fClip; SkPaint fPaint; SkPath fPath; SkScalar fFloatMin; SkScalar fFloatMax; uint32_t fPathContourCount; int fPathDepth; int fPathDepthLimit; uint32_t fPathSegmentLimit; int fAddCount; bool fPrintName; bool fStrokeOnly; bool fValidate; const char* fTab; }; static bool contains_only_moveTo(const SkPath& path) { int verbCount = path.countVerbs(); if (verbCount == 0) { return true; } SkTDArray verbs; verbs.setCount(verbCount); SkDEBUGCODE(int getVerbResult = ) path.getVerbs(verbs.begin(), verbCount); SkASSERT(getVerbResult == verbCount); for (int index = 0; index < verbCount; ++index) { if (verbs[index] != SkPath::kMove_Verb) { return false; } } return true; } #include "SkGraphics.h" #include "SkSurface.h" #include "SkTaskGroup.h" #include "SkTDArray.h" struct ThreadState { int fSeed; const SkBitmap* fBitmap; }; static void test_fuzz(ThreadState* data) { FuzzPath fuzzPath; fuzzPath.setStrokeOnly(); fuzzPath.setSeed(data->fSeed); fuzzPath.randomize(); const SkPath& path = fuzzPath.getPath(); const SkPaint& paint = fuzzPath.getPaint(); const SkImageInfo& info = data->fBitmap->info(); SkCanvas* canvas(SkCanvas::NewRasterDirect(info, data->fBitmap->getPixels(), data->fBitmap->rowBytes())); int w = info.width() / 4; int h = info.height() / 4; int x = data->fSeed / 4 % 4; int y = data->fSeed % 4; SkRect clipBounds = SkRect::MakeXYWH(SkIntToScalar(x) * w, SkIntToScalar(y) * h, SkIntToScalar(w), SkIntToScalar(h)); canvas->save(); canvas->clipRect(clipBounds); canvas->translate(SkIntToScalar(x) * w, SkIntToScalar(y) * h); canvas->drawPath(path, paint); canvas->restore(); } static void path_fuzz_stroker(SkBitmap* bitmap, int seed) { ThreadState states[100]; for (size_t i = 0; i < SK_ARRAY_COUNT(states); i++) { states[i].fSeed = seed + (int) i; states[i].fBitmap = bitmap; } SkTaskGroup tg; tg.batch(test_fuzz, states, SK_ARRAY_COUNT(states)); } class PathFuzzView : public SampleView { public: PathFuzzView() : fOneDraw(false) { } protected: // overrides from SkEventSink virtual bool onQuery(SkEvent* evt) { if (SampleCode::TitleQ(*evt)) { SampleCode::TitleR(evt, "PathFuzzer"); return true; } return this->INHERITED::onQuery(evt); } void onOnceBeforeDraw() SK_OVERRIDE { fIndex = 0; SkImageInfo info(SkImageInfo::MakeN32Premul(SkScalarRoundToInt(width()), SkScalarRoundToInt(height()))); offscreen.allocPixels(info); path_fuzz_stroker(&offscreen, fIndex); } virtual void onDrawContent(SkCanvas* canvas) { if (fOneDraw) { fuzzPath.randomize(); const SkPath& path = fuzzPath.getPath(); const SkPaint& paint = fuzzPath.getPaint(); const SkPath& clip = fuzzPath.getClip(); const SkMatrix& matrix = fuzzPath.getMatrix(); if (!contains_only_moveTo(clip)) { canvas->clipPath(clip); } canvas->setMatrix(matrix); canvas->drawPath(path, paint); } else { path_fuzz_stroker(&offscreen, fIndex += 100); canvas->drawBitmap(offscreen, 0, 0); } this->inval(NULL); } private: int fIndex; SkBitmap offscreen; FuzzPath fuzzPath; bool fOneDraw; typedef SkView INHERITED; }; static SkView* MyFactory() { return new PathFuzzView; } static SkViewRegister reg(MyFactory);