/************************************************************************************************** *** This file was autogenerated from GrChildProcessorSampleMatrixMultipleUniforms.fp; do not modify. **************************************************************************************************/ #include "GrChildProcessorSampleMatrixMultipleUniforms.h" #include "src/core/SkUtils.h" #include "src/gpu/GrTexture.h" #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLProgramBuilder.h" #include "src/sksl/SkSLCPP.h" #include "src/sksl/SkSLUtil.h" class GrGLSLChildProcessorSampleMatrixMultipleUniforms : public GrGLSLFragmentProcessor { public: GrGLSLChildProcessorSampleMatrixMultipleUniforms() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrChildProcessorSampleMatrixMultipleUniforms& _outer = args.fFp.cast(); (void) _outer; auto matrixA = _outer.matrixA; (void) matrixA; auto matrixB = _outer.matrixB; (void) matrixB; matrixAVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "matrixA"); matrixBVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "matrixB"); SkString _matrix0(args.fUniformHandler->getUniformCStr(matrixAVar)); SkString _sample0 = this->invokeChildWithMatrix(0, args, _matrix0.c_str()); SkString _matrix1(args.fUniformHandler->getUniformCStr(matrixBVar)); SkString _sample1 = this->invokeChildWithMatrix(0, args, _matrix1.c_str()); fragBuilder->codeAppendf( R"SkSL(return %s + %s; )SkSL" , _sample0.c_str(), _sample1.c_str()); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { const GrChildProcessorSampleMatrixMultipleUniforms& _outer = _proc.cast(); { static_assert(1 == 1); pdman.setSkMatrix(matrixAVar, (_outer.matrixA)); static_assert(1 == 1); pdman.setSkMatrix(matrixBVar, (_outer.matrixB)); } } UniformHandle matrixAVar; UniformHandle matrixBVar; }; std::unique_ptr GrChildProcessorSampleMatrixMultipleUniforms::onMakeProgramImpl() const { return std::make_unique(); } void GrChildProcessorSampleMatrixMultipleUniforms::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { } bool GrChildProcessorSampleMatrixMultipleUniforms::onIsEqual(const GrFragmentProcessor& other) const { const GrChildProcessorSampleMatrixMultipleUniforms& that = other.cast(); (void) that; if (matrixA != that.matrixA) return false; if (matrixB != that.matrixB) return false; return true; } GrChildProcessorSampleMatrixMultipleUniforms::GrChildProcessorSampleMatrixMultipleUniforms(const GrChildProcessorSampleMatrixMultipleUniforms& src) : INHERITED(kGrChildProcessorSampleMatrixMultipleUniforms_ClassID, src.optimizationFlags()) , matrixA(src.matrixA) , matrixB(src.matrixB) { this->cloneAndRegisterAllChildProcessors(src); } std::unique_ptr GrChildProcessorSampleMatrixMultipleUniforms::clone() const { return std::make_unique(*this); } #if GR_TEST_UTILS SkString GrChildProcessorSampleMatrixMultipleUniforms::onDumpInfo() const { return SkStringPrintf("(matrixA=float3x3(%f, %f, %f, %f, %f, %f, %f, %f, %f), matrixB=float3x3(%f, %f, %f, %f, %f, %f, %f, %f, %f))", matrixA.rc(0, 0), matrixA.rc(1, 0), matrixA.rc(2, 0), matrixA.rc(0, 1), matrixA.rc(1, 1), matrixA.rc(2, 1), matrixA.rc(0, 2), matrixA.rc(1, 2), matrixA.rc(2, 2), matrixB.rc(0, 0), matrixB.rc(1, 0), matrixB.rc(2, 0), matrixB.rc(0, 1), matrixB.rc(1, 1), matrixB.rc(2, 1), matrixB.rc(0, 2), matrixB.rc(1, 2), matrixB.rc(2, 2)); } #endif