uniform half4 inputH4, expectedH4; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { bool4 input = bool4(inputH4); bool4 expected = bool4(expectedH4); const bool4 constVal = bool4(false, false, true, false); return (any(input.xy) == expected.x && any(input.xyz) == expected.y && any(input.xyzw) == expected.z && any(constVal.xy) == expected.x && any(constVal.xyz) == expected.y && any(constVal.xyzw) == expected.z) ? colorGreen : colorRed; }