uniform half4 input, expected; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { const half4 constVal = half4(-1.5, -0.5, 0.5, 1.5); return (round(input.x) == expected.x && round(input.xy) == expected.xy && round(input.xyz) == expected.xyz && round(input.xyzw) == expected.xyzw && round(constVal.x) == expected.x && round(constVal.xy) == expected.xy && round(constVal.xyz) == expected.xyz && round(constVal.xyzw) == expected.xyzw) ? colorGreen : colorRed; }