out vec4 sk_FragColor; uniform float unknownInput; vec4 main() { vec4 h4 = vec4(unknownInput); h4 = vec4(vec2(unknownInput), 0.0, 1.0); h4 = vec4(0.0, unknownInput, 1.0, 0.0); h4 = vec4(0.0, unknownInput, 0.0, unknownInput); return h4; }