#include #include using namespace metal; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; struct Globals { texture2d tex; sampler texSmplr; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d tex[[texture(0)]], sampler texSmplr[[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Globals _globals{tex, texSmplr}; (void)_globals; Outputs _out; (void)_out; float3 _skTemp0; float4 a = float4(_globals.tex.sample(_globals.texSmplr, float2(0.0))); float4 b = float4(_globals.tex.sample(_globals.texSmplr, (_skTemp0 = float3(0.0), _skTemp0.xy / _skTemp0.z))); _out.sk_FragColor = half4(half2(a.xy), half2(b.zw)); return _out; }