/* * Copyright 2019 Google, LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/GrShaderCaps.h" #include "src/sksl/SkSLCompiler.h" #include "fuzz/Fuzz.h" bool FuzzSKSL2SPIRV(sk_sp bytes) { sk_sp caps = SkSL::ShaderCapsFactory::Default(); SkSL::Compiler compiler(caps.get()); SkSL::String output; SkSL::Program::Settings settings; // This tells the compiler where the rt-flip uniform will live should it be required. For // fuzzing purposes we don't care where that is, but the compiler will report an error if we // leave them at their default invalid values, or if the offset overlaps another uniform. settings.fRTFlipOffset = 16384; settings.fRTFlipSet = 0; settings.fRTFlipBinding = 0; std::unique_ptr program = compiler.convertProgram( SkSL::ProgramKind::kFragment, SkSL::String((const char*) bytes->data(), bytes->size()), settings); if (!program || !compiler.toSPIRV(*program, &output)) { return false; } return true; } #if defined(SK_BUILD_FOR_LIBFUZZER) extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { if (size > 3000) { return 0; } auto bytes = SkData::MakeWithoutCopy(data, size); FuzzSKSL2SPIRV(bytes); return 0; } #endif