/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorPriv.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/core/SkPoint.h" #include "include/core/SkRect.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypes.h" #include "tools/ToolUtils.h" DEF_SIMPLE_GM_BG(bigmatrix, canvas, 50, 50, ToolUtils::color_to_565(0xFF66AA99)) { SkMatrix m; m.reset(); m.setRotate(33 * SK_Scalar1); m.postScale(3000 * SK_Scalar1, 3000 * SK_Scalar1); m.postTranslate(6000 * SK_Scalar1, -5000 * SK_Scalar1); canvas->concat(m); SkPaint paint; paint.setColor(SK_ColorRED); paint.setAntiAlias(true); bool success = m.invert(&m); SkASSERT(success); (void)success; // silence compiler :( SkPoint pt = {10 * SK_Scalar1, 10 * SK_Scalar1}; SkScalar small = 1 / (500 * SK_Scalar1); m.mapPoints(&pt, 1); canvas->drawCircle(pt.fX, pt.fY, small, paint); pt.set(30 * SK_Scalar1, 10 * SK_Scalar1); m.mapPoints(&pt, 1); SkRect rect = {pt.fX - small, pt.fY - small, pt.fX + small, pt.fY + small}; canvas->drawRect(rect, paint); SkBitmap bmp; bmp.allocN32Pixels(2, 2); uint32_t* pixels = reinterpret_cast(bmp.getPixels()); pixels[0] = SkPackARGB32(0xFF, 0xFF, 0x00, 0x00); pixels[1] = SkPackARGB32(0xFF, 0x00, 0xFF, 0x00); pixels[2] = SkPackARGB32(0x80, 0x00, 0x00, 0x00); pixels[3] = SkPackARGB32(0xFF, 0x00, 0x00, 0xFF); pt.set(30 * SK_Scalar1, 30 * SK_Scalar1); m.mapPoints(&pt, 1); SkMatrix s; s.reset(); s.setScale(SK_Scalar1 / 1000, SK_Scalar1 / 1000); paint.setShader(bmp.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(SkFilterMode::kLinear), s)); paint.setAntiAlias(false); rect.setLTRB(pt.fX - small, pt.fY - small, pt.fX + small, pt.fY + small); canvas->drawRect(rect, paint); }