#version 400 precision mediump float; precision mediump sampler2D; out mediump vec4 sk_FragColor; uniform mediump vec4 colorGreen; uniform mediump vec4 colorRed; mediump vec4 main() { highp float f[4] = float[4](1.0, 2.0, 3.0, 4.0); mediump float h[4] = f; f = h; h = f; highp ivec3 i3[3] = ivec3[3](ivec3(1), ivec3(2), ivec3(3)); mediump ivec3 s3[3] = i3; i3 = s3; s3 = i3; mediump mat2 h2x2[2] = mat2[2](mat2(1.0, 2.0, 3.0, 4.0), mat2(5.0, 6.0, 7.0, 8.0)); highp mat2 f2x2[2] = h2x2; f2x2 = h2x2; h2x2 = f2x2; return (f == h && i3 == s3) && f2x2 == h2x2 ? colorGreen : colorRed; }