#include #include using namespace metal; struct Uniforms { float4 colorGreen; float4 colorRed; float4 colorWhite; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; void out_half_vh(Uniforms _uniforms, thread float& v); void _skOutParamHelper0_out_half_vh(Uniforms _uniforms, thread float& h) { float _var0; out_half_vh(_uniforms, _var0); h = _var0; } void out_half2_vh2(Uniforms _uniforms, thread float2& v); void _skOutParamHelper1_out_half2_vh2(Uniforms _uniforms, thread float2& h2) { float2 _var0; out_half2_vh2(_uniforms, _var0); h2 = _var0; } void out_half3_vh3(Uniforms _uniforms, thread float3& v); void _skOutParamHelper2_out_half3_vh3(Uniforms _uniforms, thread float3& h3) { float3 _var0; out_half3_vh3(_uniforms, _var0); h3 = _var0; } void out_half4_vh4(Uniforms _uniforms, thread float4& v); void _skOutParamHelper3_out_half4_vh4(Uniforms _uniforms, thread float4& h4) { float4 _var0; out_half4_vh4(_uniforms, _var0); h4 = _var0; } void out_half_vh(Uniforms _uniforms, thread float& v); void _skOutParamHelper4_out_half_vh(Uniforms _uniforms, thread float3& h3) { float _var0; out_half_vh(_uniforms, _var0); h3.y = _var0; } void out_half2_vh2(Uniforms _uniforms, thread float2& v); void _skOutParamHelper5_out_half2_vh2(Uniforms _uniforms, thread float3& h3) { float2 _var0; out_half2_vh2(_uniforms, _var0); h3.xz = _var0; } void out_half4_vh4(Uniforms _uniforms, thread float4& v); void _skOutParamHelper6_out_half4_vh4(Uniforms _uniforms, thread float4& h4) { float4 _var0; out_half4_vh4(_uniforms, _var0); h4.zwxy = _var0; } void out_half2x2_vh22(Uniforms _uniforms, thread float2x2& v); void _skOutParamHelper7_out_half2x2_vh22(Uniforms _uniforms, thread float2x2& h2x2) { float2x2 _var0; out_half2x2_vh22(_uniforms, _var0); h2x2 = _var0; } void out_half3x3_vh33(Uniforms _uniforms, thread float3x3& v); void _skOutParamHelper8_out_half3x3_vh33(Uniforms _uniforms, thread float3x3& h3x3) { float3x3 _var0; out_half3x3_vh33(_uniforms, _var0); h3x3 = _var0; } void out_half4x4_vh44(Uniforms _uniforms, thread float4x4& v); void _skOutParamHelper9_out_half4x4_vh44(Uniforms _uniforms, thread float4x4& h4x4) { float4x4 _var0; out_half4x4_vh44(_uniforms, _var0); h4x4 = _var0; } void out_half3_vh3(Uniforms _uniforms, thread float3& v); void _skOutParamHelper10_out_half3_vh3(Uniforms _uniforms, thread float3x3& h3x3) { float3 _var0; out_half3_vh3(_uniforms, _var0); h3x3[1] = _var0; } void out_half_vh(Uniforms _uniforms, thread float& v); void _skOutParamHelper11_out_half_vh(Uniforms _uniforms, thread float4x4& h4x4) { float _var0; out_half_vh(_uniforms, _var0); h4x4[3].w = _var0; } void out_half_vh(Uniforms _uniforms, thread float& v); void _skOutParamHelper12_out_half_vh(Uniforms _uniforms, thread float2x2& h2x2) { float _var0; out_half_vh(_uniforms, _var0); h2x2[0].x = _var0; } void out_int_vi(Uniforms _uniforms, thread int& v); void _skOutParamHelper13_out_int_vi(Uniforms _uniforms, thread int& i) { int _var0; out_int_vi(_uniforms, _var0); i = _var0; } void out_int2_vi2(Uniforms _uniforms, thread int2& v); void _skOutParamHelper14_out_int2_vi2(Uniforms _uniforms, thread int2& i2) { int2 _var0; out_int2_vi2(_uniforms, _var0); i2 = _var0; } void out_int3_vi3(Uniforms _uniforms, thread int3& v); void _skOutParamHelper15_out_int3_vi3(Uniforms _uniforms, thread int3& i3) { int3 _var0; out_int3_vi3(_uniforms, _var0); i3 = _var0; } void out_int4_vi4(Uniforms _uniforms, thread int4& v); void _skOutParamHelper16_out_int4_vi4(Uniforms _uniforms, thread int4& i4) { int4 _var0; out_int4_vi4(_uniforms, _var0); i4 = _var0; } void out_int3_vi3(Uniforms _uniforms, thread int3& v); void _skOutParamHelper17_out_int3_vi3(Uniforms _uniforms, thread int4& i4) { int3 _var0; out_int3_vi3(_uniforms, _var0); i4.xyz = _var0; } void out_int_vi(Uniforms _uniforms, thread int& v); void _skOutParamHelper18_out_int_vi(Uniforms _uniforms, thread int2& i2) { int _var0; out_int_vi(_uniforms, _var0); i2.y = _var0; } void out_float_vf(Uniforms _uniforms, thread float& v); void _skOutParamHelper19_out_float_vf(Uniforms _uniforms, thread float& f) { float _var0; out_float_vf(_uniforms, _var0); f = _var0; } void out_float2_vf2(Uniforms _uniforms, thread float2& v); void _skOutParamHelper20_out_float2_vf2(Uniforms _uniforms, thread float2& f2) { float2 _var0; out_float2_vf2(_uniforms, _var0); f2 = _var0; } void out_float3_vf3(Uniforms _uniforms, thread float3& v); void _skOutParamHelper21_out_float3_vf3(Uniforms _uniforms, thread float3& f3) { float3 _var0; out_float3_vf3(_uniforms, _var0); f3 = _var0; } void out_float4_vf4(Uniforms _uniforms, thread float4& v); void _skOutParamHelper22_out_float4_vf4(Uniforms _uniforms, thread float4& f4) { float4 _var0; out_float4_vf4(_uniforms, _var0); f4 = _var0; } void out_float2_vf2(Uniforms _uniforms, thread float2& v); void _skOutParamHelper23_out_float2_vf2(Uniforms _uniforms, thread float3& f3) { float2 _var0; out_float2_vf2(_uniforms, _var0); f3.xy = _var0; } void out_float_vf(Uniforms _uniforms, thread float& v); void _skOutParamHelper24_out_float_vf(Uniforms _uniforms, thread float2& f2) { float _var0; out_float_vf(_uniforms, _var0); f2.x = _var0; } void out_float2x2_vf22(Uniforms _uniforms, thread float2x2& v); void _skOutParamHelper25_out_float2x2_vf22(Uniforms _uniforms, thread float2x2& f2x2) { float2x2 _var0; out_float2x2_vf22(_uniforms, _var0); f2x2 = _var0; } void out_float3x3_vf33(Uniforms _uniforms, thread float3x3& v); void _skOutParamHelper26_out_float3x3_vf33(Uniforms _uniforms, thread float3x3& f3x3) { float3x3 _var0; out_float3x3_vf33(_uniforms, _var0); f3x3 = _var0; } void out_float4x4_vf44(Uniforms _uniforms, thread float4x4& v); void _skOutParamHelper27_out_float4x4_vf44(Uniforms _uniforms, thread float4x4& f4x4) { float4x4 _var0; out_float4x4_vf44(_uniforms, _var0); f4x4 = _var0; } void out_float_vf(Uniforms _uniforms, thread float& v); void _skOutParamHelper28_out_float_vf(Uniforms _uniforms, thread float2x2& f2x2) { float _var0; out_float_vf(_uniforms, _var0); f2x2[0].x = _var0; } void out_bool_vb(Uniforms _uniforms, thread bool& v); void _skOutParamHelper29_out_bool_vb(Uniforms _uniforms, thread bool& b) { bool _var0; out_bool_vb(_uniforms, _var0); b = _var0; } void out_bool2_vb2(Uniforms _uniforms, thread bool2& v); void _skOutParamHelper30_out_bool2_vb2(Uniforms _uniforms, thread bool2& b2) { bool2 _var0; out_bool2_vb2(_uniforms, _var0); b2 = _var0; } void out_bool3_vb3(Uniforms _uniforms, thread bool3& v); void _skOutParamHelper31_out_bool3_vb3(Uniforms _uniforms, thread bool3& b3) { bool3 _var0; out_bool3_vb3(_uniforms, _var0); b3 = _var0; } void out_bool4_vb4(Uniforms _uniforms, thread bool4& v); void _skOutParamHelper32_out_bool4_vb4(Uniforms _uniforms, thread bool4& b4) { bool4 _var0; out_bool4_vb4(_uniforms, _var0); b4 = _var0; } void out_bool2_vb2(Uniforms _uniforms, thread bool2& v); void _skOutParamHelper33_out_bool2_vb2(Uniforms _uniforms, thread bool4& b4) { bool2 _var0; out_bool2_vb2(_uniforms, _var0); b4.xw = _var0; } void out_bool_vb(Uniforms _uniforms, thread bool& v); void _skOutParamHelper34_out_bool_vb(Uniforms _uniforms, thread bool3& b3) { bool _var0; out_bool_vb(_uniforms, _var0); b3.z = _var0; } void out_half_vh(Uniforms _uniforms, thread float& v) { v = _uniforms.colorWhite.x; } void out_half2_vh2(Uniforms _uniforms, thread float2& v) { v = float2(_uniforms.colorWhite.y); } void out_half3_vh3(Uniforms _uniforms, thread float3& v) { v = float3(_uniforms.colorWhite.z); } void out_half4_vh4(Uniforms _uniforms, thread float4& v) { v = float4(_uniforms.colorWhite.w); } void out_half2x2_vh22(Uniforms _uniforms, thread float2x2& v) { v = float2x2(_uniforms.colorWhite.x); } void out_half3x3_vh33(Uniforms _uniforms, thread float3x3& v) { v = float3x3(_uniforms.colorWhite.y); } void out_half4x4_vh44(Uniforms _uniforms, thread float4x4& v) { v = float4x4(_uniforms.colorWhite.z); } void out_int_vi(Uniforms _uniforms, thread int& v) { v = int(_uniforms.colorWhite.x); } void out_int2_vi2(Uniforms _uniforms, thread int2& v) { v = int2(int(_uniforms.colorWhite.y)); } void out_int3_vi3(Uniforms _uniforms, thread int3& v) { v = int3(int(_uniforms.colorWhite.z)); } void out_int4_vi4(Uniforms _uniforms, thread int4& v) { v = int4(int(_uniforms.colorWhite.w)); } void out_float_vf(Uniforms _uniforms, thread float& v) { v = _uniforms.colorWhite.x; } void out_float2_vf2(Uniforms _uniforms, thread float2& v) { v = float2(_uniforms.colorWhite.y); } void out_float3_vf3(Uniforms _uniforms, thread float3& v) { v = float3(_uniforms.colorWhite.z); } void out_float4_vf4(Uniforms _uniforms, thread float4& v) { v = float4(_uniforms.colorWhite.w); } void out_float2x2_vf22(Uniforms _uniforms, thread float2x2& v) { v = float2x2(_uniforms.colorWhite.x); } void out_float3x3_vf33(Uniforms _uniforms, thread float3x3& v) { v = float3x3(_uniforms.colorWhite.y); } void out_float4x4_vf44(Uniforms _uniforms, thread float4x4& v) { v = float4x4(_uniforms.colorWhite.z); } void out_bool_vb(Uniforms _uniforms, thread bool& v) { v = bool(_uniforms.colorWhite.x); } void out_bool2_vb2(Uniforms _uniforms, thread bool2& v) { v = bool2(bool(_uniforms.colorWhite.y)); } void out_bool3_vb3(Uniforms _uniforms, thread bool3& v) { v = bool3(bool(_uniforms.colorWhite.z)); } void out_bool4_vb4(Uniforms _uniforms, thread bool4& v) { v = bool4(bool(_uniforms.colorWhite.w)); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float h; _skOutParamHelper0_out_half_vh(_uniforms, h); float2 h2; _skOutParamHelper1_out_half2_vh2(_uniforms, h2); float3 h3; _skOutParamHelper2_out_half3_vh3(_uniforms, h3); float4 h4; _skOutParamHelper3_out_half4_vh4(_uniforms, h4); _skOutParamHelper4_out_half_vh(_uniforms, h3); _skOutParamHelper5_out_half2_vh2(_uniforms, h3); _skOutParamHelper6_out_half4_vh4(_uniforms, h4); float2x2 h2x2; _skOutParamHelper7_out_half2x2_vh22(_uniforms, h2x2); float3x3 h3x3; _skOutParamHelper8_out_half3x3_vh33(_uniforms, h3x3); float4x4 h4x4; _skOutParamHelper9_out_half4x4_vh44(_uniforms, h4x4); _skOutParamHelper10_out_half3_vh3(_uniforms, h3x3); _skOutParamHelper11_out_half_vh(_uniforms, h4x4); _skOutParamHelper12_out_half_vh(_uniforms, h2x2); int i; _skOutParamHelper13_out_int_vi(_uniforms, i); int2 i2; _skOutParamHelper14_out_int2_vi2(_uniforms, i2); int3 i3; _skOutParamHelper15_out_int3_vi3(_uniforms, i3); int4 i4; _skOutParamHelper16_out_int4_vi4(_uniforms, i4); _skOutParamHelper17_out_int3_vi3(_uniforms, i4); _skOutParamHelper18_out_int_vi(_uniforms, i2); float f; _skOutParamHelper19_out_float_vf(_uniforms, f); float2 f2; _skOutParamHelper20_out_float2_vf2(_uniforms, f2); float3 f3; _skOutParamHelper21_out_float3_vf3(_uniforms, f3); float4 f4; _skOutParamHelper22_out_float4_vf4(_uniforms, f4); _skOutParamHelper23_out_float2_vf2(_uniforms, f3); _skOutParamHelper24_out_float_vf(_uniforms, f2); float2x2 f2x2; _skOutParamHelper25_out_float2x2_vf22(_uniforms, f2x2); float3x3 f3x3; _skOutParamHelper26_out_float3x3_vf33(_uniforms, f3x3); float4x4 f4x4; _skOutParamHelper27_out_float4x4_vf44(_uniforms, f4x4); _skOutParamHelper28_out_float_vf(_uniforms, f2x2); bool b; _skOutParamHelper29_out_bool_vb(_uniforms, b); bool2 b2; _skOutParamHelper30_out_bool2_vb2(_uniforms, b2); bool3 b3; _skOutParamHelper31_out_bool3_vb3(_uniforms, b3); bool4 b4; _skOutParamHelper32_out_bool4_vb4(_uniforms, b4); _skOutParamHelper33_out_bool2_vb2(_uniforms, b4); _skOutParamHelper34_out_bool_vb(_uniforms, b3); bool ok = true; ok = ok && 1.0 == (((((h * h2.x) * h3.x) * h4.x) * h2x2[0].x) * h3x3[0].x) * h4x4[0].x; ok = ok && 1.0 == (((((f * f2.x) * f3.x) * f4.x) * f2x2[0].x) * f3x3[0].x) * f4x4[0].x; ok = ok && 1 == ((i * i2.x) * i3.x) * i4.x; ok = ok && (((b && b2.x) && b3.x) && b4.x); _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }