#version 400 out vec4 sk_FragColor; vec3 _blend_set_color_saturation_helper(vec3 minMidMax, float sat) { return minMidMax.x < minMidMax.z ? vec3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat) : vec3(0.0); } in vec4 src; in vec4 dst; void main() { vec4 _0_blend_hue; float _1_alpha; vec3 _2_sda; vec3 _3_dsa; _1_alpha = dst.w * src.w; _2_sda = src.xyz * dst.w; _3_dsa = dst.xyz * src.w; vec3 _4_blend_set_color_saturation; float _5_13_blend_color_saturation; float _6_sat; _5_13_blend_color_saturation = max(max(_3_dsa.x, _3_dsa.y), _3_dsa.z) - min(min(_3_dsa.x, _3_dsa.y), _3_dsa.z); _6_sat = _5_13_blend_color_saturation; if (_2_sda.x <= _2_sda.y) { if (_2_sda.y <= _2_sda.z) { _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda, _6_sat); } else if (_2_sda.x <= _2_sda.z) { _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda.xzy, _6_sat).xzy; } else { _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda.zxy, _6_sat).yzx; } } else if (_2_sda.x <= _2_sda.z) { _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda.yxz, _6_sat).yxz; } else if (_2_sda.y <= _2_sda.z) { _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda.yzx, _6_sat).zxy; } else { _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda.zyx, _6_sat).zyx; } vec3 _7_blend_set_color_luminance; float _8_11_blend_color_luminance; float _9_lum; float _10_12_blend_color_luminance; vec3 _11_result; float _12_minComp; float _13_maxComp; _8_11_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa); _9_lum = _8_11_blend_color_luminance; _10_12_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation); _11_result = (_9_lum - _10_12_blend_color_luminance) + _4_blend_set_color_saturation; _12_minComp = min(min(_11_result.x, _11_result.y), _11_result.z); _13_maxComp = max(max(_11_result.x, _11_result.y), _11_result.z); if (_12_minComp < 0.0 && _9_lum != _12_minComp) { _11_result = _9_lum + ((_11_result - _9_lum) * _9_lum) / (_9_lum - _12_minComp); } _7_blend_set_color_luminance = _13_maxComp > _1_alpha && _13_maxComp != _9_lum ? _9_lum + ((_11_result - _9_lum) * (_1_alpha - _9_lum)) / (_13_maxComp - _9_lum) : _11_result; _0_blend_hue = vec4((((_7_blend_set_color_luminance + dst.xyz) - _3_dsa) + src.xyz) - _2_sda, (src.w + dst.w) - _1_alpha); sk_FragColor = _0_blend_hue; }