uniform half4 colorGreen; half4 main(float2 coords) { uint u1 = 0x0; u1++; uint u2 = 0x1234abcd; u2++; uint u3 = 0x7ffffffe; u3++; uint u4 = 0xfffffffe; u4++; ushort u5 = 0xfffe; u5++; return colorGreen; }