uniform float testInput; uniform float2x2 testMatrix2x2; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { const float4 constVal = float4(-1, 0, 1, 2); const int4 expectedA = int4(-0x40800000, 0x00000000, 0x3F800000, 0x40000000); float4 inputVal = float4(testMatrix2x2) * float4(1, 1, -1, -1); const int4 expectedB = int4(0x3F800000, 0x40000000, -0x3FC00000, -0x3F800000); return (floatBitsToInt(constVal.x) == expectedA.x && floatBitsToInt(constVal.xy) == expectedA.xy && floatBitsToInt(constVal.xyz) == expectedA.xyz && floatBitsToInt(constVal.xyzw) == expectedA.xyzw && floatBitsToInt(inputVal.x) == expectedB.x && floatBitsToInt(inputVal.xy) == expectedB.xy && floatBitsToInt(inputVal.xyz) == expectedB.xyz && floatBitsToInt(inputVal.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; }