out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; bool switch_with_continue_in_loop_bi(int x) { int val = 0; switch (x) { case 1: for (int i = 0;i < 10; ++i) { ++val; continue; ++val; } default: ++val; } return val == 11; } bool loop_with_break_in_switch_bi(int x) { int val = 0; for (int i = 0;i < 10; ++i) { switch (x) { case 1: ++val; break; default: return false; } ++val; } return val == 20; } vec4 main() { int x = int(colorGreen.y); int _0_val = 0; switch (x) { case 1: for (int _1_i = 0;_1_i < 10; ++_1_i) { ++_0_val; break; ++_0_val; } default: ++_0_val; } return (_0_val == 2 && switch_with_continue_in_loop_bi(x)) && loop_with_break_in_switch_bi(x) ? colorGreen : colorRed; }