#include #include using namespace metal; struct Uniforms { float4 colorGreen; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; uint u1 = 0u; u1++; uint u2 = 305441741u; u2++; uint u3 = 2147483646u; u3++; uint u4 = 4294967294u; u4++; ushort u5 = 65534u; u5++; _out.sk_FragColor = _uniforms.colorGreen; return _out; }