/* * Copyright 2008 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPixelRef_DEFINED #define SkPixelRef_DEFINED #include "SkBitmap.h" #include "SkRefCnt.h" #include "SkString.h" #include "SkFlattenable.h" #include "SkImageInfo.h" #include "SkTDArray.h" //#define SK_SUPPORT_LEGACY_PIXELREF_CONSTRUCTOR #define SK_SUPPORT_LEGACY_ONLOCKPIXELS #ifdef SK_DEBUG /** * Defining SK_IGNORE_PIXELREF_SETPRELOCKED will force all pixelref * subclasses to correctly handle lock/unlock pixels. For performance * reasons, simple malloc-based subclasses call setPreLocked() to skip * the overhead of implementing these calls. * * This build-flag disables that optimization, to add in debugging our * call-sites, to ensure that they correctly balance their calls of * lock and unlock. */ // #define SK_IGNORE_PIXELREF_SETPRELOCKED #endif class SkColorTable; class SkData; struct SkIRect; class SkMutex; class GrTexture; /** \class SkPixelRef This class is the smart container for pixel memory, and is used with SkBitmap. A pixelref is installed into a bitmap, and then the bitmap can access the actual pixel memory by calling lockPixels/unlockPixels. This class can be shared/accessed between multiple threads. */ class SK_API SkPixelRef : public SkFlattenable { public: SK_DECLARE_INST_COUNT(SkPixelRef) #ifdef SK_SUPPORT_LEGACY_PIXELREF_CONSTRUCTOR // DEPRECATED -- use a constructor that takes SkImageInfo explicit SkPixelRef(SkBaseMutex* mutex = NULL); #endif explicit SkPixelRef(const SkImageInfo&); SkPixelRef(const SkImageInfo&, SkBaseMutex* mutex); virtual ~SkPixelRef(); const SkImageInfo& info() const { return fInfo; } /** Return the pixel memory returned from lockPixels, or null if the lockCount is 0. */ void* pixels() const { return fRec.fPixels; } /** Return the current colorTable (if any) if pixels are locked, or null. */ SkColorTable* colorTable() const { return fRec.fColorTable; } /** * To access the actual pixels of a pixelref, it must be "locked". * Calling lockPixels returns a LockRec struct (on success). */ struct LockRec { void* fPixels; SkColorTable* fColorTable; size_t fRowBytes; void zero() { sk_bzero(this, sizeof(*this)); } }; /** * Returns true if the lockcount > 0 */ bool isLocked() const { return fLockCount > 0; } SkDEBUGCODE(int getLockCount() const { return fLockCount; }) /** * Call to access the pixel memory. Return true on success. Balance this * with a call to unlockPixels(). */ bool lockPixels(); /** * Call to access the pixel memory. On success, return true and fill out * the specified rec. On failure, return false and ignore the rec parameter. * Balance this with a call to unlockPixels(). */ bool lockPixels(LockRec* rec); /** Call to balanace a previous call to lockPixels(). Returns the pixels (or null) after the unlock. NOTE: lock calls can be nested, but the matching number of unlock calls must be made in order to free the memory (if the subclass implements caching/deferred-decoding.) */ void unlockPixels(); /** * Some bitmaps can return a copy of their pixels for lockPixels(), but * that copy, if modified, will not be pushed back. These bitmaps should * not be used as targets for a raster device/canvas (since all pixels * modifications will be lost when unlockPixels() is called.) */ bool lockPixelsAreWritable() const; /** Returns a non-zero, unique value corresponding to the pixels in this pixelref. Each time the pixels are changed (and notifyPixelsChanged is called), a different generation ID will be returned. */ uint32_t getGenerationID() const; /** Call this if you have changed the contents of the pixels. This will in- turn cause a different generation ID value to be returned from getGenerationID(). */ void notifyPixelsChanged(); /** Returns true if this pixelref is marked as immutable, meaning that the contents of its pixels will not change for the lifetime of the pixelref. */ bool isImmutable() const { return fIsImmutable; } /** Marks this pixelref is immutable, meaning that the contents of its pixels will not change for the lifetime of the pixelref. This state can be set on a pixelref, but it cannot be cleared once it is set. */ void setImmutable(); /** Return the optional URI string associated with this pixelref. May be null. */ const char* getURI() const { return fURI.size() ? fURI.c_str() : NULL; } /** Copy a URI string to this pixelref, or clear the URI if the uri is null */ void setURI(const char uri[]) { fURI.set(uri); } /** Copy a URI string to this pixelref */ void setURI(const char uri[], size_t len) { fURI.set(uri, len); } /** Assign a URI string to this pixelref. */ void setURI(const SkString& uri) { fURI = uri; } /** * If the pixelRef has an encoded (i.e. compressed) representation, * return a ref to its data. If the pixelRef * is uncompressed or otherwise does not have this form, return NULL. * * If non-null is returned, the caller is responsible for calling unref() * on the data when it is finished. */ SkData* refEncodedData() { return this->onRefEncodedData(); } /** * Experimental -- tells the caller if it is worth it to call decodeInto(). * Just an optimization at this point, to avoid checking the cache first. * We may remove/change this call in the future. */ bool implementsDecodeInto() { return this->onImplementsDecodeInto(); } /** * Return a decoded instance of this pixelRef in bitmap. If this cannot be * done, return false and the bitmap parameter is ignored/unchanged. * * pow2 is the requeste power-of-two downscale that the caller needs. This * can be ignored, and the "original" size can be returned, but if the * underlying codec can efficiently return a smaller size, that should be * done. Some examples: * * To request the "base" version (original scale), pass 0 for pow2 * To request 1/2 scale version (1/2 width, 1/2 height), pass 1 for pow2 * To request 1/4 scale version (1/4 width, 1/4 height), pass 2 for pow2 * ... * * If this returns true, then bitmap must be "locked" such that * bitmap->getPixels() will return the correct address. */ bool decodeInto(int pow2, SkBitmap* bitmap) { SkASSERT(pow2 >= 0); return this->onDecodeInto(pow2, bitmap); } /** Are we really wrapping a texture instead of a bitmap? */ virtual GrTexture* getTexture() { return NULL; } bool readPixels(SkBitmap* dst, const SkIRect* subset = NULL); /** * Makes a deep copy of this PixelRef, respecting the requested config. * @param config Desired config. * @param subset Subset of this PixelRef to copy. Must be fully contained within the bounds of * of this PixelRef. * @return A new SkPixelRef, or NULL if either there is an error (e.g. the destination could * not be created with the given config), or this PixelRef does not support deep * copies. */ virtual SkPixelRef* deepCopy(SkBitmap::Config config, const SkIRect* subset = NULL) { return NULL; } #ifdef SK_BUILD_FOR_ANDROID /** * Acquire a "global" ref on this object. * The default implementation just calls ref(), but subclasses can override * this method to implement additional behavior. */ virtual void globalRef(void* data=NULL); /** * Release a "global" ref on this object. * The default implementation just calls unref(), but subclasses can override * this method to implement additional behavior. */ virtual void globalUnref(); #endif SK_DEFINE_FLATTENABLE_TYPE(SkPixelRef) // Register a listener that may be called the next time our generation ID changes. // // We'll only call the listener if we're confident that we are the only SkPixelRef with this // generation ID. If our generation ID changes and we decide not to call the listener, we'll // never call it: you must add a new listener for each generation ID change. We also won't call // the listener when we're certain no one knows what our generation ID is. // // This can be used to invalidate caches keyed by SkPixelRef generation ID. struct GenIDChangeListener { virtual ~GenIDChangeListener() {} virtual void onChange() = 0; }; // Takes ownership of listener. void addGenIDChangeListener(GenIDChangeListener* listener); protected: #ifdef SK_SUPPORT_LEGACY_ONLOCKPIXELS virtual void* onLockPixels(SkColorTable**); virtual bool onNewLockPixels(LockRec*); #else /** * On success, returns true and fills out the LockRec for the pixels. On * failure returns false and ignores the LockRec parameter. * * The caller will have already acquired a mutex for thread safety, so this * method need not do that. */ virtual bool onNewLockPixels(LockRec*) = 0; #endif /** * Balancing the previous successful call to onNewLockPixels. The locked * pixel address will no longer be referenced, so the subclass is free to * move or discard that memory. * * The caller will have already acquired a mutex for thread safety, so this * method need not do that. */ virtual void onUnlockPixels() = 0; /** Default impl returns true */ virtual bool onLockPixelsAreWritable() const; // returns false; virtual bool onImplementsDecodeInto(); // returns false; virtual bool onDecodeInto(int pow2, SkBitmap* bitmap); /** * For pixelrefs that don't have access to their raw pixels, they may be * able to make a copy of them (e.g. if the pixels are on the GPU). * * The base class implementation returns false; */ virtual bool onReadPixels(SkBitmap* dst, const SkIRect* subsetOrNull); // default impl returns NULL. virtual SkData* onRefEncodedData(); /** * Returns the size (in bytes) of the internally allocated memory. * This should be implemented in all serializable SkPixelRef derived classes. * SkBitmap::fPixelRefOffset + SkBitmap::getSafeSize() should never overflow this value, * otherwise the rendering code may attempt to read memory out of bounds. * * @return default impl returns 0. */ virtual size_t getAllocatedSizeInBytes() const; /** Return the mutex associated with this pixelref. This value is assigned in the constructor, and cannot change during the lifetime of the object. */ SkBaseMutex* mutex() const { return fMutex; } // serialization SkPixelRef(SkFlattenableReadBuffer&, SkBaseMutex*); virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; // only call from constructor. Flags this to always be locked, removing // the need to grab the mutex and call onLockPixels/onUnlockPixels. // Performance tweak to avoid those calls (esp. in multi-thread use case). void setPreLocked(void*, size_t rowBytes, SkColorTable*); private: SkBaseMutex* fMutex; // must remain in scope for the life of this object SkImageInfo fInfo; // LockRec is only valid if we're in a locked state (isLocked()) LockRec fRec; int fLockCount; mutable uint32_t fGenerationID; mutable bool fUniqueGenerationID; SkTDArray fGenIDChangeListeners; // pointers are owned SkString fURI; // can go from false to true, but never from true to false bool fIsImmutable; // only ever set in constructor, const after that bool fPreLocked; void needsNewGenID(); void callGenIDChangeListeners(); void setMutex(SkBaseMutex* mutex); // When copying a bitmap to another with the same shape and config, we can safely // clone the pixelref generation ID too, which makes them equivalent under caching. friend class SkBitmap; // only for cloneGenID void cloneGenID(const SkPixelRef&); typedef SkFlattenable INHERITED; }; #endif