#Topic Color4f #Alias Color4f_Reference ## #Substitute SkColor4f #Struct SkPM4f ## #Struct SkRGBA4f #Code #Populate ## Each component is stored as a 32-bit single precision floating point float value. All values are allowed, but only the range from zero to one is meaningful. Components are independent of the others if defined with kUnpremul_SkAlphaType; fA Alpha is may be greater or smaller than fG green, fB blue, or fR red. SkColor4f is shorthand for Unpremultiplied SkRGBA4f. Components are connnected if defined with kPremul_SkAlphaType; fA Alpha is equal to or larger than fG green, fB blue, and fR red. The values stored in fG, fB, and fR combine the color component with the Alpha component. Values smaller than zero or larger than one are allowed. Values out of range may be used with Blend_Mode so that the final component is in range. #Member float fR #Line # red component ## Single precision float for red ranges from no red (0.0) to full red (1.0). ## #Member float fG #Line # green component ## Single precision float for green ranges from no green (0.0) to full green (1.0). ## #Member float fB #Line # blue component ## Single precision float for blue ranges from no blue (0.0) to full blue (1.0). ## #Member float fA #Line # alpha component ## Single precision float for Alpha ranges from no Alpha (0.0) to full Alpha (1.0). ## # ------------------------------------------------------------------------------ #Method bool operator==(const SkRGBA4f& other)_const #Line # compares SkRGBA4f for equality ## Compares SkRGBA4f with other, and returns true if all components are equivalent. #Param other SkRGBA4f to compare ## #Return true if SkRGBA4f equals other ## #Example SkColor4f colorRed = { 1, 0, 0, 1 }; SkColor4f colorNamedRed = SkColor4f::FromColor(SK_ColorRED); SkDebugf("colorRed %c= colorNamedRed", colorRed == colorNamedRed ? '=' : '!'); #StdOut colorRed == colorNamedRed ## ## #SeeAlso operator!=(const SkRGBA4f& other)_const #Method ## # ------------------------------------------------------------------------------ #Method bool operator!=(const SkRGBA4f& other)_const #Line # compares SkRGBA4f for inequality ## Compares SkRGBA4f with other, and returns true if all components are not equivalent. #Param other SkRGBA4f to compare ## #Return true if SkRGBA4f is not equal to other ## #Example SkColor4f colorGray = { .5, .5, .5, 1 }; SkColor4f colorNamedGray = SkColor4f::FromColor(SK_ColorGRAY); SkDebugf("colorGray %c= colorNamedGray ", colorGray != colorNamedGray ? '!' : '='); #StdOut colorGray != colorNamedGray ## ## #SeeAlso operator==(const SkRGBA4f& other)_const #Method ## #Method SkRGBA4f operator*(float scale)_const #Line # multiplies components by scale ## Multiplies each component by scale. Does not pin the result. #Param scale component multiplier ## #Return scaled color ## #NoExample ## #SeeAlso SkBlendMode::kMultiply #Method ## #Method SkRGBA4f operator*(const SkRGBA4f& scale)_const Multiplies each component by scale component. Does not pin the result. #Param scale SkRGBA4f component multipliers ## #Return scaled color ## #NoExample ## #SeeAlso SkBlendMode::kMultiply #Method ## # ------------------------------------------------------------------------------ #Subtopic Property_Functions #Line # member values ## #Subtopic Property_Functions ## #Method const float* vec() const #In Property_Functions #Line # returns array of components ## Returns SkRGBA4f components as a read-only array. #Return components as read-only array ## #Example SkColor4f color = SkColor4f::FromColor(0x884488CC); SkDebugf("red=%g green=%g blue=%g alpha=%g\n", color.fR, color.fG, color.fB, color.fA); const float* array = color.vec(); SkDebugf("[0]=%g [1]=%g [2]=%g [3]=%g\n", array[0], array[1], array[2], array[3]); #StdOut red=0.266667 green=0.533333 blue=0.8 alpha=0.533333 [0]=0.266667 [1]=0.533333 [2]=0.8 [3]=0.533333 ## ## #SeeAlso SkColor4f #Method ## # ------------------------------------------------------------------------------ #Method float* vec() #In Property_Functions #Line # returns array of components ## Returns SkRGBA4f components as a writable array. #Return components as writable array ## #Example SkColor4f color = SkColor4f::FromColor(0x884488CC); SkDebugf("red=%g green=%g blue=%g alpha=%g\n", color.fR, color.fG, color.fB, color.fA); float* array = color.vec(); array[3] = 1; SkDebugf("[0]=%g [1]=%g [2]=%g [3]=%g\n", array[0], array[1], array[2], array[3]); #StdOut red=0.266667 green=0.533333 blue=0.8 alpha=0.533333 [0]=0.266667 [1]=0.533333 [2]=0.8 [3]=1 ## ## #SeeAlso SkColor4f #Method ## #Method float operator[](int index)_const #Line # returns component by index ## Returns SkRGBA4f component by index, zero through three. index out of range triggers an assert in debug builds. #Param index component, zero through three ## #Return component by index ## #NoExample ## #SeeAlso vec #Method ## #Method float& operator[](int index) #Line # returns writable component reference ## Returns writable component reference by index, zero through three. index out of range triggers an assert in debug builds. #Param index component, zero through three ## #Return writable component reference by index ## #NoExample ## #SeeAlso vec #Method ## # ------------------------------------------------------------------------------ #Subtopic Utility_Functions #Line # less common functions ## #Subtopic Utility_Functions ## #Method bool isOpaque() const #In Utility_Functions #Line # returns if Alpha component is at maximum ## Returns true if Alpha component is one. Color has no transparency regardless of whether color is Premultiplied or Unpremultiplied. Triggers a debugging assert if Alpha not valid. #Return true if Alpha is one ## #NoExample ## #SeeAlso vec SkColorGetA ## # ------------------------------------------------------------------------------ #Method static SkRGBA4f Pin(float r, float g, float b, float a) #In Utility_Functions #Line # sets components to valid range ## Constructs and returns SkRGBA4f with each component pinned from zero to one. #Param r red component ## #Param g green component ## #Param b blue component ## #Param a Alpha component ## #Return Color4f with valid components ## #Example #Height 40 uint32_t storage[8]; SkImageInfo info = SkImageInfo::MakeN32Premul(8, 1); SkPixmap pixmap(info, storage, info.minRowBytes()); pixmap.erase(SK_ColorWHITE); SkIRect bounds = {0, 0, 1, 1}; SkColor4f colors[] = { SkColor4f::Pin(1.5, 0.45f, 0.0, 1), SkColor4f::Pin(1, 0.45f, -0.25, 1), {1.5, 0.45f, 0.0, 1}, {1, 0.45f, -0.25, 1}, }; for (auto color4f : colors) { pixmap.erase(color4f, &bounds); bounds.offset(2, 0); } SkBitmap bitmap; canvas->scale(20, 20); bitmap.installPixels(pixmap); canvas->drawBitmap(bitmap, 0, 0); ## #SeeAlso pin() FromColor #Method ## # ------------------------------------------------------------------------------ #Method SkRGBA4f pin() const #In Utility_Functions #Line # sets components to valid range ## Returns SkRGBA4f with all components in the range from zero to one. #Return SkRGBA4f with valid components ## #Example #Height 40 uint32_t storage[8]; SkImageInfo info = SkImageInfo::MakeN32Premul(8, 1); SkPixmap pixmap(info, storage, info.minRowBytes()); pixmap.erase(SK_ColorWHITE); SkIRect bounds = {0, 0, 1, 1}; SkColor4f colors[] = { {1.5, 0.45f, 0.0, 1}, {1, 0.45f, -0.25, 1}, }; for (auto color4f : colors) { pixmap.erase(color4f, &bounds); bounds.offset(2, 0); pixmap.erase(color4f.pin(), &bounds); bounds.offset(2, 0); } SkBitmap bitmap; canvas->scale(20, 20); bitmap.installPixels(pixmap); canvas->drawBitmap(bitmap, 0, 0); ## #SeeAlso Pin #Method ## # ------------------------------------------------------------------------------ #Method static SkRGBA4f FromColor(SkColor) #In Utility_Functions #Line # sets components from Color ## Converts to closest SkRGBA4f. #Param SkColor Color with Alpha, red, blue, and green components ## #Return SkRGBA4f equivalent ## #Example uint8_t red = 77, green = 101, blue = 153, alpha = 43; SkColor argb = SkColorSetARGB(alpha, red, green, blue); SkColor4f color4f = SkColor4f::FromColor(argb); SkDebugf("red=%g green=%g blue=%g alpha=%g\n", color4f.fR, color4f.fG, color4f.fB, color4f.fA); SkColor fromColor4f = color4f.toSkColor(); SkDebugf("red=%d green=%d blue=%d alpha=%d\n", SkColorGetR(fromColor4f), SkColorGetG(fromColor4f), SkColorGetB(fromColor4f), SkColorGetA(fromColor4f)); #StdOut red=0.301961 green=0.396078 blue=0.6 alpha=0.168627 red=77 green=101 blue=153 alpha=43 ## ## #SeeAlso toSkColor #Method ## # ------------------------------------------------------------------------------ #Method SkColor toSkColor() const #In Utility_Functions #Line # returns closest Color ## Converts to closest SkColor. #Return closest Color ## #Example float red = 0.07, green = 0.13, blue = 0.32, alpha = 0.17; SkColor4f color4f = { red, green, blue, alpha }; SkColor argb = color4f.toSkColor(); SkDebugf("red=%d green=%d blue=%d alpha=%d\n", SkColorGetR(argb), SkColorGetG(argb), SkColorGetB(argb), SkColorGetA(argb)); SkColor4f fromSkColor = SkColor4f::FromColor(argb); SkDebugf("red=%g green=%g blue=%g alpha=%g\n", fromSkColor.fR, fromSkColor.fG, fromSkColor.fB, fromSkColor.fA); #StdOut red=18 green=33 blue=82 alpha=43 red=0.0705882 green=0.129412 blue=0.321569 alpha=0.168627 ## ## #SeeAlso FromColor #Method ## # ------------------------------------------------------------------------------ #Method static SkRGBA4f FromPMColor(SkPMColor) #In Utility_Functions #Line # converts from Premultiplied Color ## Converts from Premultiplied integer components to Unpremultiplied float components. #Param SkPMColor Premultiplied color ## #Return Unpremultiplied color ## #NoExample ## #SeeAlso FromColor #Method ## # ------------------------------------------------------------------------------ #Method SkRGBA4f premul() const #In Utility #Line # returns Premultiplied color ## Returns SkColor4f with all components premultiplied by Alpha. #Return Premultiplied color ## #NoExample ## #SeeAlso unpremul #Method ## #Method SkRGBA4f unpremul() const #In Utility #Line # returns Unpremultiplied color ## Returns SkRGBA4f with all components independent of Alpha. #Return Unpremultiplied color ## #NoExample ## #SeeAlso premul #Method ## #Struct ## #Typedef SkRGBA4f SkColor4f #Line # defines Unpremultiplied Color using floats ## #Code using SkColor4f = SkRGBA4f; ## ## #Topic Color4f ##