/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef Sk2DPathEffect_DEFINED #define Sk2DPathEffect_DEFINED #include "SkPath.h" #include "SkPathEffect.h" #include "SkMatrix.h" class Sk2DPathEffect : public SkPathEffect { public: Sk2DPathEffect(const SkMatrix& mat); // overrides virtual bool filterPath(SkPath*, const SkPath&, SkScalar* width) SK_OVERRIDE; // overrides from SkFlattenable virtual void flatten(SkFlattenableWriteBuffer&) SK_OVERRIDE; virtual Factory getFactory() SK_OVERRIDE; protected: /** New virtual, to be overridden by subclasses. This is called once from filterPath, and provides the uv parameter bounds for the path. Subsequent calls to next() will receive u and v values within these bounds, and then a call to end() will signal the end of processing. */ virtual void begin(const SkIRect& uvBounds, SkPath* dst); virtual void next(const SkPoint& loc, int u, int v, SkPath* dst); virtual void end(SkPath* dst); /** Low-level virtual called per span of locations in the u-direction. The default implementation calls next() repeatedly with each location. */ virtual void nextSpan(int u, int v, int ucount, SkPath* dst); const SkMatrix& getMatrix() const { return fMatrix; } // protected so that subclasses can call this during unflattening Sk2DPathEffect(SkFlattenableReadBuffer&); private: SkMatrix fMatrix, fInverse; // illegal Sk2DPathEffect(const Sk2DPathEffect&); Sk2DPathEffect& operator=(const Sk2DPathEffect&); static SkFlattenable* CreateProc(SkFlattenableReadBuffer&); friend class Sk2DPathEffectBlitter; typedef SkPathEffect INHERITED; }; class SkPath2DPathEffect : public Sk2DPathEffect { public: /** * Stamp the specified path to fill the shape, using the matrix to define * the latice. */ SkPath2DPathEffect(const SkMatrix&, const SkPath&); static SkFlattenable* CreateProc(SkFlattenableReadBuffer&); protected: SkPath2DPathEffect(SkFlattenableReadBuffer& buffer); virtual void flatten(SkFlattenableWriteBuffer&) SK_OVERRIDE; virtual Factory getFactory() SK_OVERRIDE; virtual void next(const SkPoint&, int u, int v, SkPath* dst) SK_OVERRIDE; private: SkPath fPath; typedef Sk2DPathEffect INHERITED; }; #endif