// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "fiddle/examples.h" // HASH=c717491f9251604724c9cbde7088ec20 REG_FIDDLE(Bitmap_allocN32Pixels, 256, 256, false, 0) { void draw(SkCanvas* canvas) { SkRandom random; SkBitmap bitmap; bitmap.allocN32Pixels(64, 64); bitmap.eraseColor(SK_ColorTRANSPARENT); for (int y = 0; y < 256; y += 64) { for (int x = 0; x < 256; x += 64) { SkColor color = random.nextU(); uint32_t w = random.nextRangeU(4, 32); uint32_t cx = random.nextRangeU(0, 64 - w); uint32_t h = random.nextRangeU(4, 32); uint32_t cy = random.nextRangeU(0, 64 - h); bitmap.erase(color, SkIRect::MakeXYWH(cx, cy, w, h)); canvas->drawBitmap(bitmap, x, y); } } } } // END FIDDLE