uniform half4 a, b; uniform uint2 c, d; uniform int3 e, f; void main() { bool4 expectFFTT = notEqual(half4(3, 3, 3.25, 100), half4(3)); bool4 expectTTFF = notEqual(int4(0), int4(-100, -50, 0, 0)); sk_FragColor.x = notEqual(a, b).x ? 1 : 0; sk_FragColor.y = notEqual(c, d).y ? 1 : 0; sk_FragColor.z = notEqual(e, f).z ? 1 : 0; sk_FragColor.w = any(expectTTFF) || any(expectFFTT) ? 1 : 0; }