/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef Viewer_DEFINED #define Viewer_DEFINED #include "gm/gm.h" #include "include/core/SkExecutor.h" #include "include/core/SkFont.h" #include "src/core/SkScan.h" #include "src/sksl/SkSLString.h" #include "src/sksl/ir/SkSLProgram.h" #include "tools/gpu/MemoryCache.h" #include "tools/sk_app/Application.h" #include "tools/sk_app/CommandSet.h" #include "tools/sk_app/Window.h" #include "tools/viewer/AnimTimer.h" #include "tools/viewer/ImGuiLayer.h" #include "tools/viewer/Slide.h" #include "tools/viewer/StatsLayer.h" #include "tools/viewer/TouchGesture.h" class SkCanvas; class SkData; class Viewer : public sk_app::Application, sk_app::Window::Layer { public: Viewer(int argc, char** argv, void* platformData); ~Viewer() override; void onIdle() override; void onBackendCreated() override; void onPaint(SkSurface*) override; void onResize(int width, int height) override; bool onTouch(intptr_t owner, skui::InputState state, float x, float y) override; bool onMouse(int x, int y, skui::InputState state, skui::ModifierKey modifiers) override; void onUIStateChanged(const SkString& stateName, const SkString& stateValue) override; bool onKey(skui::Key key, skui::InputState state, skui::ModifierKey modifiers) override; bool onChar(SkUnichar c, skui::ModifierKey modifiers) override; bool onPinch(skui::InputState state, float scale, float x, float y) override; bool onFling(skui::InputState state) override; struct SkFontFields { bool fTypeface = false; bool fSize = false; SkScalar fSizeRange[2] = { 0, 20 }; bool fScaleX = false; bool fSkewX = false; bool fHinting = false; bool fEdging = false; bool fSubpixel = false; bool fForceAutoHinting = false; bool fEmbeddedBitmaps = false; bool fLinearMetrics = false; bool fEmbolden = false; bool fBaselineSnap = false; }; struct SkPaintFields { bool fPathEffect = false; bool fShader = false; bool fMaskFilter = false; bool fColorFilter = false; bool fDrawLooper = false; bool fImageFilter = false; bool fColor = false; bool fWidth = false; bool fMiterLimit = false; bool fBlendMode = false; bool fAntiAlias = false; bool fDither = false; enum class AntiAliasState { Alias, Normal, AnalyticAAEnabled, AnalyticAAForced, } fAntiAliasState = AntiAliasState::Alias; const bool fOriginalSkUseAnalyticAA = gSkUseAnalyticAA; const bool fOriginalSkForceAnalyticAA = gSkForceAnalyticAA; bool fCapType = false; bool fJoinType = false; bool fStyle = false; bool fFilterQuality = false; }; private: enum class ColorMode { kLegacy, // 8888, no color management kColorManaged8888, // 8888 with color management kColorManagedF16, // F16 with color management kColorManagedF16Norm, // Normalized F16 with color management }; void initSlides(); void updateTitle(); void setBackend(sk_app::Window::BackendType); void setColorMode(ColorMode); int startupSlide() const; void setCurrentSlide(int); void setupCurrentSlide(); void listNames() const; void updateUIState(); void drawSlide(SkSurface* surface); void drawImGui(); void changeZoomLevel(float delta); void preTouchMatrixChanged(); SkMatrix computePreTouchMatrix(); SkMatrix computePerspectiveMatrix(); SkMatrix computeMatrix(); SkPoint mapEvent(float x, float y); sk_app::Window* fWindow; StatsLayer fStatsLayer; StatsLayer::Timer fPaintTimer; StatsLayer::Timer fFlushTimer; StatsLayer::Timer fAnimateTimer; AnimTimer fAnimTimer; SkTArray> fSlides; int fCurrentSlide; bool fRefresh; // whether to continuously refresh for measuring render time bool fSaveToSKP; bool fShowSlideDimensions; ImGuiLayer fImGuiLayer; SkPaint fImGuiGamutPaint; bool fShowImGuiDebugWindow; bool fShowSlidePicker; bool fShowImGuiTestWindow; bool fShowZoomWindow; bool fZoomWindowFixed; SkPoint fZoomWindowLocation; sk_sp fLastImage; bool fZoomUI; sk_app::Window::BackendType fBackendType; // Color properties for slide rendering ColorMode fColorMode; SkColorSpacePrimaries fColorSpacePrimaries; skcms_TransferFunction fColorSpaceTransferFn; // transform data SkScalar fZoomLevel; SkScalar fRotation; SkVector fOffset; sk_app::CommandSet fCommands; enum class GestureDevice { kNone, kTouch, kMouse, }; TouchGesture fGesture; GestureDevice fGestureDevice; // identity unless the window initially scales the content to fit the screen. SkMatrix fDefaultMatrix; bool fTiled; bool fDrawTileBoundaries; SkSize fTileScale; bool fDrawViaSerialize = false; enum PerspectiveMode { kPerspective_Off, kPerspective_Real, kPerspective_Fake, }; PerspectiveMode fPerspectiveMode; SkPoint fPerspectivePoints[4]; SkTArray> fDeferredActions; SkPaint fPaint; SkPaintFields fPaintOverrides; SkFont fFont; SkFontFields fFontOverrides; bool fPixelGeometryOverrides = false; struct CachedGLSL { bool fHovered = false; sk_sp fKey; SkString fKeyString; SkFourByteTag fShaderType; SkSL::String fShader[kGrShaderTypeCount]; SkSL::Program::Inputs fInputs[kGrShaderTypeCount]; }; sk_gpu_test::MemoryCache fPersistentCache; SkTArray fCachedGLSL; }; #endif