/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBlendMode.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorFilter.h" #include "include/core/SkFont.h" #include "include/core/SkFontTypes.h" #include "include/core/SkPaint.h" #include "include/core/SkPoint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypeface.h" #include "include/core/SkTypes.h" #include "include/effects/SkGradientShader.h" #include "include/effects/SkLumaColorFilter.h" #include "include/effects/SkRuntimeEffect.h" #include "src/core/SkColorFilterPriv.h" #include "tools/Resources.h" #include "tools/ToolUtils.h" #include static SkScalar kSize = 80; static SkScalar kInset = 10; static SkColor kColor1 = SkColorSetARGB(0xff, 0xff, 0xff, 0); static SkColor kColor2 = SkColorSetARGB(0xff, 0x82, 0xff, 0); static void draw_label(SkCanvas* canvas, const char* label, const SkPoint& offset) { SkFont font(ToolUtils::create_portable_typeface()); font.setEdging(SkFont::Edging::kAlias); size_t len = strlen(label); SkScalar width = font.measureText(label, len, SkTextEncoding::kUTF8); canvas->drawSimpleText(label, len, SkTextEncoding::kUTF8, offset.x() - width / 2, offset.y(), font, SkPaint()); } static void draw_scene(SkCanvas* canvas, const sk_sp& filter, SkBlendMode mode, const sk_sp& s1, const sk_sp& s2) { SkPaint paint; paint.setAntiAlias(true); SkRect r, c, bounds = SkRect::MakeWH(kSize, kSize); c = bounds; c.fRight = bounds.centerX(); paint.setARGB(0x20, 0, 0, 0xff); canvas->drawRect(bounds, paint); canvas->saveLayer(&bounds, nullptr); r = bounds; r.inset(kInset, 0); paint.setShader(s1); paint.setColor(s1 ? SK_ColorBLACK : SkColorSetA(kColor1, 0x80)); canvas->drawOval(r, paint); if (!s1) { canvas->save(); canvas->clipRect(c); paint.setColor(kColor1); canvas->drawOval(r, paint); canvas->restore(); } SkPaint xferPaint; xferPaint.setBlendMode(mode); canvas->saveLayer(&bounds, &xferPaint); r = bounds; r.inset(0, kInset); paint.setShader(s2); paint.setColor(s2 ? SK_ColorBLACK : SkColorSetA(kColor2, 0x80)); paint.setColorFilter(filter); canvas->drawOval(r, paint); if (!s2) { canvas->save(); canvas->clipRect(c); paint.setColor(kColor2); canvas->drawOval(r, paint); canvas->restore(); } canvas->restore(); canvas->restore(); } class LumaFilterGM : public skiagm::GM { protected: void onOnceBeforeDraw() override { SkColor g1Colors[] = { kColor1, SkColorSetA(kColor1, 0x20) }; SkColor g2Colors[] = { kColor2, SkColorSetA(kColor2, 0x20) }; SkPoint g1Points[] = { { 0, 0 }, { 0, 100 } }; SkPoint g2Points[] = { { 0, 0 }, { kSize, 0 } }; SkScalar pos[] = { 0.2f, 1.0f }; fFilter = SkLumaColorFilter::Make(); fGr1 = SkGradientShader::MakeLinear(g1Points, g1Colors, pos, SK_ARRAY_COUNT(g1Colors), SkTileMode::kClamp); fGr2 = SkGradientShader::MakeLinear(g2Points, g2Colors, pos, SK_ARRAY_COUNT(g2Colors), SkTileMode::kClamp); } SkString onShortName() override { return SkString("lumafilter"); } SkISize onISize() override { return SkISize::Make(600, 420); } void onDraw(SkCanvas* canvas) override { SkBlendMode modes[] = { SkBlendMode::kSrcOver, SkBlendMode::kDstOver, SkBlendMode::kSrcATop, SkBlendMode::kDstATop, SkBlendMode::kSrcIn, SkBlendMode::kDstIn, }; struct { const sk_sp& fShader1; const sk_sp& fShader2; } shaders[] = { { nullptr, nullptr }, { nullptr, fGr2 }, { fGr1, nullptr }, { fGr1, fGr2 }, }; SkScalar gridStep = kSize + 2 * kInset; for (size_t i = 0; i < SK_ARRAY_COUNT(modes); ++i) { draw_label(canvas, SkBlendMode_Name(modes[i]), SkPoint::Make(gridStep * (0.5f + i), 20)); } for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) { canvas->save(); canvas->translate(kInset, gridStep * i + 30); for (size_t m = 0; m < SK_ARRAY_COUNT(modes); ++m) { draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1, shaders[i].fShader2); canvas->translate(gridStep, 0); } canvas->restore(); } } private: sk_sp fFilter; sk_sp fGr1, fGr2; using INHERITED = skiagm::GM; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM(return new LumaFilterGM;) DEF_SIMPLE_GM(AlternateLuma, canvas, 384,128) { sk_sp img = GetResourceAsImage("images/mandrill_128.png"); if (!img) { return; } // Normal luma colorfilter on the left. SkPaint paint; paint.setColorFilter(SkLumaColorFilter::Make()); canvas->drawImage(img, 0,0, SkSamplingOptions{}, &paint); canvas->translate(128,0); // Original image in the middle for reference. canvas->drawImage(img, 0,0); canvas->translate(128,0); // Here, RGB holds CIE XYZ. Splatting the G (Y) channel should result in (near) greyscale. auto [effect, err] = SkRuntimeEffect::MakeForColorFilter(SkString{ "half4 main(half4 inColor) { return inColor.ggga; }"}); SkASSERT(effect && err.isEmpty()); sk_sp filter = effect->makeColorFilter(SkData::MakeEmpty()); SkASSERT(filter); SkAlphaType unpremul = kUnpremul_SkAlphaType; paint.setColorFilter(SkColorFilterPriv::WithWorkingFormat(std::move(filter), &SkNamedTransferFn::kLinear, &SkNamedGamut::kXYZ, &unpremul)); canvas->drawImage(img, 0,0, SkSamplingOptions{}, &paint); }