/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBlurTypes.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkMaskFilter.h" #include "include/core/SkPaint.h" #include "include/core/SkPathBuilder.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/utils/SkRandom.h" #include "src/core/SkBlurMask.h" #include "tools/timer/TimeUtils.h" /** * In GM mode this draws an array of circles with different radii and different blur radii. Below * each circle an almost-circle path is drawn with the same blur filter for comparison. * * In Sample mode this draws a single circle and almost-circle with animating radius and blur * radius. * * Bench mode draws the same as GM mode but without the comparison almost-circle paths. It also * slightly perturbs the blur and circle radii to stress caching of blurred profiles in GPU mode. */ class BlurCircles2GM : public skiagm::GM { public: BlurCircles2GM() { fAnimRadius = TimeUtils::PingPong( 0, kRadiusPingPoingPeriod, kRadiusPingPoingShift, kMinRadius, kMaxRadius); fAnimBlurRadius = TimeUtils::PingPong(0, kBlurRadiusPingPoingPeriod, kBlurRadiusPingPoingShift, kMinBlurRadius, kMaxBlurRadius); } protected: bool runAsBench() const override { return true; } SkString onShortName() override { return SkString("blurcircles2"); } SkISize onISize() override { return SkISize::Make(730, 1350); } void onDraw(SkCanvas* canvas) override { constexpr SkScalar kMaxR = kMaxRadius + kMaxBlurRadius; auto almostCircleMaker = [] (SkScalar radius) { return SkPathBuilder().addArc(SkRect::MakeXYWH(-radius, -radius, 2 * radius, 2 * radius), 0, 355) .setIsVolatile(true) .close() .detach(); }; auto blurMaker = [] (SkScalar radius) ->sk_sp { return SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, SkBlurMask::ConvertRadiusToSigma(radius)); }; SkPaint paint; paint.setColor(SK_ColorBLACK); if (this->getMode() == kSample_Mode) { paint.setMaskFilter(blurMaker(fAnimBlurRadius)); SkISize size = canvas->getBaseLayerSize(); SkPath almostCircle = almostCircleMaker(fAnimRadius); canvas->save(); canvas->translate(size.fWidth / 2.f, size.fHeight / 4.f); canvas->drawCircle(0, 0, fAnimRadius, paint); canvas->translate(0, 2 * kMaxR); canvas->drawPath(almostCircle, paint); canvas->restore(); } else { bool benchMode = this->getMode() == kBench_Mode; canvas->save(); constexpr SkScalar kPad = 5; constexpr SkScalar kRadiusSteps = 5; constexpr SkScalar kBlurRadiusSteps = 5; canvas->translate(kPad + kMinRadius + kMaxBlurRadius, kPad + kMinRadius + kMaxBlurRadius); constexpr SkScalar kDeltaRadius = (kMaxRadius - kMinRadius) / kRadiusSteps; constexpr SkScalar kDeltaBlurRadius = (kMaxBlurRadius - kMinBlurRadius) / kBlurRadiusSteps; SkScalar lineWidth = 0; if (!benchMode) { for (int r = 0; r < kRadiusSteps - 1; ++r) { const SkScalar radius = r * kDeltaRadius + kMinRadius; lineWidth += 2 * (radius + kMaxBlurRadius) + kPad; } } for (int br = 0; br < kBlurRadiusSteps; ++br) { SkScalar blurRadius = br * kDeltaBlurRadius + kMinBlurRadius; if (benchMode) { blurRadius += fRandom.nextSScalar1() * kDeltaBlurRadius; } const SkScalar maxRowR = blurRadius + kMaxRadius; paint.setMaskFilter(blurMaker(blurRadius)); canvas->save(); for (int r = 0; r < kRadiusSteps; ++r) { SkScalar radius = r * kDeltaRadius + kMinRadius; if (benchMode) { radius += fRandom.nextSScalar1() * kDeltaRadius; } SkPath almostCircle; if (!benchMode) { almostCircle = almostCircleMaker(radius); } canvas->save(); canvas->drawCircle(0, 0, radius, paint); canvas->translate(0, 2 * maxRowR + kPad); if (!benchMode) { canvas->drawPath(almostCircle, paint); } canvas->restore(); const SkScalar maxColR = radius + kMaxBlurRadius; canvas->translate(maxColR * 2 + kPad, 0); } canvas->restore(); if (!benchMode) { SkPaint blackPaint; blackPaint.setColor(SK_ColorBLACK); const SkScalar lineY = 3 * maxRowR + 1.5f * kPad; if (br != kBlurRadiusSteps - 1) { canvas->drawLine(0, lineY, lineWidth, lineY, blackPaint); } } canvas->translate(0, maxRowR * 4 + 2 * kPad); } canvas->restore(); } } bool onAnimate(double nanos) override { fAnimRadius = TimeUtils::PingPong(1e-9 * nanos, kRadiusPingPoingPeriod, kRadiusPingPoingShift, kMinRadius, kMaxRadius); fAnimBlurRadius = TimeUtils::PingPong(1e-9 * nanos, kBlurRadiusPingPoingPeriod, kBlurRadiusPingPoingShift, kMinBlurRadius, kMaxBlurRadius); return true; } private: inline static constexpr SkScalar kMinRadius = 15; inline static constexpr SkScalar kMaxRadius = 45; inline static constexpr SkScalar kRadiusPingPoingPeriod = 8; inline static constexpr SkScalar kRadiusPingPoingShift = 3; inline static constexpr SkScalar kMinBlurRadius = 5; inline static constexpr SkScalar kMaxBlurRadius = 45; inline static constexpr SkScalar kBlurRadiusPingPoingPeriod = 3; inline static constexpr SkScalar kBlurRadiusPingPoingShift = 1.5; SkScalar fAnimRadius; SkScalar fAnimBlurRadius; SkRandom fRandom; using INHERITED = skiagm::GM; }; DEF_GM(return new BlurCircles2GM();)