uniform half4 colorRed, colorGreen; bool test() { bool ok = true; ok = ok && (float3x2(2) == float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0))); return ok; } half4 main(float2 coords) { return test() ? colorGreen : colorRed; }