/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkRandom_DEFINED #define SkRandom_DEFINED #include "Sk64.h" #include "SkScalar.h" /** \class SkRandom Utility class that implements pseudo random 32bit numbers using a fast linear equation. Unlike rand(), this class holds its own seed (initially set to 0), so that multiple instances can be used with no side-effects. */ class SkRandom { public: SkRandom() : fSeed(0) {} SkRandom(uint32_t seed) : fSeed(seed) {} /** Return the next pseudo random number as an unsigned 32bit value. */ uint32_t nextU() { uint32_t r = fSeed * kMul + kAdd; fSeed = r; return r; } /** Return the next pseudo random number as a signed 32bit value. */ int32_t nextS() { return (int32_t)this->nextU(); } /** Return the next pseudo random number as an unsigned 16bit value. */ U16CPU nextU16() { return this->nextU() >> 16; } /** Return the next pseudo random number as a signed 16bit value. */ S16CPU nextS16() { return this->nextS() >> 16; } /** * Returns value [0...1) as a float */ float nextF() { // const is 1 / (2^32 - 1) return (float)(this->nextU() * 2.32830644e-10); } /** * Returns value [min...max) as a float */ float nextRangeF(float min, float max) { return min + this->nextF() * (max - min); } /** Return the next pseudo random number, as an unsigned value of at most bitCount bits. @param bitCount The maximum number of bits to be returned */ uint32_t nextBits(unsigned bitCount) { SkASSERT(bitCount > 0 && bitCount <= 32); return this->nextU() >> (32 - bitCount); } /** Return the next pseudo random unsigned number, mapped to lie within [min, max] inclusive. */ uint32_t nextRangeU(uint32_t min, uint32_t max) { SkASSERT(min <= max); return min + this->nextU() % (max - min + 1); } /** Return the next pseudo random unsigned number, mapped to lie within [0, count). */ uint32_t nextULessThan(uint32_t count) { SkASSERT(count > 0); return this->nextRangeU(0, count - 1); } /** Return the next pseudo random number expressed as an unsigned SkFixed in the range [0..SK_Fixed1). */ SkFixed nextUFixed1() { return this->nextU() >> 16; } /** Return the next pseudo random number expressed as a signed SkFixed in the range (-SK_Fixed1..SK_Fixed1). */ SkFixed nextSFixed1() { return this->nextS() >> 15; } /** Return the next pseudo random number expressed as a SkScalar in the range [0..SK_Scalar1). */ SkScalar nextUScalar1() { return SkFixedToScalar(this->nextUFixed1()); } /** Return the next pseudo random number expressed as a SkScalar in the range [min..max). */ SkScalar nextRangeScalar(SkScalar min, SkScalar max) { return SkScalarMul(this->nextUScalar1(), (max - min)) + min; } /** Return the next pseudo random number expressed as a SkScalar in the range (-SK_Scalar1..SK_Scalar1). */ SkScalar nextSScalar1() { return SkFixedToScalar(this->nextSFixed1()); } /** Return the next pseudo random number as a bool. */ bool nextBool() { return this->nextU() >= 0x80000000; } /** Return the next pseudo random number as a signed 64bit value. */ void next64(Sk64* a) { SkASSERT(a); a->set(this->nextS(), this->nextU()); } /** * Return the current seed. This allows the caller to later reset to the * same seed (using setSeed) so it can generate the same sequence. */ int32_t getSeed() const { return fSeed; } /** Set the seed of the random object. The seed is initialized to 0 when the object is first created, and is updated each time the next pseudo random number is requested. */ void setSeed(int32_t seed) { fSeed = (uint32_t)seed; } private: // See "Numerical Recipes in C", 1992 page 284 for these constants enum { kMul = 1664525, kAdd = 1013904223 }; uint32_t fSeed; }; #endif