#include #include using namespace metal; struct Uniforms { float4 colorGreen; float4 colorRed; float2x2 testMatrix2x2; float3x3 testMatrix3x3; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; thread bool operator==(const float2x2 left, const float2x2 right) { return all(left[0] == right[0]) && all(left[1] == right[1]); } thread bool operator==(const float3x3 left, const float3x3 right) { return all(left[0] == right[0]) && all(left[1] == right[1]) && all(left[2] == right[2]); } thread bool operator!=(const float2x2 left, const float2x2 right) { return any(left[0] != right[0]) || any(left[1] != right[1]); } thread bool operator!=(const float3x3 left, const float3x3 right) { return any(left[0] != right[0]) || any(left[1] != right[1]) || any(left[2] != right[2]); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; bool _1_ok = true; _1_ok = _uniforms.testMatrix2x2 == float2x2(float2(1.0, 2.0), float2(3.0, 4.0)); _1_ok = _1_ok && _uniforms.testMatrix3x3 == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0)); _1_ok = _1_ok && _uniforms.testMatrix2x2 != float2x2(100.0); _1_ok = _1_ok && _uniforms.testMatrix3x3 != float3x3(float3(9.0, 8.0, 7.0), float3(6.0, 5.0, 4.0), float3(3.0, 2.0, 1.0)); _out.sk_FragColor = _1_ok ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }