/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkColor.h" #include "SkColorMatrixFilter.h" #include "SkGradientShader.h" #include "SkImage.h" #include "SkShader.h" #include "Test.h" #include "SkRandom.h" const float kTolerance = 1.0f / (1 << 20); static bool nearly_equal(float a, float b, float tol = kTolerance) { SkASSERT(tol >= 0); return fabsf(a - b) <= tol; } static bool nearly_equal(const SkPM4f a, const SkPM4f& b, float tol = kTolerance) { for (int i = 0; i < 4; ++i) { if (!nearly_equal(a.fVec[i], b.fVec[i], tol)) { return false; } } return true; } DEF_TEST(SkColor4f_FromColor, reporter) { const struct { SkColor fC; SkColor4f fC4; } recs[] = { { SK_ColorBLACK, { 1, 0, 0, 0 } }, { SK_ColorWHITE, { 1, 1, 1, 1 } }, { SK_ColorRED, { 1, 1, 0, 0 } }, { SK_ColorGREEN, { 1, 0, 1, 0 } }, { SK_ColorBLUE, { 1, 0, 0, 1 } }, { 0, { 0, 0, 0, 0 } }, { 0x55AAFF00, { 1/3.0f, 2/3.0f, 1, 0 } }, }; for (const auto& r : recs) { SkColor4f c4 = SkColor4f::FromColor(r.fC); REPORTER_ASSERT(reporter, c4 == r.fC4); } } DEF_TEST(Color4f_premul, reporter) { SkRandom rand; for (int i = 0; i < 1000000; ++i) { // First just test opaque colors, so that the premul should be exact SkColor4f c4 { 1, rand.nextUScalar1(), rand.nextUScalar1(), rand.nextUScalar1() }; SkPM4f pm4 = c4.premul(); REPORTER_ASSERT(reporter, pm4.fVec[SK_A_INDEX] == c4.fA); REPORTER_ASSERT(reporter, pm4.fVec[SK_R_INDEX] == c4.fA * c4.fR); REPORTER_ASSERT(reporter, pm4.fVec[SK_G_INDEX] == c4.fA * c4.fG); REPORTER_ASSERT(reporter, pm4.fVec[SK_B_INDEX] == c4.fA * c4.fB); // We compare with a tolerance, in case our premul multiply is implemented at slightly // different precision than the test code. c4.fA = rand.nextUScalar1(); pm4 = c4.premul(); REPORTER_ASSERT(reporter, pm4.fVec[SK_A_INDEX] == c4.fA); REPORTER_ASSERT(reporter, nearly_equal(pm4.fVec[SK_R_INDEX], c4.fA * c4.fR)); REPORTER_ASSERT(reporter, nearly_equal(pm4.fVec[SK_G_INDEX], c4.fA * c4.fG)); REPORTER_ASSERT(reporter, nearly_equal(pm4.fVec[SK_B_INDEX], c4.fA * c4.fB)); } } ////////////////////////////////////////////////////////////////////////////////////////////////// static SkShader* make_color() { return SkShader::CreateColorShader(0xFFBB8855); } static SkShader* make_image() { const SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2); const SkPMColor pixels[] { SkPackARGB32(0xFF, 0xBB, 0x88, 0x55), SkPackARGB32(0xFF, 0xBB, 0x88, 0x55), SkPackARGB32(0xFF, 0xBB, 0x88, 0x55), SkPackARGB32(0xFF, 0xBB, 0x88, 0x55), }; SkAutoTUnref image(SkImage::NewRasterCopy(info, pixels, sizeof(SkPMColor) * 2)); return image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); } static SkShader* make_grad() { const SkPoint pts[] {{ 0, 0 }, { 100, 100 }}; const SkColor colors[] { SK_ColorRED, SK_ColorBLUE }; return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); } static void compare_spans(const SkPM4f span4f[], const SkPMColor span4b[], int count, skiatest::Reporter* reporter) { for (int i = 0; i < count; ++i) { SkPM4f c0 = SkPM4f::FromPMColor(span4b[i]); SkPM4f c1 = span4f[i]; REPORTER_ASSERT(reporter, nearly_equal(c0, c1, 1.0f/255)); } } DEF_TEST(Color4f_shader, reporter) { struct { SkShader* (*fFact)(); bool fSupports4f; } recs[] = { { make_color, true }, { make_grad, false }, { make_image, false }, }; SkPaint paint; for (const auto& rec : recs) { uint32_t storage[200]; paint.setShader(rec.fFact())->unref(); SkASSERT(paint.getShader()->contextSize() <= sizeof(storage)); SkShader::Context* ctx = paint.getShader()->createContext({paint, SkMatrix::I(), nullptr}, storage); REPORTER_ASSERT(reporter, ctx->supports4f() == rec.fSupports4f); if (ctx->supports4f()) { const int N = 100; SkPM4f buffer4f[N]; ctx->shadeSpan4f(0, 0, buffer4f, N); SkPMColor buffer4b[N]; ctx->shadeSpan(0, 0, buffer4b, N); compare_spans(buffer4f, buffer4b, N, reporter); } ctx->SkShader::Context::~Context(); } } static SkColorFilter* make_mode_cf() { return SkColorFilter::CreateModeFilter(0xFFBB8855, SkXfermode::kPlus_Mode); } static SkColorFilter* make_mx_cf() { const float mx[] = { 0.5f, 0, 0, 0, 0.1f, 0, 0.5f, 0, 0, 0.2f, 0, 0, 1, 0, -0.1f, 0, 0, 0, 1, 0, }; return SkColorMatrixFilter::Create(mx); } static SkColorFilter* make_compose_cf() { SkAutoTUnref cf0(make_mode_cf()); SkAutoTUnref cf1(make_mx_cf()); return SkColorFilter::CreateComposeFilter(cf0, cf1); } DEF_TEST(Color4f_colorfilter, reporter) { struct { SkColorFilter* (*fFact)(); bool fSupports4f; } recs[] = { { make_mode_cf, false }, { make_mx_cf, true }, { make_compose_cf, false }, }; // prepare the src const int N = 100; SkPMColor src4b[N]; SkPM4f src4f[N]; SkRandom rand; for (int i = 0; i < N; ++i) { src4b[i] = SkPreMultiplyColor(rand.nextU()); src4f[i] = SkPM4f::FromPMColor(src4b[i]); } // confirm that our srcs are (nearly) equal compare_spans(src4f, src4b, N, reporter); for (const auto& rec : recs) { SkAutoTUnref filter(rec.fFact()); REPORTER_ASSERT(reporter, filter->supports4f() == rec.fSupports4f); if (filter->supports4f()) { SkPMColor dst4b[N]; filter->filterSpan(src4b, N, dst4b); SkPM4f dst4f[N]; filter->filterSpan4f(src4f, N, dst4f); compare_spans(dst4f, dst4b, N, reporter); } } }