/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "tests/Test.h" #include #include #include "include/core/SkBitmap.h" #include "include/gpu/GrContext.h" #include "include/private/GrResourceKey.h" #include "src/gpu/GrCaps.h" #include "src/gpu/GrContextPriv.h" #include "src/gpu/GrGeometryProcessor.h" #include "src/gpu/GrImageInfo.h" #include "src/gpu/GrMemoryPool.h" #include "src/gpu/GrOpFlushState.h" #include "src/gpu/GrOpsRenderPass.h" #include "src/gpu/GrProgramInfo.h" #include "src/gpu/GrRenderTargetContext.h" #include "src/gpu/GrRenderTargetContextPriv.h" #include "src/gpu/GrResourceProvider.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" #include "src/gpu/glsl/GrGLSLVarying.h" #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" #include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h" #if 0 #include "tools/ToolUtils.h" #define WRITE_PNG_CONTEXT_TYPE kANGLE_D3D11_ES3_ContextType #endif GR_DECLARE_STATIC_UNIQUE_KEY(gIndexBufferKey); static constexpr int kBoxSize = 2; static constexpr int kBoxCountY = 8; static constexpr int kBoxCountX = 8; static constexpr int kBoxCount = kBoxCountY * kBoxCountX; static constexpr int kImageWidth = kBoxCountY * kBoxSize; static constexpr int kImageHeight = kBoxCountX * kBoxSize; static constexpr int kIndexPatternRepeatCount = 3; constexpr uint16_t kIndexPattern[6] = {0, 1, 2, 1, 2, 3}; class DrawMeshHelper { public: DrawMeshHelper(GrOpFlushState* state) : fState(state) {} sk_sp getIndexBuffer(); sk_sp makeIndexBuffer(const uint16_t[], int count); template sk_sp makeVertexBuffer(const SkTArray& data) { return this->makeVertexBuffer(data.begin(), data.count()); } template sk_sp makeVertexBuffer(const std::vector& data) { return this->makeVertexBuffer(data.data(), data.size()); } template sk_sp makeVertexBuffer(const T* data, int count); sk_sp fIndexBuffer; sk_sp fIndexBuffer2; sk_sp fInstBuffer; sk_sp fVertBuffer; sk_sp fVertBuffer2; GrOpsRenderPass* bindPipeline(GrPrimitiveType, bool isInstanced, bool hasVertexBuffer); private: GrOpFlushState* fState; }; struct Box { float fX, fY; GrColor fColor; }; //////////////////////////////////////////////////////////////////////////////////////////////////// /** * This is a GPU-backend specific test. It tries to test all possible usecases of * GrOpsRenderPass::draw*. The test works by drawing checkerboards of colored boxes, reading back * the pixels, and comparing with expected results. The boxes are drawn on integer boundaries and * the (opaque) colors are chosen from the set (r,g,b) = (0,255)^3, so the GPU renderings ought to * produce exact matches. */ static void run_test(GrContext* context, const char* testName, skiatest::Reporter*, const std::unique_ptr&, const SkBitmap& gold, std::function prepareFn, std::function executeFn); #ifdef WRITE_PNG_CONTEXT_TYPE static bool IsContextTypeForOutputPNGs(skiatest::GrContextFactoryContextType type) { return type == skiatest::GrContextFactoryContextType::WRITE_PNG_CONTEXT_TYPE; } DEF_GPUTEST_FOR_CONTEXTS(GrMeshTest, IsContextTypeForOutputPNGs, reporter, ctxInfo, nullptr) { #else DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrMeshTest, reporter, ctxInfo) { #endif GrContext* context = ctxInfo.grContext(); auto rtc = GrRenderTargetContext::Make( context, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kExact, {kImageWidth, kImageHeight}); if (!rtc) { ERRORF(reporter, "could not create render target context."); return; } SkTArray boxes; SkTArray> vertexData; SkBitmap gold; // ---- setup ---------- SkPaint paint; paint.setBlendMode(SkBlendMode::kSrc); gold.allocN32Pixels(kImageWidth, kImageHeight); SkCanvas goldCanvas(gold); for (int y = 0; y < kBoxCountY; ++y) { for (int x = 0; x < kBoxCountX; ++x) { int c = y + x; int rgb[3] = {-(c & 1) & 0xff, -((c >> 1) & 1) & 0xff, -((c >> 2) & 1) & 0xff}; const Box box = boxes.push_back() = { float(x * kBoxSize), float(y * kBoxSize), GrColorPackRGBA(rgb[0], rgb[1], rgb[2], 255) }; std::array& boxVertices = vertexData.push_back(); for (int i = 0; i < 4; ++i) { boxVertices[i] = { box.fX + (i / 2) * kBoxSize, box.fY + (i % 2) * kBoxSize, box.fColor }; } paint.setARGB(255, rgb[0], rgb[1], rgb[2]); goldCanvas.drawRect(SkRect::MakeXYWH(box.fX, box.fY, kBoxSize, kBoxSize), paint); } } // ---- tests ---------- #define VALIDATE(buff) \ do { \ if (!buff) { \ ERRORF(reporter, #buff " is null."); \ return; \ } \ } while (0) run_test(context, "draw", reporter, rtc, gold, [&](DrawMeshHelper* helper) { SkTArray expandedVertexData; for (int i = 0; i < kBoxCount; ++i) { for (int j = 0; j < 6; ++j) { expandedVertexData.push_back(vertexData[i][kIndexPattern[j]]); } } // Draw boxes one line at a time to exercise base vertex. helper->fVertBuffer = helper->makeVertexBuffer(expandedVertexData); VALIDATE(helper->fVertBuffer); }, [&](DrawMeshHelper* helper) { for (int y = 0; y < kBoxCountY; ++y) { auto pass = helper->bindPipeline(GrPrimitiveType::kTriangles, false, true); pass->bindBuffers(nullptr, nullptr, helper->fVertBuffer.get()); pass->draw(kBoxCountX * 6, y * kBoxCountX * 6); } }); run_test(context, "drawIndexed", reporter, rtc, gold, [&](DrawMeshHelper* helper) { helper->fIndexBuffer = helper->getIndexBuffer(); VALIDATE(helper->fIndexBuffer); helper->fVertBuffer = helper->makeVertexBuffer(vertexData); VALIDATE(helper->fVertBuffer); }, [&](DrawMeshHelper* helper) { int baseRepetition = 0; int i = 0; // Start at various repetitions within the patterned index buffer to exercise base // index. while (i < kBoxCount) { static_assert(kIndexPatternRepeatCount >= 3); int repetitionCount = std::min(3 - baseRepetition, kBoxCount - i); auto pass = helper->bindPipeline(GrPrimitiveType::kTriangles, false, true); pass->bindBuffers(helper->fIndexBuffer.get(), nullptr, helper->fVertBuffer.get()); pass->drawIndexed(repetitionCount * 6, baseRepetition * 6, baseRepetition * 4, (baseRepetition + repetitionCount) * 4 - 1, (i - baseRepetition) * 4); baseRepetition = (baseRepetition + 1) % 3; i += repetitionCount; } }); run_test(context, "drawIndexPattern", reporter, rtc, gold, [&](DrawMeshHelper* helper) { helper->fIndexBuffer = helper->getIndexBuffer(); VALIDATE(helper->fIndexBuffer); helper->fVertBuffer = helper->makeVertexBuffer(vertexData); VALIDATE(helper->fVertBuffer); }, [&](DrawMeshHelper* helper) { // Draw boxes one line at a time to exercise base vertex. drawIndexPattern does // not support a base index. for (int y = 0; y < kBoxCountY; ++y) { auto pass = helper->bindPipeline(GrPrimitiveType::kTriangles, false, true); pass->bindBuffers(helper->fIndexBuffer.get(), nullptr, helper->fVertBuffer.get()); pass->drawIndexPattern(6, kBoxCountX, kIndexPatternRepeatCount, 4, y * kBoxCountX * 4); } }); for (bool indexed : {false, true}) { if (!context->priv().caps()->drawInstancedSupport()) { break; } run_test(context, indexed ? "drawIndexedInstanced" : "drawInstanced", reporter, rtc, gold, [&](DrawMeshHelper* helper) { helper->fIndexBuffer = indexed ? helper->getIndexBuffer() : nullptr; SkTArray baseIndexData; baseIndexData.push_back(kBoxCountX/2 * 6); // for testing base index. for (int i = 0; i < kBoxCountX; ++i) { for (int j = 0; j < 6; ++j) { baseIndexData.push_back(i*6 + kIndexPattern[j]); } } helper->fIndexBuffer2 = helper->makeIndexBuffer(baseIndexData.begin(), baseIndexData.count()); helper->fInstBuffer = helper->makeVertexBuffer(boxes); VALIDATE(helper->fInstBuffer); helper->fVertBuffer = helper->makeVertexBuffer(std::vector{0,0, 0,1, 1,0, 1,1}); VALIDATE(helper->fVertBuffer); helper->fVertBuffer2 = helper->makeVertexBuffer( // for testing base vertex. std::vector{-1,-1, -1,-1, 0,0, 0,1, 1,0, 1,1}); VALIDATE(helper->fVertBuffer2); }, [&](DrawMeshHelper* helper) { // Draw boxes one line at a time to exercise base instance, base vertex, and // null vertex buffer. for (int y = 0; y < kBoxCountY; ++y) { const GrBuffer* vertexBuffer = nullptr; int baseVertex = 0; switch (y % 3) { case 0: if (context->priv().caps()->shaderCaps()->vertexIDSupport()) { break; } // Fallthru. case 1: vertexBuffer = helper->fVertBuffer.get(); break; case 2: vertexBuffer = helper->fVertBuffer2.get(); baseVertex = 2; break; } GrPrimitiveType primitiveType = indexed ? GrPrimitiveType::kTriangles : GrPrimitiveType::kTriangleStrip; auto pass = helper->bindPipeline(primitiveType, true, SkToBool(vertexBuffer)); if (indexed) { const GrBuffer* indexBuffer = (y % 2) ? helper->fIndexBuffer2.get() : helper->fIndexBuffer.get(); VALIDATE(indexBuffer); int baseIndex = (y % 2); pass->bindBuffers(indexBuffer, helper->fInstBuffer.get(), vertexBuffer); pass->drawIndexedInstanced(6, baseIndex, kBoxCountX, y * kBoxCountY, baseVertex); } else { pass->bindBuffers(nullptr, helper->fInstBuffer.get(), vertexBuffer); pass->drawInstanced(kBoxCountX, y * kBoxCountY, 4, baseVertex); } } }); } } //////////////////////////////////////////////////////////////////////////////////////////////////// class GrMeshTestOp : public GrDrawOp { public: DEFINE_OP_CLASS_ID static std::unique_ptr Make(GrContext* context, std::function prepareFn, std::function executeFn) { GrOpMemoryPool* pool = context->priv().opMemoryPool(); return pool->allocate(prepareFn, executeFn); } private: friend class GrOpMemoryPool; // for ctor GrMeshTestOp(std::function prepareFn, std::function executeFn) : INHERITED(ClassID()) , fPrepareFn(prepareFn) , fExecuteFn(executeFn){ this->setBounds(SkRect::MakeIWH(kImageWidth, kImageHeight), HasAABloat::kNo, IsHairline::kNo); } const char* name() const override { return "GrMeshTestOp"; } FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; } GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, bool hasMixedSampledCoverage, GrClampType) override { return GrProcessorSet::EmptySetAnalysis(); } void onPrePrepare(GrRecordingContext*, const GrSurfaceProxyView* writeView, GrAppliedClip*, const GrXferProcessor::DstProxyView&) override {} void onPrepare(GrOpFlushState* state) override { fHelper.reset(new DrawMeshHelper(state)); fPrepareFn(fHelper.get()); } void onExecute(GrOpFlushState* state, const SkRect& chainBounds) override { fExecuteFn(fHelper.get()); } std::unique_ptr fHelper; std::function fPrepareFn; std::function fExecuteFn; typedef GrDrawOp INHERITED; }; class GrMeshTestProcessor : public GrGeometryProcessor { public: static GrGeometryProcessor* Make(SkArenaAlloc* arena, bool instanced, bool hasVertexBuffer) { return arena->make(instanced, hasVertexBuffer); } const char* name() const override { return "GrMeshTestProcessor"; } const Attribute& inColor() const { return fVertexColor.isInitialized() ? fVertexColor : fInstanceColor; } void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final { b->add32(fInstanceLocation.isInitialized()); b->add32(fVertexPosition.isInitialized()); } GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final; private: friend class GLSLMeshTestProcessor; friend class ::SkArenaAlloc; // for access to ctor GrMeshTestProcessor(bool instanced, bool hasVertexBuffer) : INHERITED(kGrMeshTestProcessor_ClassID) { if (instanced) { fInstanceLocation = {"location", kFloat2_GrVertexAttribType, kHalf2_GrSLType}; fInstanceColor = {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType}; this->setInstanceAttributes(&fInstanceLocation, 2); if (hasVertexBuffer) { fVertexPosition = {"vertex", kFloat2_GrVertexAttribType, kHalf2_GrSLType}; this->setVertexAttributes(&fVertexPosition, 1); } } else { fVertexPosition = {"vertex", kFloat2_GrVertexAttribType, kHalf2_GrSLType}; fVertexColor = {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType}; this->setVertexAttributes(&fVertexPosition, 2); } } Attribute fVertexPosition; Attribute fVertexColor; Attribute fInstanceLocation; Attribute fInstanceColor; typedef GrGeometryProcessor INHERITED; }; class GLSLMeshTestProcessor : public GrGLSLGeometryProcessor { void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&, const CoordTransformRange& transformIter) final {} void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) final { const GrMeshTestProcessor& mp = args.fGP.cast(); GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; varyingHandler->emitAttributes(mp); varyingHandler->addPassThroughAttribute(mp.inColor(), args.fOutputColor); GrGLSLVertexBuilder* v = args.fVertBuilder; if (!mp.fInstanceLocation.isInitialized()) { v->codeAppendf("float2 vertex = %s;", mp.fVertexPosition.name()); } else { if (mp.fVertexPosition.isInitialized()) { v->codeAppendf("float2 offset = %s;", mp.fVertexPosition.name()); } else { v->codeAppend ("float2 offset = float2(sk_VertexID / 2, sk_VertexID % 2);"); } v->codeAppendf("float2 vertex = %s + offset * %i;", mp.fInstanceLocation.name(), kBoxSize); } gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex"); GrGLSLFPFragmentBuilder* f = args.fFragBuilder; f->codeAppendf("%s = half4(1);", args.fOutputCoverage); } }; GrGLSLPrimitiveProcessor* GrMeshTestProcessor::createGLSLInstance(const GrShaderCaps&) const { return new GLSLMeshTestProcessor; } //////////////////////////////////////////////////////////////////////////////////////////////////// sk_sp DrawMeshHelper::makeIndexBuffer(const uint16_t indices[], int count) { return sk_sp(fState->resourceProvider()->createBuffer( count * sizeof(uint16_t), GrGpuBufferType::kIndex, kDynamic_GrAccessPattern, indices)); } template sk_sp DrawMeshHelper::makeVertexBuffer(const T* data, int count) { return sk_sp(fState->resourceProvider()->createBuffer( count * sizeof(T), GrGpuBufferType::kVertex, kDynamic_GrAccessPattern, data)); } sk_sp DrawMeshHelper::getIndexBuffer() { GR_DEFINE_STATIC_UNIQUE_KEY(gIndexBufferKey); return fState->resourceProvider()->findOrCreatePatternedIndexBuffer( kIndexPattern, 6, kIndexPatternRepeatCount, 4, gIndexBufferKey); } GrOpsRenderPass* DrawMeshHelper::bindPipeline(GrPrimitiveType primitiveType, bool isInstanced, bool hasVertexBuffer) { GrProcessorSet processorSet(SkBlendMode::kSrc); // TODO: add a GrProcessorSet testing helper to make this easier SkPMColor4f overrideColor; processorSet.finalize(GrProcessorAnalysisColor(), GrProcessorAnalysisCoverage::kNone, fState->appliedClip(), nullptr, false, fState->caps(), GrClampType::kAuto, &overrideColor); auto pipeline = GrSimpleMeshDrawOpHelper::CreatePipeline(fState, std::move(processorSet), GrPipeline::InputFlags::kNone); GrGeometryProcessor* mtp = GrMeshTestProcessor::Make(fState->allocator(), isInstanced, hasVertexBuffer); GrProgramInfo programInfo(fState->proxy()->numSamples(), fState->proxy()->numStencilSamples(), fState->proxy()->backendFormat(), fState->writeView()->origin(), pipeline, mtp, primitiveType); fState->opsRenderPass()->bindPipeline(programInfo, SkRect::MakeIWH(kImageWidth, kImageHeight)); return fState->opsRenderPass(); } static void run_test(GrContext* context, const char* testName, skiatest::Reporter* reporter, const std::unique_ptr& rtc, const SkBitmap& gold, std::function prepareFn, std::function executeFn) { const int w = gold.width(), h = gold.height(), rowBytes = gold.rowBytes(); const uint32_t* goldPx = reinterpret_cast(gold.getPixels()); if (h != rtc->height() || w != rtc->width()) { ERRORF(reporter, "[%s] expectation and rtc not compatible (?).", testName); return; } if (sizeof(uint32_t) * kImageWidth != gold.rowBytes()) { ERRORF(reporter, "unexpected row bytes in gold image.", testName); return; } SkAutoSTMalloc resultPx(h * rowBytes); rtc->clear(nullptr, SkPMColor4f::FromBytes_RGBA(0xbaaaaaad), GrRenderTargetContext::CanClearFullscreen::kYes); rtc->priv().testingOnly_addDrawOp(GrMeshTestOp::Make(context, prepareFn, executeFn)); rtc->readPixels(gold.info(), resultPx, rowBytes, {0, 0}); #ifdef WRITE_PNG_CONTEXT_TYPE #define STRINGIFY(X) #X #define TOSTRING(X) STRINGIFY(X) SkString filename; filename.printf("GrMeshTest_%s_%s.png", TOSTRING(WRITE_PNG_CONTEXT_TYPE), testName); SkDebugf("writing %s...\n", filename.c_str()); ToolUtils::EncodeImageToFile(filename.c_str(), SkPixmap(gold.info(), resultPx, rowBytes), SkEncodedImageFormat::kPNG, 100); #endif for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { uint32_t expected = goldPx[y * kImageWidth + x]; uint32_t actual = resultPx[y * kImageWidth + x]; if (expected != actual) { ERRORF(reporter, "[%s] pixel (%i,%i): got 0x%x expected 0x%x", testName, x, y, actual, expected); return; } } } }