void main() { float2x4 x = float2x4(1); float3x2 y = float3x2(1, 0, 0, 1, float2(2, 2)); float3x4 z = x * y; float3 v1 = float3x3(1) * float3(2); float3 v2 = float3(2) * float3x3(1); sk_FragColor = half4(half(z[0].x), half3(v1 + v2)); }