// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "fiddle/examples.h" // HASH=10dbb4d97902956ef5f5f8562f65119e REG_FIDDLE(Dst_Over, 256, 256, false, 0) { void draw(SkCanvas* canvas) { SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; SkPoint horz[] = { { 0, 0 }, { 256, 0 } }; SkPaint paint; paint.setShader(SkGradientShader::MakeLinear(horz, colors, nullptr, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode)); canvas->drawPaint(paint); paint.setBlendMode(SkBlendMode::kDstIn); SkColor alphas[] = { SK_ColorBLACK, SK_ColorTRANSPARENT }; SkPoint vert[] = { { 0, 0 }, { 0, 256 } }; paint.setShader(SkGradientShader::MakeLinear(vert, alphas, nullptr, SK_ARRAY_COUNT(alphas), SkShader::kClamp_TileMode)); canvas->drawPaint(paint); canvas->clipRect( { 30, 30, 226, 226 } ); canvas->drawColor(SkColorSetA(SK_ColorGREEN, 128), SkBlendMode::kDstOver); } } // END FIDDLE