// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "fiddle/examples.h" // HASH=918a9778c3d7d5cb306692784399f6dc REG_FIDDLE(Matrix_mapVectors, 256, 256, false, 0) { void draw(SkCanvas* canvas) { SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); SkMatrix matrix; matrix.reset(); const SkVector radii[] = {{8, 4}, {9, 1}, {6, 2}, {7, 3}}; for (int i = 0; i < 4; ++i) { SkVector rScaled[4]; matrix.preScale(1.5f, 2.f); matrix.mapVectors(rScaled, radii, SK_ARRAY_COUNT(radii)); SkRRect rrect; rrect.setRectRadii({20, 20, 180, 70}, rScaled); canvas->drawRRect(rrect, paint); canvas->translate(0, 60); } } } // END FIDDLE