// TODO(nifong): Complete this before turning on clojure optimizations in compile.sh var DebuggerView = { MakeSWCanvasSurface: function() {}, _getRasterDirectSurface: function() {}, _malloc: function() {}, _free: function() {}, onRuntimeInitialized: function() {}, ColorType: { RGBA_8888: {}, }, AlphaType: { Unpremul: {}, }, SkSurface: { // public API (from C++ bindings) /** @return {DebuggerView.SkCanvas} */ getCanvas: function() {}, // private API _flush: function() {}, delete: function() {}, }, }; DebuggerView.SkSurface.prototype.flush = function() {}; DebuggerView.SkSurface.prototype.dispose = function() {};