/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrBackendSurfaceMutableState_DEFINED #define GrBackendSurfaceMutableState_DEFINED #include "include/gpu/GrTypes.h" #ifdef SK_VULKAN #include "include/private/GrVkTypesPriv.h" #endif /** * Since Skia and clients can both modify gpu textures and their connected state, Skia needs a way * for clients to inform us if they have modifiend any of this state. In order to not need setters * for every single API and state, we use this class to be a generic wrapper around all the mutable * state. This class is used for calls that inform Skia of these texture/image state changes by the * client as well as for requesting state changes to be done by Skia. The backend specific state * that is wrapped by this class are: * * Vulkan: VkImageLayout and QueueFamilyIndex */ class SK_API GrBackendSurfaceMutableState { public: GrBackendSurfaceMutableState() {} #ifdef SK_VULKAN GrBackendSurfaceMutableState(VkImageLayout layout, uint32_t queueFamilyIndex) : fVkState(layout, queueFamilyIndex) , fBackend(GrBackend::kVulkan) , fIsValid(true) {} #endif GrBackendSurfaceMutableState(const GrBackendSurfaceMutableState& that); GrBackendSurfaceMutableState& operator=(const GrBackendSurfaceMutableState& that); #ifdef SK_VULKAN // If this class is not Vulkan backed it will return value of VK_IMAGE_LAYOUT_UNDEFINED. // Otherwise it will return the VkImageLayout. VkImageLayout getVkImageLayout() const { if (this->isValid() && fBackend != GrBackendApi::kVulkan) { return VK_IMAGE_LAYOUT_UNDEFINED; } return fVkState.getImageLayout(); } // If this class is not Vulkan backed it will return value of VK_QUEUE_FAMILY_IGNORED. // Otherwise it will return the VkImageLayout. uint32_t getQueueFamilyIndex() const { if (this->isValid() && fBackend != GrBackendApi::kVulkan) { return VK_QUEUE_FAMILY_IGNORED; } return fVkState.getQueueFamilyIndex(); } #endif // Returns true if the backend mutable state has been initialized. bool isValid() const { return fIsValid; } GrBackendApi backend() const { return fBackend; } private: friend class GrBackendSurfaceMutableStateImpl; friend class GrVkGpu; #ifdef SK_VULKAN void setVulkanState(VkImageLayout layout, uint32_t queueFamilyIndex) { SkASSERT(!this->isValid() || fBackend == GrBackendApi::kVulkan); fVkState.setImageLayout(layout); fVkState.setQueueFamilyIndex(queueFamilyIndex); fBackend = GrBackendApi::kVulkan; fIsValid = true; } #endif union { char fPlaceholder; #ifdef SK_VULKAN GrVkSharedImageInfo fVkState; #endif }; GrBackend fBackend = GrBackendApi::kMock; bool fIsValid = false; }; #endif