/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" namespace skiagm { class Poly2PolyGM : public GM { public: Poly2PolyGM() {} protected: virtual SkString onShortName() { return SkString("poly2poly"); } virtual SkISize onISize() { return make_isize(835, 840); } void drawBG(SkCanvas* canvas) { canvas->drawColor(SK_ColorWHITE); } static void doDraw(SkCanvas* canvas, SkPaint* paint, const int isrc[], const int idst[], int count) { SkMatrix matrix; SkPoint src[4], dst[4]; for (int i = 0; i < count; i++) { src[i].set(SkIntToScalar(isrc[2*i+0]), SkIntToScalar(isrc[2*i+1])); dst[i].set(SkIntToScalar(idst[2*i+0]), SkIntToScalar(idst[2*i+1])); } canvas->save(); matrix.setPolyToPoly(src, dst, count); canvas->concat(matrix); paint->setColor(SK_ColorGRAY); paint->setStyle(SkPaint::kStroke_Style); const SkScalar D = SkIntToScalar(64); canvas->drawRectCoords(0, 0, D, D, *paint); canvas->drawLine(0, 0, D, D, *paint); canvas->drawLine(0, D, D, 0, *paint); SkPaint::FontMetrics fm; paint->getFontMetrics(&fm); paint->setColor(SK_ColorRED); paint->setStyle(SkPaint::kFill_Style); SkScalar x = D/2; float y = D/2 - (fm.fAscent + fm.fDescent)/2; SkString str; str.appendS32(count); canvas->drawText(str.c_str(), str.size(), x, y, *paint); canvas->restore(); } virtual void onDraw(SkCanvas* canvas) { this->drawBG(canvas); SkPaint paint; paint.setAntiAlias(true); paint.setStrokeWidth(SkIntToScalar(4)); paint.setTextSize(SkIntToScalar(40)); paint.setTextAlign(SkPaint::kCenter_Align); canvas->save(); canvas->translate(SkIntToScalar(10), SkIntToScalar(10)); // translate (1 point) const int src1[] = { 0, 0 }; const int dst1[] = { 5, 5 }; doDraw(canvas, &paint, src1, dst1, 1); canvas->restore(); canvas->save(); canvas->translate(SkIntToScalar(160), SkIntToScalar(10)); // rotate/uniform-scale (2 points) const int src2[] = { 32, 32, 64, 32 }; const int dst2[] = { 32, 32, 64, 48 }; doDraw(canvas, &paint, src2, dst2, 2); canvas->restore(); canvas->save(); canvas->translate(SkIntToScalar(10), SkIntToScalar(110)); // rotate/skew (3 points) const int src3[] = { 0, 0, 64, 0, 0, 64 }; const int dst3[] = { 0, 0, 96, 0, 24, 64 }; doDraw(canvas, &paint, src3, dst3, 3); canvas->restore(); canvas->save(); canvas->translate(SkIntToScalar(160), SkIntToScalar(110)); // perspective (4 points) const int src4[] = { 0, 0, 64, 0, 64, 64, 0, 64 }; const int dst4[] = { 0, 0, 96, 0, 64, 96, 0, 64 }; doDraw(canvas, &paint, src4, dst4, 4); canvas->restore(); } private: typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new Poly2PolyGM; } static GMRegistry reg(MyFactory); }