uniform half4 colorGreen, colorRed; half4 main() { float result = 0; float2x2 a = float2x2(float3x3(1)); result += a[0][0]; float2x2 b = float2x2(float4x4(1)); result += b[0][0]; float3x3 c = float3x3(float4x4(1)); result += c[0][0]; float3x3 d = float3x3(float2x2(1)); result += d[0][0]; float4x4 e = float4x4(float3x3(float2x2(1))); result += e[0][0]; float2x2 f = float2x2(float3x3(float4x4(1))); result += f[0][0]; return result == 6 ? colorGreen : colorRed; }