#include #include using namespace metal; struct Uniforms { float4 colorGreen; float4 colorRed; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; bool test_int() { int4 result; result.x = 1; result.y = 1; result.z = 1; result.w = 1; return bool(((result.x * result.y) * result.z) * result.w); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float4 _1_result; _1_result.x = 1.0; _1_result.y = 1.0; _1_result.z = 1.0; _1_result.w = 1.0; _out.sk_FragColor = bool(((_1_result.x * _1_result.y) * _1_result.z) * _1_result.w) && test_int() ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }