OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_Clockwise OpExecutionMode %main OriginUpperLeft OpName %sk_Clockwise "sk_Clockwise" OpName %_UniformBuffer "_UniformBuffer" OpMemberName %_UniformBuffer 0 "arr" OpName %main "main" OpDecorate %sk_Clockwise RelaxedPrecision OpDecorate %sk_Clockwise BuiltIn FrontFacing OpDecorate %_arr_float_int_3 ArrayStride 16 OpMemberDecorate %_UniformBuffer 0 Offset 0 OpDecorate %_UniformBuffer Block OpDecorate %6 Binding 0 OpDecorate %6 DescriptorSet 0 %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %float = OpTypeFloat 32 %int = OpTypeInt 32 1 %int_3 = OpConstant %int 3 %_arr_float_int_3 = OpTypeArray %float %int_3 %_UniformBuffer = OpTypeStruct %_arr_float_int_3 %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer %6 = OpVariable %_ptr_Uniform__UniformBuffer Uniform %void = OpTypeVoid %14 = OpTypeFunction %void %main = OpFunction %void None %14 %15 = OpLabel OpReturn OpFunctionEnd