#include #include using namespace metal; struct Uniforms { half2 a; half4 b; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor.x = half(as_type(half2(float2(_uniforms.a)))); _out.sk_FragColor.x = half(pack_float_to_unorm2x16(float2(_uniforms.a))); _out.sk_FragColor.x = half(pack_float_to_snorm2x16(float2(_uniforms.a))); _out.sk_FragColor.x = half(pack_float_to_unorm4x8(float4(_uniforms.b))); _out.sk_FragColor.x = half(pack_float_to_snorm4x8(float4(_uniforms.b))); return _out; }