uniform half4 testInputs; uniform half4 colorGreen, colorRed, colorWhite; half4 main(float2 coords) { half4 expectedA = half4(0.75, 0.0, 0.75, 0.25); half4 expectedB = half4(0.25, 0.0, 0.75, 1.0); const half4 constVal = half4(-1.25, 0, 0.75, 2.25); const half4 constRamp = half4(0.5, 0.75, 1, 1.25); return (mod(testInputs.x, 1) == expectedA.x && mod(testInputs.xy, 1) == expectedA.xy && mod(testInputs.xyz, 1) == expectedA.xyz && mod(testInputs.xyzw, 1) == expectedA.xyzw && mod(constVal.x, 1) == expectedA.x && mod(constVal.xy, 1) == expectedA.xy && mod(constVal.xyz, 1) == expectedA.xyz && mod(constVal.xyzw, 1) == expectedA.xyzw && mod(testInputs.x, colorWhite.x) == expectedA.x && mod(testInputs.xy, colorWhite.xy) == expectedA.xy && mod(testInputs.xyz, colorWhite.xyz) == expectedA.xyz && mod(testInputs.xyzw, colorWhite.xyzw) == expectedA.xyzw && mod(constVal.x, constRamp.x) == expectedB.x && mod(constVal.xy, constRamp.xy) == expectedB.xy && mod(constVal.xyz, constRamp.xyz) == expectedB.xyz && mod(constVal.xyzw, constRamp.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; }