#include #include using namespace metal; struct Inputs { float4 srcdst; }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; float4 blend_plus(float4 src, float4 dst) { return min(src + dst, 1.0); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _outputStruct; thread Outputs* _out = &_outputStruct; float4 _0_blend_plus; { _0_blend_plus = min(_in.src + _in.dst, 1.0); } _out->sk_FragColor = _0_blend_plus; return *_out; }