/* * Copyright 2019 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/core/SkBlendModePriv.h" #include "src/gpu/GrClip.h" #include "src/gpu/GrContextPriv.h" #include "src/gpu/GrRenderTargetContext.h" #include "src/gpu/ops/GrFillRectOp.h" #include "src/gpu/ops/GrTextureOp.h" #include "tests/Test.h" static std::unique_ptr new_RTC(GrContext* context) { return GrRenderTargetContext::Make( context, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kExact, {128, 128}); } sk_sp create_proxy(GrContext* context) { GrSurfaceDesc desc; desc.fWidth = 128; desc.fHeight = 128; const GrBackendFormat format = context->priv().caps()->getDefaultBackendFormat( GrColorType::kRGBA_8888, GrRenderable::kYes); GrSwizzle swizzle = context->priv().caps()->getReadSwizzle(format, GrColorType::kRGBA_8888); return context->priv().proxyProvider()->createProxy( format, desc, swizzle, GrRenderable::kYes, 1, kTopLeft_GrSurfaceOrigin, GrMipMapped::kNo, SkBackingFit::kExact, SkBudgeted::kNo, GrProtected::kNo, GrInternalSurfaceFlags::kNone); } typedef GrQuadAAFlags (*PerQuadAAFunc)(int i); typedef void (*BulkRectTest)(skiatest::Reporter* reporter, GrContext* context, PerQuadAAFunc perQuadAA, GrAAType overallAA, SkBlendMode blendMode, int requestedTotNumQuads, int expectedNumOps); //------------------------------------------------------------------------------------------------- static void bulk_fill_rect_create_test(skiatest::Reporter* reporter, GrContext* context, PerQuadAAFunc perQuadAA, GrAAType overallAA, SkBlendMode blendMode, int requestedTotNumQuads, int expectedNumOps) { std::unique_ptr rtc = new_RTC(context); auto quads = new GrRenderTargetContext::QuadSetEntry[requestedTotNumQuads]; for (int i = 0; i < requestedTotNumQuads; ++i) { quads[i].fRect = SkRect::MakeWH(100.5f, 100.5f); // prevent the int non-AA optimization quads[i].fColor = SK_PMColor4fWHITE; quads[i].fLocalMatrix = SkMatrix::I(); quads[i].fAAFlags = perQuadAA(i); } GrPaint paint; paint.setXPFactory(SkBlendMode_AsXPFactory(blendMode)); GrFillRectOp::AddFillRectOps(rtc.get(), GrNoClip(), context, std::move(paint), overallAA, SkMatrix::I(), quads, requestedTotNumQuads); GrOpsTask* opsTask = rtc->testingOnly_PeekLastOpsTask(); int actualNumOps = opsTask->numOpChains(); int actualTotNumQuads = 0; for (int i = 0; i < actualNumOps; ++i) { const GrOp* tmp = opsTask->getChain(i); REPORTER_ASSERT(reporter, tmp->classID() == GrFillRectOp::ClassID()); REPORTER_ASSERT(reporter, tmp->isChainTail()); actualTotNumQuads += ((GrDrawOp*) tmp)->numQuads(); } REPORTER_ASSERT(reporter, expectedNumOps == actualNumOps); REPORTER_ASSERT(reporter, requestedTotNumQuads == actualTotNumQuads); context->flush(); delete[] quads; } //------------------------------------------------------------------------------------------------- static void bulk_texture_rect_create_test(skiatest::Reporter* reporter, GrContext* context, PerQuadAAFunc perQuadAA, GrAAType overallAA, SkBlendMode blendMode, int requestedTotNumQuads, int expectedNumOps) { std::unique_ptr rtc = new_RTC(context); sk_sp proxyA = create_proxy(context); sk_sp proxyB = create_proxy(context); GrSurfaceProxyView proxyViewA(std::move(proxyA), kTopLeft_GrSurfaceOrigin, GrSwizzle::RGBA()); GrSurfaceProxyView proxyViewB(std::move(proxyB), kTopLeft_GrSurfaceOrigin, GrSwizzle::RGBA()); auto set = new GrRenderTargetContext::TextureSetEntry[requestedTotNumQuads]; for (int i = 0; i < requestedTotNumQuads; ++i) { // Alternate between two proxies to prevent op merging if the batch API was forced to submit // one op at a time (to work, this does require that all fDstRects overlap). set[i].fProxyView = i % 2 == 0 ? proxyViewA : proxyViewB; set[i].fSrcAlphaType = kPremul_SkAlphaType; set[i].fSrcRect = SkRect::MakeWH(100.0f, 100.0f); set[i].fDstRect = SkRect::MakeWH(100.5f, 100.5f); // prevent the int non-AA optimization set[i].fDstClipQuad = nullptr; set[i].fPreViewMatrix = nullptr; set[i].fAlpha = 1.0f; set[i].fAAFlags = perQuadAA(i); } GrTextureOp::AddTextureSetOps(rtc.get(), GrNoClip(), context, set, requestedTotNumQuads, requestedTotNumQuads, // We alternate so proxyCnt == cnt GrSamplerState::Filter::kNearest, GrTextureOp::Saturate::kYes, blendMode, overallAA, SkCanvas::kStrict_SrcRectConstraint, SkMatrix::I(), nullptr); GrOpsTask* opsTask = rtc->testingOnly_PeekLastOpsTask(); int actualNumOps = opsTask->numOpChains(); int actualTotNumQuads = 0; if (blendMode != SkBlendMode::kSrcOver || !context->priv().caps()->dynamicStateArrayGeometryProcessorTextureSupport()) { // In either of these two cases, GrTextureOp creates one op per quad instead. Since // each entry alternates proxies but overlaps geometrically, this will prevent the ops // from being merged back into fewer ops. expectedNumOps = requestedTotNumQuads; } uint32_t expectedOpID = blendMode == SkBlendMode::kSrcOver ? GrTextureOp::ClassID() : GrFillRectOp::ClassID(); for (int i = 0; i < actualNumOps; ++i) { const GrOp* tmp = opsTask->getChain(i); REPORTER_ASSERT(reporter, tmp->classID() == expectedOpID); REPORTER_ASSERT(reporter, tmp->isChainTail()); actualTotNumQuads += ((GrDrawOp*) tmp)->numQuads(); } REPORTER_ASSERT(reporter, expectedNumOps == actualNumOps); REPORTER_ASSERT(reporter, requestedTotNumQuads == actualTotNumQuads); context->flush(); delete[] set; } //------------------------------------------------------------------------------------------------- static void run_test(GrContext* context, skiatest::Reporter* reporter, BulkRectTest test) { // This is the simple case where there is no AA at all. We expect 2 non-AA clumps of quads. { auto noAA = [](int i) -> GrQuadAAFlags { return GrQuadAAFlags::kNone; }; static const int kNumExpectedOps = 2; test(reporter, context, noAA, GrAAType::kNone, SkBlendMode::kSrcOver, 2*GrResourceProvider::MaxNumNonAAQuads(), kNumExpectedOps); } // This is the same as the above case except the overall AA is kCoverage. However, since // the per-quad AA is still none, all the quads should be downgraded to non-AA. { auto noAA = [](int i) -> GrQuadAAFlags { return GrQuadAAFlags::kNone; }; static const int kNumExpectedOps = 2; test(reporter, context, noAA, GrAAType::kCoverage, SkBlendMode::kSrcOver, 2*GrResourceProvider::MaxNumNonAAQuads(), kNumExpectedOps); } // This case has an overall AA of kCoverage but the per-quad AA alternates. // We should end up with several aa-sized clumps { auto alternateAA = [](int i) -> GrQuadAAFlags { return (i % 2) ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone; }; int numExpectedOps = 2*GrResourceProvider::MaxNumNonAAQuads() / GrResourceProvider::MaxNumAAQuads(); test(reporter, context, alternateAA, GrAAType::kCoverage, SkBlendMode::kSrcOver, 2*GrResourceProvider::MaxNumNonAAQuads(), numExpectedOps); } // In this case we have a run of MaxNumAAQuads non-AA quads and then AA quads. This // exercises the case where we have a clump of quads that can't be upgraded to AA bc of // its size. We expect one clump of non-AA quads followed by one clump of AA quads. { auto runOfNonAA = [](int i) -> GrQuadAAFlags { return (i < GrResourceProvider::MaxNumAAQuads()) ? GrQuadAAFlags::kNone : GrQuadAAFlags::kAll; }; static const int kNumExpectedOps = 2; test(reporter, context, runOfNonAA, GrAAType::kCoverage, SkBlendMode::kSrcOver, 2*GrResourceProvider::MaxNumAAQuads(), kNumExpectedOps); } // In this case we use a blend mode other than src-over, which hits the GrFillRectOp fallback // code path for GrTextureOp. We pass in the expected results if batching was successful, to // that bulk_fill_rect_create_test batches on all modes; bulk_texture_rect_create_test is // responsible for revising its expectations. { auto fixedAA = [](int i) -> GrQuadAAFlags { return GrQuadAAFlags::kAll; }; static const int kNumExpectedOps = 2; test(reporter, context, fixedAA, GrAAType::kCoverage, SkBlendMode::kSrcATop, 2*GrResourceProvider::MaxNumAAQuads(), kNumExpectedOps); } } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(BulkFillRectTest, reporter, ctxInfo) { run_test(ctxInfo.grContext(), reporter, bulk_fill_rect_create_test); } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(BulkTextureRectTest, reporter, ctxInfo) { run_test(ctxInfo.grContext(), reporter, bulk_texture_rect_create_test); }