/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include #include "SkDebugCanvas.h" #include "SkDrawCommand.h" SkDebugCanvas::SkDebugCanvas(int width, int height) { // TODO(chudy): Free up memory from all draw commands in destructor. fWidth = width; fHeight = height; fBm.setConfig(SkBitmap::kNo_Config, fWidth, fHeight); this->setBitmapDevice(fBm); fFilter = false; fIndex = 0; fUserOffset.set(0,0); fUserScale = 1.0; } SkDebugCanvas::~SkDebugCanvas() { commandVector.deleteAll(); } void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) { commandVector.push(command); } void SkDebugCanvas::draw(SkCanvas* canvas) { if(!commandVector.isEmpty()) { for (int i = 0; i < commandVector.count(); i++) { if (commandVector[i]->isVisible()) { commandVector[i]->execute(canvas); } } } fIndex = commandVector.count() - 1; } void SkDebugCanvas::applyUserTransform(SkCanvas* canvas) { canvas->translate(SkIntToScalar(fUserOffset.fX), SkIntToScalar(fUserOffset.fY)); if (fUserScale < 0) { canvas->scale((1.0f / -fUserScale), (1.0f / -fUserScale)); } else if (fUserScale > 0) { canvas->scale(fUserScale, fUserScale); } } int SkDebugCanvas::getCommandAtPoint(int x, int y, int index) { SkBitmap bitmap; bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1, 1); bitmap.allocPixels(); SkCanvas canvas(bitmap); canvas.translate(SkIntToScalar(-x), SkIntToScalar(-y)); applyUserTransform(&canvas); int layer = 0; SkColor prev = bitmap.getColor(0,0); for (int i = 0; i < index; i++) { if (commandVector[i]->isVisible()) { commandVector[i]->execute(&canvas); } if (prev != bitmap.getColor(0,0)) { layer = i; } prev = bitmap.getColor(0,0); } return layer; } void SkDebugCanvas::drawTo(SkCanvas* canvas, int index) { int counter = 0; SkASSERT(!commandVector.isEmpty()); SkASSERT(index < commandVector.count()); int i; // This only works assuming the canvas and device are the same ones that // were previously drawn into because they need to preserve all saves // and restores. if (fIndex < index) { i = fIndex + 1; } else { i = 0; canvas->clear(0); canvas->resetMatrix(); SkRect rect = SkRect::MakeWH(SkIntToScalar(fWidth), SkIntToScalar(fHeight)); canvas->clipRect(rect, SkRegion::kReplace_Op ); applyUserTransform(canvas); } for (; i <= index; i++) { if (i == index && fFilter) { SkPaint p; p.setColor(0xAAFFFFFF); canvas->save(); canvas->resetMatrix(); SkRect mask; mask.set(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(fWidth), SkIntToScalar(fHeight)); canvas->clipRect(mask, SkRegion::kReplace_Op, false); canvas->drawRectCoords(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(fWidth), SkIntToScalar(fHeight), p); canvas->restore(); } if (commandVector[i]->isVisible()) { commandVector[i]->execute(canvas); } } fMatrix = canvas->getTotalMatrix(); fClip = canvas->getTotalClip().getBounds(); fIndex = index; } SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) { SkASSERT(index < commandVector.count()); return commandVector[index]; } SkTDArray* SkDebugCanvas::getCommandInfo(int index) { SkASSERT(index < commandVector.count()); return commandVector[index]->Info(); } bool SkDebugCanvas::getDrawCommandVisibilityAt(int index) { SkASSERT(index < commandVector.count()); return commandVector[index]->isVisible(); } SkTDArray SkDebugCanvas::getDrawCommands() { return commandVector; } // TODO(chudy): Free command string memory. SkTDArray* SkDebugCanvas::getDrawCommandsAsStrings() { SkTDArray* commandString = new SkTDArray(); if (!commandVector.isEmpty()) { for (int i = 0; i < commandVector.count(); i ++) { commandString->push(new SkString(commandVector[i]->toString())); } } return commandString; } void SkDebugCanvas::toggleFilter(bool toggle) { fFilter = toggle; } void SkDebugCanvas::clear(SkColor color) { addDrawCommand(new Clear(color)); } bool SkDebugCanvas::clipPath(const SkPath& path, SkRegion::Op op, bool doAA) { addDrawCommand(new ClipPath(path, op, doAA)); return true; } bool SkDebugCanvas::clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) { addDrawCommand(new ClipRect(rect, op, doAA)); return true; } bool SkDebugCanvas::clipRegion(const SkRegion& region, SkRegion::Op op) { addDrawCommand(new ClipRegion(region, op)); return true; } bool SkDebugCanvas::concat(const SkMatrix& matrix) { addDrawCommand(new Concat(matrix)); return true; } void SkDebugCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint = NULL) { addDrawCommand(new DrawBitmap(bitmap, left, top, paint)); } void SkDebugCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint) { addDrawCommand(new DrawBitmapRect(bitmap, src, dst, paint)); } void SkDebugCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) { addDrawCommand(new DrawBitmapMatrix(bitmap, matrix, paint)); } void SkDebugCanvas::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { addDrawCommand(new DrawBitmapNine(bitmap, center, dst, paint)); } void SkDebugCanvas::drawData(const void* data, size_t length) { addDrawCommand(new DrawData(data, length)); } void SkDebugCanvas::drawPaint(const SkPaint& paint) { addDrawCommand(new DrawPaint(paint)); } void SkDebugCanvas::drawPath(const SkPath& path, const SkPaint& paint) { addDrawCommand(new DrawPath(path, paint)); } void SkDebugCanvas::drawPicture(SkPicture& picture) { addDrawCommand(new DrawPicture(picture)); } void SkDebugCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { addDrawCommand(new DrawPoints(mode, count, pts, paint)); } void SkDebugCanvas::drawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint) { addDrawCommand(new DrawPosText(text, byteLength, pos, paint)); } void SkDebugCanvas::drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint) { addDrawCommand(new DrawPosTextH(text, byteLength, xpos, constY, paint)); } void SkDebugCanvas::drawRect(const SkRect& rect, const SkPaint& paint) { // NOTE(chudy): Messing up when renamed to DrawRect... Why? addDrawCommand(new DrawRectC(rect, paint)); } void SkDebugCanvas::drawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint = NULL) { addDrawCommand(new DrawSprite(bitmap, left, top, paint)); } void SkDebugCanvas::drawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint) { addDrawCommand(new DrawTextC(text, byteLength, x, y, paint)); } void SkDebugCanvas::drawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { addDrawCommand(new DrawTextOnPath(text, byteLength, path, matrix, paint)); } void SkDebugCanvas::drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode*, const uint16_t indices[], int indexCount, const SkPaint& paint) { addDrawCommand(new DrawVertices(vmode, vertexCount, vertices, texs, colors, NULL, indices, indexCount, paint)); } void SkDebugCanvas::restore() { addDrawCommand(new Restore()); } bool SkDebugCanvas::rotate(SkScalar degrees) { addDrawCommand(new Rotate(degrees)); return true; } int SkDebugCanvas::save(SaveFlags flags) { addDrawCommand(new Save(flags)); return true; } int SkDebugCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags) { addDrawCommand(new SaveLayer(bounds, paint, flags)); return true; } bool SkDebugCanvas::scale(SkScalar sx, SkScalar sy) { addDrawCommand(new Scale(sx, sy)); return true; } void SkDebugCanvas::setMatrix(const SkMatrix& matrix) { addDrawCommand(new SetMatrix(matrix)); } bool SkDebugCanvas::skew(SkScalar sx, SkScalar sy) { addDrawCommand(new Skew(sx, sy)); return true; } bool SkDebugCanvas::translate(SkScalar dx, SkScalar dy) { addDrawCommand(new Translate(dx, dy)); return true; } void SkDebugCanvas::toggleCommand(int index, bool toggle) { SkASSERT(index < commandVector.count()); commandVector[index]->setVisible(toggle); }