/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkGradientShader.h" #include "SkPath.h" namespace skiagm { class FillTypePerspGM : public GM { SkPath fPath; public: FillTypePerspGM() {} void makePath() { if (fPath.isEmpty()) { const SkScalar radius = SkIntToScalar(45); fPath.addCircle(SkIntToScalar(50), SkIntToScalar(50), radius); fPath.addCircle(SkIntToScalar(100), SkIntToScalar(100), radius); } } protected: SkString onShortName() override { return SkString("filltypespersp"); } SkISize onISize() override { return SkISize::Make(835, 840); } void showPath(SkCanvas* canvas, int x, int y, SkPath::FillType ft, SkScalar scale, const SkPaint& paint) { const SkRect r = { 0, 0, SkIntToScalar(150), SkIntToScalar(150) }; canvas->save(); canvas->translate(SkIntToScalar(x), SkIntToScalar(y)); canvas->clipRect(r); canvas->drawColor(SK_ColorWHITE); fPath.setFillType(ft); canvas->translate(r.centerX(), r.centerY()); canvas->scale(scale, scale); canvas->translate(-r.centerX(), -r.centerY()); canvas->drawPath(fPath, paint); canvas->restore(); } void showFour(SkCanvas* canvas, SkScalar scale, bool aa) { SkPaint paint; SkPoint center = SkPoint::Make(SkIntToScalar(100), SkIntToScalar(100)); SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; SkScalar pos[] = {0, SK_ScalarHalf, SK_Scalar1}; paint.setShader(SkGradientShader::MakeRadial(center, SkIntToScalar(100), colors, pos, SK_ARRAY_COUNT(colors), SkTileMode::kClamp)); paint.setAntiAlias(aa); showPath(canvas, 0, 0, SkPath::kWinding_FillType, scale, paint); showPath(canvas, 200, 0, SkPath::kEvenOdd_FillType, scale, paint); showPath(canvas, 00, 200, SkPath::kInverseWinding_FillType, scale, paint); showPath(canvas, 200, 200, SkPath::kInverseEvenOdd_FillType, scale, paint); } void onDraw(SkCanvas* canvas) override { this->makePath(); // do perspective drawPaint as the background; SkPaint bkgnrd; SkPoint center = SkPoint::Make(SkIntToScalar(100), SkIntToScalar(100)); SkColor colors[] = {SK_ColorBLACK, SK_ColorCYAN, SK_ColorYELLOW, SK_ColorWHITE}; SkScalar pos[] = {0, SK_ScalarHalf / 2, 3 * SK_ScalarHalf / 2, SK_Scalar1}; bkgnrd.setShader(SkGradientShader::MakeRadial(center, SkIntToScalar(1000), colors, pos, SK_ARRAY_COUNT(colors), SkTileMode::kClamp)); canvas->save(); canvas->translate(SkIntToScalar(100), SkIntToScalar(100)); SkMatrix mat; mat.reset(); mat.setPerspY(SK_Scalar1 / 1000); canvas->concat(mat); canvas->drawPaint(bkgnrd); canvas->restore(); // draw the paths in perspective SkMatrix persp; persp.reset(); persp.setPerspX(-SK_Scalar1 / 1800); persp.setPerspY(SK_Scalar1 / 500); canvas->concat(persp); canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); const SkScalar scale = SkIntToScalar(5)/4; showFour(canvas, SK_Scalar1, false); canvas->translate(SkIntToScalar(450), 0); showFour(canvas, scale, false); canvas->translate(SkIntToScalar(-450), SkIntToScalar(450)); showFour(canvas, SK_Scalar1, true); canvas->translate(SkIntToScalar(450), 0); showFour(canvas, scale, true); } private: typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM( return new FillTypePerspGM; ) }