/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "tests/Test.h" #include "include/core/SkPath.h" #include "include/effects/SkGradientShader.h" #include "include/gpu/GrDirectContext.h" #include "src/gpu/GrDirectContextPriv.h" #include "src/gpu/GrEagerVertexAllocator.h" #include "src/gpu/GrStyle.h" #include "src/gpu/effects/GrPorterDuffXferProcessor.h" #include "src/gpu/geometry/GrInnerFanTriangulator.h" #include "src/gpu/geometry/GrStyledShape.h" #include "src/shaders/SkShaderBase.h" #include "tools/ToolUtils.h" #include /* * These tests pass by not crashing, hanging or asserting in Debug. */ using CreatePathFn = SkPath(*)(); CreatePathFn kNonEdgeAAPaths[] = { // Tests active edges made inactive by splitting. // Also tests active edge list forced into an invalid ordering by // splitting (mopped up in cleanup_active_edges()). []() -> SkPath { SkPath path; path.moveTo(229.127044677734375f, 67.34100341796875f); path.lineTo(187.8097381591796875f, -6.7729740142822265625f); path.lineTo(171.411407470703125f, 50.94266510009765625f); path.lineTo(245.5253753662109375f, 9.6253643035888671875f); path.moveTo(208.4683990478515625f, 30.284009933471679688f); path.lineTo(171.411407470703125f, 50.94266510009765625f); path.lineTo(187.8097381591796875f, -6.7729740142822265625f); return path; }, // Intersections which fall exactly on the current vertex, and require // a restart of the intersection checking. []() -> SkPath { SkPath path; path.moveTo(314.483551025390625f, 486.246002197265625f); path.lineTo(385.41949462890625f, 532.8087158203125f); path.lineTo(373.232879638671875f, 474.05938720703125f); path.lineTo(326.670166015625f, 544.995361328125f); path.moveTo(349.951507568359375f, 509.52734375f); path.lineTo(373.232879638671875f, 474.05938720703125f); path.lineTo(385.41949462890625f, 532.8087158203125f); return path; }, // Tests active edges which are removed by splitting. []() -> SkPath { SkPath path; path.moveTo(343.107391357421875f, 613.62176513671875f); path.lineTo(426.632415771484375f, 628.5740966796875f); path.lineTo(392.3460693359375f, 579.33544921875f); path.lineTo(377.39373779296875f, 662.86041259765625f); path.moveTo(384.869873046875f, 621.097900390625f); path.lineTo(392.3460693359375f, 579.33544921875f); path.lineTo(426.632415771484375f, 628.5740966796875f); return path; }, // Collinear edges merged in set_top(). // Also, an intersection between left and right enclosing edges which // falls above the current vertex. []() -> SkPath { SkPath path; path.moveTo(545.95751953125f, 791.69854736328125f); path.lineTo(612.05816650390625f, 738.494140625f); path.lineTo(552.4056396484375f, 732.0460205078125f); path.lineTo(605.61004638671875f, 798.14666748046875f); path.moveTo(579.00787353515625f, 765.0963134765625f); path.lineTo(552.4056396484375f, 732.0460205078125f); path.lineTo(612.05816650390625f, 738.494140625f); return path; }, // Tests active edges which are made inactive by set_top(). []() -> SkPath { SkPath path; path.moveTo(819.2725830078125f, 751.77447509765625f); path.lineTo(820.70904541015625f, 666.933837890625f); path.lineTo(777.57049560546875f, 708.63592529296875f); path.lineTo(862.4111328125f, 710.0723876953125f); path.moveTo(819.99078369140625f, 709.3541259765625f); path.lineTo(777.57049560546875f, 708.63592529296875f); path.lineTo(820.70904541015625f, 666.933837890625f); return path; }, []() -> SkPath { SkPath path; path.moveTo(823.33209228515625f, 749.052734375f); path.lineTo(823.494873046875f, 664.20013427734375f); path.lineTo(780.9871826171875f, 706.5450439453125f); path.lineTo(865.8397216796875f, 706.70782470703125f); path.moveTo(823.4134521484375f, 706.6263427734375f); path.lineTo(780.9871826171875f, 706.5450439453125f); path.lineTo(823.494873046875f, 664.20013427734375f); return path; }, []() -> SkPath { SkPath path; path.moveTo(954.862548828125f, 562.8349609375f); path.lineTo(899.32818603515625f, 498.679443359375f); path.lineTo(895.017578125f, 558.52435302734375f); path.lineTo(959.17315673828125f, 502.990081787109375f); path.moveTo(927.0953369140625f, 530.7572021484375f); path.lineTo(895.017578125f, 558.52435302734375f); path.lineTo(899.32818603515625f, 498.679443359375f); return path; }, []() -> SkPath { SkPath path; path.moveTo(958.5330810546875f, 547.35516357421875f); path.lineTo(899.93109130859375f, 485.989013671875f); path.lineTo(898.54901123046875f, 545.97308349609375f); path.lineTo(959.9151611328125f, 487.37109375f); path.moveTo(929.2320556640625f, 516.67205810546875f); path.lineTo(898.54901123046875f, 545.97308349609375f); path.lineTo(899.93109130859375f, 485.989013671875f); return path; }, []() -> SkPath { SkPath path; path.moveTo(389.8609619140625f, 369.326873779296875f); path.lineTo(470.6290283203125f, 395.33697509765625f); path.lineTo(443.250030517578125f, 341.9478759765625f); path.lineTo(417.239959716796875f, 422.7159423828125f); path.moveTo(430.244964599609375f, 382.3319091796875f); path.lineTo(443.250030517578125f, 341.9478759765625f); path.lineTo(470.6290283203125f, 395.33697509765625f); return path; }, []() -> SkPath { SkPath path; path.moveTo(20, 20); path.lineTo(50, 80); path.lineTo(20, 80); path.moveTo(80, 50); path.lineTo(50, 50); path.lineTo(20, 50); return path; }, []() -> SkPath { SkPath path; path.moveTo(257.19439697265625f, 320.876617431640625f); path.lineTo(190.113037109375f, 320.58978271484375f); path.lineTo(203.64404296875f, 293.8145751953125f); path.moveTo(203.357177734375f, 360.896026611328125f); path.lineTo(216.88824462890625f, 334.120819091796875f); path.lineTo(230.41925048828125f, 307.345611572265625f); return path; }, // A degenerate segments case, where both upper and lower segments of // a split edge must remain active. []() -> SkPath { SkPath path; path.moveTo(231.9331207275390625f, 306.2012939453125f); path.lineTo(191.4859161376953125f, 306.04547119140625f); path.lineTo(231.0659332275390625f, 300.2642822265625f); path.moveTo(189.946807861328125f, 302.072265625f); path.lineTo(179.79705810546875f, 294.859771728515625f); path.lineTo(191.0016021728515625f, 296.165679931640625f); path.moveTo(150.8942108154296875f, 304.900146484375f); path.lineTo(179.708892822265625f, 297.849029541015625f); path.lineTo(190.4742279052734375f, 299.11895751953125f); return path; }, // Handle the case where edge.dist(edge.fTop) != 0.0. []() -> SkPath { SkPath path; path.moveTo( 0.0f, 400.0f); path.lineTo( 138.0f, 202.0f); path.lineTo( 0.0f, 202.0f); path.moveTo( 12.62693023681640625f, 250.57464599609375f); path.lineTo( 8.13896942138671875f, 254.556884765625f); path.lineTo(-18.15641021728515625f, 220.40203857421875f); path.lineTo(-15.986493110656738281f, 219.6513519287109375f); path.moveTo( 36.931194305419921875f, 282.485504150390625f); path.lineTo( 15.617521286010742188f, 261.2901611328125f); path.lineTo( 10.3829498291015625f, 252.565765380859375f); path.lineTo(-16.165292739868164062f, 222.646026611328125f); return path; }, // A degenerate segments case which exercises inactive edges being // made active by splitting. []() -> SkPath { SkPath path; path.moveTo(690.62127685546875f, 509.25555419921875f); path.lineTo(99.336181640625f, 511.71405029296875f); path.lineTo(708.362548828125f, 512.4349365234375f); path.lineTo(729.9940185546875f, 516.3114013671875f); path.lineTo(738.708984375f, 518.76995849609375f); path.lineTo(678.3463134765625f, 510.0819091796875f); path.lineTo(681.21795654296875f, 504.81378173828125f); path.moveTo(758.52764892578125f, 521.55963134765625f); path.lineTo(719.1549072265625f, 514.50372314453125f); path.lineTo(689.59063720703125f, 512.0628662109375f); path.lineTo(679.78216552734375f, 507.447845458984375f); return path; }, // Tests vertices which become "orphaned" (ie., no connected edges) // after simplification. []() -> SkPath { SkPath path; path.moveTo(217.326019287109375f, 166.4752960205078125f); path.lineTo(226.279266357421875f, 170.929473876953125f); path.lineTo(234.3973388671875f, 177.0623626708984375f); path.lineTo(262.0921630859375f, 188.746124267578125f); path.moveTo(196.23638916015625f, 174.0722198486328125f); path.lineTo(416.15277099609375f, 180.138214111328125f); path.lineTo(192.651947021484375f, 304.0228271484375f); return path; }, []() -> SkPath { SkPath path; path.moveTo( 0.0f, 0.0f); path.lineTo(10000.0f, 0.0f); path.lineTo( 0.0f, -1.0f); path.lineTo(10000.0f, 0.000001f); path.lineTo( 0.0f, -30.0f); return path; }, // Reduction of Nebraska-StateSeal.svg. Floating point error causes the // same edge to be added to more than one poly on the same side. []() -> SkPath { SkPath path; path.moveTo(170.8199920654296875, 491.86700439453125); path.lineTo(173.7649993896484375, 489.7340087890625); path.lineTo(174.1450958251953125, 498.545989990234375); path.lineTo( 171.998992919921875, 500.88201904296875); path.moveTo(168.2922515869140625, 498.66265869140625); path.lineTo(169.8589935302734375, 497.94500732421875); path.lineTo( 172, 500.88299560546875); path.moveTo( 169.555267333984375, 490.70111083984375); path.lineTo(173.7649993896484375, 489.7340087890625); path.lineTo( 170.82000732421875, 491.86700439453125); return path; }, // A shape with a vertex collinear to the right hand edge. // This messes up find_enclosing_edges. []() -> SkPath { SkPath path; path.moveTo(80, 20); path.lineTo(80, 60); path.lineTo(20, 60); path.moveTo(80, 50); path.lineTo(80, 80); path.lineTo(20, 80); return path; }, // Exercises the case where an edge becomes collinear with *two* of its // adjacent neighbour edges after splitting. // This is a reduction from // http://mooooo.ooo/chebyshev-sine-approximation/horner_ulp.svg []() -> SkPath { SkPath path; path.moveTo( 351.99298095703125, 348.23046875); path.lineTo( 351.91876220703125, 347.33984375); path.lineTo( 351.91876220703125, 346.1953125); path.lineTo( 351.90313720703125, 347.734375); path.lineTo( 351.90313720703125, 346.1328125); path.lineTo( 351.87579345703125, 347.93359375); path.lineTo( 351.87579345703125, 345.484375); path.lineTo( 351.86407470703125, 347.7890625); path.lineTo( 351.86407470703125, 346.2109375); path.lineTo( 351.84844970703125, 347.63763427734375); path.lineTo( 351.84454345703125, 344.19232177734375); path.lineTo( 351.78204345703125, 346.9483642578125); path.lineTo( 351.758636474609375, 347.18310546875); path.lineTo( 351.75469970703125, 346.75); path.lineTo( 351.75469970703125, 345.46875); path.lineTo( 352.5546875, 345.46875); path.lineTo( 352.55078125, 347.01953125); path.lineTo( 351.75079345703125, 347.02313232421875); path.lineTo( 351.74688720703125, 346.15203857421875); path.lineTo( 351.74688720703125, 347.646148681640625); path.lineTo( 352.5390625, 346.94140625); path.lineTo( 351.73907470703125, 346.94268798828125); path.lineTo( 351.73516845703125, 344.48565673828125); path.lineTo( 352.484375, 346.73828125); path.lineTo( 351.68438720703125, 346.7401123046875); path.lineTo( 352.4765625, 346.546875); path.lineTo( 351.67657470703125, 346.54937744140625); path.lineTo( 352.47265625, 346.75390625); path.lineTo( 351.67266845703125, 346.756622314453125); path.lineTo( 351.66876220703125, 345.612091064453125); return path; }, // A path which contains out-of-range colinear intersections. []() -> SkPath { SkPath path; path.moveTo( 0, 63.39080047607421875); path.lineTo(-0.70804601907730102539, 63.14350128173828125); path.lineTo(-7.8608899287380243391e-17, 64.14080047607421875); path.moveTo( 0, 64.14080047607421875); path.lineTo(44.285900115966796875, 64.14080047607421875); path.lineTo( 0, 62.64080047607421875); path.moveTo(21.434900283813476562, -0.24732701480388641357); path.lineTo(-0.70804601907730102539, 63.14350128173828125); path.lineTo(0.70804601907730102539, 63.6381988525390625); return path; }, // A path which results in infs and nans when conics are converted to quads. []() -> SkPath { SkPath path; path.moveTo(-2.20883e+37f, -1.02892e+37f); path.conicTo(-2.00958e+38f, -9.36107e+37f, -1.7887e+38f, -8.33215e+37f, 0.707107f); path.conicTo(-1.56782e+38f, -7.30323e+37f, 2.20883e+37f, 1.02892e+37f, 0.707107f); path.conicTo(2.00958e+38f, 9.36107e+37f, 1.7887e+38f, 8.33215e+37f, 0.707107f); path.conicTo(1.56782e+38f, 7.30323e+37f, -2.20883e+37f, -1.02892e+37f, 0.707107f); return path; }, // A quad which generates a huge number of points (>2B) when uniformly // linearized. This should not hang or OOM. []() -> SkPath { SkPath path; path.moveTo(10, 0); path.lineTo(0, 0); path.quadTo(10, 0, 0, 8315084722602508288); return path; }, // A path which hangs during simplification. It produces an edge which is // to the left of its own endpoints, which causes an infinite loop in the // right-enclosing-edge splitting. []() -> SkPath { SkPath path; path.moveTo(0.75001740455627441406, 23.051967620849609375); path.lineTo(5.8471612930297851562, 22.731662750244140625); path.lineTo(10.749670028686523438, 22.253145217895507812); path.lineTo(13.115868568420410156, 22.180681228637695312); path.lineTo(15.418928146362304688, 22.340015411376953125); path.lineTo( 17.654022216796875, 22.82159423828125); path.lineTo(19.81632232666015625, 23.715869903564453125); path.lineTo(40, 0); path.lineTo(5.5635203441547955577e-15, 0); path.lineTo(5.5635203441547955577e-15, 47); path.lineTo(-1.4210854715202003717e-14, 21.713298797607421875); path.lineTo(0.75001740455627441406, 21.694292068481445312); path.lineTo(0.75001740455627441406, 23.051967620849609375); return path; }, // Reduction from skbug.com/7911 that causes a crash due to splitting a // zombie edge. []() -> SkPath { SkPath path; path.moveTo( 0, 1.0927740941146660348e+24); path.lineTo(2.9333931225865729333e+32, 16476101); path.lineTo(1.0927731573659435417e+24, 1.0927740941146660348e+24); path.lineTo(1.0927740941146660348e+24, 3.7616281094287041715e-37); path.lineTo(1.0927740941146660348e+24, 1.0927740941146660348e+24); path.lineTo(1.3061803026169399536e-33, 1.0927740941146660348e+24); path.lineTo(4.7195362919941370727e-16, -8.4247545146051822591e+32); return path; }, // From crbug.com/844873. Crashes trying to merge a zombie edge. []() -> SkPath { SkPath path; path.moveTo( 316.000579833984375, -4338355948977389568); path.lineTo(1.5069369808623501312e+20, 75180972320904708096.0); path.lineTo(1.5069369808623501312e+20, 75180972320904708096.0); path.lineTo( 771.21014404296875, -4338355948977389568.0); path.lineTo( 316.000579833984375, -4338355948977389568.0); path.moveTo( 354.208984375, -4338355948977389568.0); path.lineTo( 773.00177001953125, -4338355948977389568.0); path.lineTo(1.5069369808623501312e+20, 75180972320904708096.0); path.lineTo(1.5069369808623501312e+20, 75180972320904708096.0); path.lineTo( 354.208984375, -4338355948977389568.0); return path; }, // From crbug.com/844873. Hangs repeatedly splitting alternate vertices. []() -> SkPath { SkPath path; path.moveTo(10, -1e+20f); path.lineTo(11, 25000); path.lineTo(10, 25000); path.lineTo(11, 25010); return path; }, // Reduction from circular_arcs_stroke_and_fill_round GM which // repeatedly splits on the opposite edge from case 34 above. []() -> SkPath { SkPath path; path.moveTo( 16.25, 26.495191574096679688); path.lineTo(32.420825958251953125, 37.377376556396484375); path.lineTo(25.176382064819335938, 39.31851959228515625); path.moveTo( 20, 20); path.lineTo(28.847436904907226562, 37.940830230712890625); path.lineTo(25.17638397216796875, 39.31851959228515625); return path; }, // Reduction from crbug.com/843135 where an intersection is found // below the bottom of both intersected edges. []() -> SkPath { SkPath path; path.moveTo(-2791476679359332352, 2608107002026524672); path.lineTo( 0, 11.95427703857421875); path.lineTo(-2781824066779086848, 2599088532777598976); path.lineTo( -7772.6875, 7274); return path; }, // Reduction from crbug.com/843135. Exercises a case where an intersection is missed. // This causes bad ordering in the active edge list. []() -> SkPath { SkPath path; path.moveTo(-1.0662557646016024569e+23, 9.9621425197286319718e+22); path.lineTo( -121806400, 113805032); path.lineTo( -120098872, 112209680); path.lineTo( 6.2832999862817380468e-36, 2.9885697364807128906); return path; }, // Reduction from crbug.com/851409. Exercises collinear last vertex. []() -> SkPath { SkPath path; path.moveTo(2072553216, 0); path.lineTo(2072553216, 1); path.lineTo(2072553472, -13.5); path.lineTo(2072553216, 0); path.lineTo(2072553472, -6.5); return path; }, // Another reduction from crbug.com/851409. Exercises two sequential collinear edges. []() -> SkPath { SkPath path; path.moveTo(2072553216, 0); path.lineTo(2072553216, 1); path.lineTo(2072553472, -13); path.lineTo(2072553216, 0); path.lineTo(2072553472, -6); path.lineTo(2072553472, -13); return path; }, // Reduction from crbug.com/860655. Cause is three collinear edges discovered during // sanitize_contours pass, before the vertices have been found coincident. []() -> SkPath { SkPath path; path.moveTo( 32572426382475264, -3053391034974208); path.lineTo( 521289856, -48865776); path.lineTo( 130322464, -12215873); path.moveTo( 32572426382475264, -3053391034974208); path.lineTo( 521289856, -48865776); path.lineTo( 130322464, -12215873); path.moveTo( 32572426382475264, -3053391034974208); path.lineTo( 32114477642022912, -3010462031544320); path.lineTo( 32111784697528320, -3010209702215680); return path; }, }; #if SK_GPU_V1 #include "src/gpu/ops/TriangulatingPathRenderer.h" #include "src/gpu/v1/SurfaceDrawContext_v1.h" // A simple concave path. Test this with a non-invertible matrix. static SkPath create_path_17() { SkPath path; path.moveTo(20, 20); path.lineTo(80, 20); path.lineTo(30, 30); path.lineTo(20, 80); return path; } // An intersection above the first vertex in the mesh. // Reduction from http://crbug.com/730687 static SkPath create_path_20() { SkPath path; path.moveTo( 2822128.5, 235.026336669921875); path.lineTo( 2819349.25, 235.3623504638671875); path.lineTo( -340558688, 23.83478546142578125); path.lineTo( -340558752, 25.510419845581054688); path.lineTo( -340558720, 27.18605804443359375); return path; } // An intersection whose result is NaN (due to rounded-to-inf endpoint). static SkPath create_path_21() { SkPath path; path.moveTo(1.7889142061167663539e+38, 39338463358011572224.0); path.lineTo( 1647.4193115234375, -522.603515625); path.lineTo( 1677.74560546875, -529.0028076171875); path.lineTo( 1678.29541015625, -528.7847900390625); path.lineTo( 1637.5167236328125, -519.79266357421875); path.lineTo( 1647.4193115234375, -522.603515625); return path; } // An edge collapse event which also collapses a neighbour, requiring // its event to be removed. static SkPath create_path_25() { SkPath path; path.moveTo( 43.44110107421875, 148.15106201171875); path.lineTo( 44.64471435546875, 148.16748046875); path.lineTo( 46.35009765625, 147.403076171875); path.lineTo( 46.45404052734375, 148.34906005859375); path.lineTo( 45.0400390625, 148.54205322265625); path.lineTo( 44.624053955078125, 148.9810791015625); path.lineTo( 44.59405517578125, 149.16107177734375); path.lineTo( 44.877044677734375, 149.62005615234375); path.lineTo(144.373016357421875, 68.8070068359375); return path; } // An edge collapse event causes an edge to become collinear, requiring // its event to be removed. static SkPath create_path_26() { SkPath path; path.moveTo( 43.44110107421875, 148.15106201171875); path.lineTo( 44.64471435546875, 148.16748046875); path.lineTo( 46.35009765625, 147.403076171875); path.lineTo( 46.45404052734375, 148.34906005859375); path.lineTo( 45.0400390625, 148.54205322265625); path.lineTo( 44.624053955078125, 148.9810791015625); path.lineTo( 44.59405517578125, 149.16107177734375); path.lineTo( 44.877044677734375, 149.62005615234375); path.lineTo(144.373016357421875, 68.8070068359375); return path; } // A path which results in non-finite points when stroked and bevelled for AA. static SkPath create_path_27() { SkPath path; path.moveTo(8.5027233009104409507e+37, 1.7503381025241130639e+37); path.lineTo(7.0923661737711584874e+37, 1.4600074517285415699e+37); path.lineTo(7.0848733446033294691e+37, 1.4584649744781838604e+37); path.lineTo(-2.0473916115129349496e+37, -4.2146796450364162012e+36); path.lineTo(2.0473912312177548811e+37, 4.2146815465123165435e+36); return path; } // AA stroking this path produces intersection failures on bevelling. // This should skip the point, but not assert. static SkPath create_path_28() { SkPath path; path.moveTo(-7.5952312625177475154e+21, -2.6819185100266674911e+24); path.lineTo( 1260.3787841796875, 1727.7947998046875); path.lineTo( 1260.5567626953125, 1728.0386962890625); path.lineTo(1.1482511310557754163e+21, 4.054538502765980051e+23); path.lineTo(-7.5952312625177475154e+21, -2.6819185100266674911e+24); return path; } // A path with vertices which become infinite on AA stroking. Should not crash or assert. static SkPath create_path_31() { SkPath path; path.moveTo(2.0257809259190991347e+36, -1244080640); path.conicTo(2.0257809259190991347e+36, -1244080640, 2.0257809259190991347e+36, 0.10976474732160568237, 0.70710676908493041992); path.lineTo(-10036566016, -1954718402215936); path.conicTo(-1.1375507718551896064e+20, -1954721086570496, 10036566016, -1954721086570496, 0.70710676908493041992); return path; } // Reduction from crbug.com/851914. static SkPath create_path_38() { SkPath path; path.moveTo(14.400531768798828125, 17.711114883422851562); path.lineTo(14.621990203857421875, 171563104293879808); path.lineTo(14.027951240539550781, 872585759381520384); path.lineTo( 14.0216827392578125, 872665817571917824); path.lineTo(7.699314117431640625, -3417320793833472); path.moveTo(11.606547355651855469, 17.40966796875); path.lineTo( 7642114886926860288, 21.08358001708984375); path.lineTo(11.606547355651855469, 21.08358001708984375); return path; } // Reduction from crbug.com/860453. Tests a case where a "missing" intersection // requires the active edge list to go out-of-order. static SkPath create_path_41() { SkPath path; path.moveTo(72154931603311689728.0, 330.95965576171875); path.lineTo(24053266013925408768.0, 78.11376953125); path.lineTo(1.2031099003292404941e+20, 387.168731689453125); path.lineTo(68859835992355373056.0, 346.55047607421875); path.lineTo(76451708695451009024.0, 337.780029296875); path.moveTo(-20815817797613387776.0, 18065700622522384384.0); path.lineTo(-72144121204987396096.0, 142.855804443359375); path.lineTo(72144121204987396096.0, 325.184783935546875); path.lineTo(1.2347242901040791552e+20, 18065700622522384384.0); return path; } // Reduction from crbug.com/866319. Cause is edges that are collinear when tested from // one side, but non-collinear when tested from the other. static SkPath create_path_43() { SkPath path; path.moveTo( 307316821852160, -28808363114496); path.lineTo( 307165222928384, -28794154909696); path.lineTo( 307013691113472, -28779948802048); path.lineTo( 306862159298560, -28765744791552); path.lineTo( 306870313025536, -28766508154880); path.lineTo( 307049695019008, -28783327313920); path.lineTo( 307408660332544, -28816974020608); return path; } // Reduction from crbug.com/966696 static SkPath create_path_44() { SkPath path; path.moveTo(114.4606170654296875, 186.443878173828125); path.lineTo( 91.5394744873046875, 185.4189453125); path.lineTo(306.45538330078125, 3203.986083984375); path.moveTo(16276206965409972224.0, 815.59393310546875); path.lineTo(-3.541605062372533207e+20, 487.7236328125); path.lineTo(-3.541605062372533207e+20, 168.204071044921875); path.lineTo(16276206965409972224.0, 496.07427978515625); path.moveTo(-3.541605062372533207e+20, 167.00958251953125); path.lineTo(-3.541605062372533207e+20, 488.32086181640625); path.lineTo(16276206965409972224.0, 816.78839111328125); path.lineTo(16276206965409972224.0, 495.47705078125); return path; } // Reduction from crbug.com/966274. static SkPath create_path_45() { SkPath path; path.moveTo( 706471854080, 379003666432); path.lineTo( 706503180288, 379020443648); path.lineTo( 706595717120, 379070087168); path.lineTo( 706626060288, 379086372864); path.lineTo( 706656141312, 379102527488); path.lineTo( 706774171648, 379165835264); path.lineTo( 706803073024, 379181334528); path.lineTo( 706831712256, 379196702720); path.lineTo( 706860154880, 379211939840); path.lineTo( 706888335360, 379227078656); path.lineTo( 706916253696, 379242053632); path.lineTo( 706956820480, 379263811584); path.lineTo( 706929098752, 379248934912); path.lineTo( 706901114880, 379233927168); path.lineTo( 706872934400, 379218821120); path.lineTo( 706844491776, 379203551232); path.lineTo( 706815787008, 379188183040); path.lineTo( 706786885632, 379172651008); path.lineTo( 706757722112, 379156987904); path.lineTo( 706728296448, 379141226496); path.lineTo( 706698608640, 379125301248); path.lineTo( 706668724224, 379109244928); path.lineTo( 706638577664, 379093090304); path.lineTo( 706608168960, 379076771840); path.lineTo( 706484174848, 379010252800); return path; } // Reduction from crbug.com/969359. Inf generated by intersections // causes NaN in subsequent intersections, leading to assert or hang. static SkPath create_path_46() { SkPath path; path.moveTo(1.0321827899075254821e+37, -5.1199920965387697886e+37); path.lineTo(-1.0321827899075254821e+37, 5.1199920965387697886e+37); path.lineTo(-1.0425214946728668754e+37, 4.5731834042267216669e+37); path.moveTo(-9.5077331762291841872e+36, 8.1304868292377430302e+37); path.lineTo(9.5077331762291841872e+36, -8.1304868292377430302e+37); path.lineTo(1.0795449417808426232e+37, 1.2246856113744539311e+37); path.moveTo(-165.8018341064453125, -44.859375); path.lineTo(-9.558702871563160835e+36, -7.9814405281448285475e+37); path.lineTo(-9.4147814283168490381e+36, -8.3935116522790983488e+37); return path; } static std::unique_ptr create_linear_gradient_processor( GrRecordingContext* rContext) { SkPoint pts[2] = { {0, 0}, {1, 1} }; SkColor colors[2] = { SK_ColorGREEN, SK_ColorBLUE }; sk_sp shader = SkGradientShader::MakeLinear( pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kClamp); GrColorInfo colorInfo(GrColorType::kRGBA_8888, kPremul_SkAlphaType, nullptr); SkSimpleMatrixProvider matrixProvider(SkMatrix::I()); return as_SB(shader)->asFragmentProcessor({rContext, matrixProvider, &colorInfo}); } static void test_path(GrRecordingContext* rContext, skgpu::v1::SurfaceDrawContext* sdc, const SkPath& path, const SkMatrix& matrix = SkMatrix::I(), GrAAType aaType = GrAAType::kNone, std::unique_ptr fp = nullptr) { skgpu::v1::TriangulatingPathRenderer pr; pr.setMaxVerbCount(100); GrPaint paint; paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc)); if (fp) { paint.setColorFragmentProcessor(std::move(fp)); } SkIRect clipConservativeBounds = SkIRect::MakeWH(sdc->width(), sdc->height()); GrStyle style(SkStrokeRec::kFill_InitStyle); GrStyledShape shape(path, style); skgpu::v1::PathRenderer::DrawPathArgs args{rContext, std::move(paint), &GrUserStencilSettings::kUnused, sdc, nullptr, &clipConservativeBounds, &matrix, &shape, aaType, false}; pr.drawPath(args); } DEF_GPUTEST_FOR_ALL_CONTEXTS(TriangulatingPathRendererTests, reporter, ctxInfo) { auto ctx = ctxInfo.directContext(); auto sdc = skgpu::v1::SurfaceDrawContext::Make( ctx, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kApprox, {800, 800}, SkSurfaceProps(), 1, GrMipmapped::kNo, GrProtected::kNo, kTopLeft_GrSurfaceOrigin); if (!sdc) { return; } ctx->flushAndSubmit(); // Adding discard to appease vulkan validation warning about loading uninitialized data on draw sdc->discard(); for (CreatePathFn createPath : kNonEdgeAAPaths) { test_path(ctx, sdc.get(), createPath()); } SkMatrix nonInvertibleMatrix = SkMatrix::Scale(0, 0); std::unique_ptr fp(create_linear_gradient_processor(ctx)); test_path(ctx, sdc.get(), create_path_17(), nonInvertibleMatrix, GrAAType::kCoverage, std::move(fp)); test_path(ctx, sdc.get(), create_path_20(), SkMatrix(), GrAAType::kCoverage); test_path(ctx, sdc.get(), create_path_21(), SkMatrix(), GrAAType::kCoverage); test_path(ctx, sdc.get(), create_path_25(), SkMatrix(), GrAAType::kCoverage); test_path(ctx, sdc.get(), create_path_26(), SkMatrix(), GrAAType::kCoverage); test_path(ctx, sdc.get(), create_path_27(), SkMatrix(), GrAAType::kCoverage); test_path(ctx, sdc.get(), create_path_28(), SkMatrix(), GrAAType::kCoverage); test_path(ctx, sdc.get(), create_path_31(), SkMatrix(), GrAAType::kCoverage); test_path(ctx, sdc.get(), create_path_38(), SkMatrix(), GrAAType::kCoverage); test_path(ctx, sdc.get(), create_path_41(), SkMatrix(), GrAAType::kCoverage); test_path(ctx, sdc.get(), create_path_43(), SkMatrix(), GrAAType::kCoverage); test_path(ctx, sdc.get(), create_path_44(), SkMatrix(), GrAAType::kCoverage); test_path(ctx, sdc.get(), create_path_45(), SkMatrix(), GrAAType::kCoverage); test_path(ctx, sdc.get(), create_path_46(), SkMatrix(), GrAAType::kCoverage); } #endif // SK_GPU_V1 namespace { class SimpleVertexAllocator : public GrEagerVertexAllocator { public: void* lock(size_t stride, int eagerCount) override { SkASSERT(!fPoints); SkASSERT(stride == sizeof(SkPoint)); fPoints.reset(eagerCount); return fPoints; } void unlock(int actualCount) override {} SkPoint operator[](int idx) const { return fPoints[idx]; } SkAutoTMalloc fPoints; }; } // namespace struct Edge { Edge reverse() const { return {fP1, fP0}; } SkPoint fP0, fP1; }; static bool operator<(const Edge& a, const Edge& b) { if (a.fP0.fX != b.fP0.fX) { return a.fP0.fX < b.fP0.fX; } if (a.fP0.fY != b.fP0.fY) { return a.fP0.fY < b.fP0.fY; } if (a.fP1.fX != b.fP1.fX) { return a.fP1.fX < b.fP1.fX; } if (a.fP1.fY != b.fP1.fY) { return a.fP1.fY < b.fP1.fY; } return false; } using EdgeMap = std::map; static void add_edge(EdgeMap& edgeMap, SkPoint p0, SkPoint p1) { Edge edge{p0, p1}; // First check if this edge already exists in reverse. auto reverseIter = edgeMap.find(edge.reverse()); if (reverseIter != edgeMap.end()) { --reverseIter->second; } else { ++edgeMap[edge]; } } static void add_tri_edges(skiatest::Reporter* r, EdgeMap& edgeMap, const SkPoint pts[3]) { for (int i = 0; i < 3; ++i) { SkPoint p0=pts[i], p1=pts[(i+1)%3]; // The triangulator shouldn't output degenerate triangles. REPORTER_ASSERT(r, p0 != p1); add_edge(edgeMap, p0, p1); } } static EdgeMap simplify(const EdgeMap& edges, SkPathFillType fillType) { // Prune out the edges whose count went to zero, and reverse the edges whose count is negative. EdgeMap simplifiedEdges; for (auto [edge, count] : edges) { // We should only have one ordering of any given edge. SkASSERT(edges.find(edge.reverse()) == edges.end()); if (fillType == SkPathFillType::kEvenOdd) { count = abs(count) & 1; } if (count > 0) { simplifiedEdges[edge] = count; } else if (count < 0) { simplifiedEdges[edge.reverse()] = -count; } } return simplifiedEdges; } static void verify_simple_inner_polygons(skiatest::Reporter* r, const char* shapeName, SkPath path) { for (auto fillType : {SkPathFillType::kWinding}) { path.setFillType(fillType); SkArenaAlloc arena(GrTriangulator::kArenaDefaultChunkSize); GrInnerFanTriangulator::BreadcrumbTriangleList breadcrumbs; SimpleVertexAllocator vertexAlloc; int vertexCount; { bool isLinear; GrInnerFanTriangulator triangulator(path, &arena); vertexCount = triangulator.pathToTriangles(&vertexAlloc, &breadcrumbs, &isLinear); } // Count up all the triangulated edges. EdgeMap trianglePlusBreadcrumbEdges; for (int i = 0; i < vertexCount; i += 3) { add_tri_edges(r, trianglePlusBreadcrumbEdges, vertexAlloc.fPoints.data() + i); } // Count up all the breadcrumb edges. int breadcrumbCount = 0; for (const auto* node = breadcrumbs.head(); node; node = node->fNext) { add_tri_edges(r, trianglePlusBreadcrumbEdges, node->fPts); ++breadcrumbCount; } REPORTER_ASSERT(r, breadcrumbCount == breadcrumbs.count()); // The triangulated + breadcrumb edges should cancel out to the inner polygon edges. trianglePlusBreadcrumbEdges = simplify(trianglePlusBreadcrumbEdges, path.getFillType()); // Build the inner polygon edges. EdgeMap innerFanEdges; SkPoint startPoint{}, lastPoint{}; for (auto [verb, pts, w] : SkPathPriv::Iterate(path)) { switch (verb) { case SkPathVerb::kMove: if (lastPoint != startPoint) { add_edge(innerFanEdges, lastPoint, startPoint); } lastPoint = startPoint = pts[0]; continue; case SkPathVerb::kClose: lastPoint = startPoint; break; case SkPathVerb::kLine: lastPoint = pts[1]; break; case SkPathVerb::kQuad: case SkPathVerb::kConic: lastPoint = pts[2]; break; case SkPathVerb::kCubic: lastPoint = pts[3]; break; } if (pts[0] != lastPoint) { add_edge(innerFanEdges, pts[0], lastPoint); } } if (lastPoint != startPoint) { add_edge(innerFanEdges, lastPoint, startPoint); } innerFanEdges = simplify(innerFanEdges, path.getFillType()); // The triangulated + breadcrumb edges should cancel out to the inner polygon edges. First // verify that every inner polygon edge can be found in the triangulation. for (auto [edge, count] : innerFanEdges) { auto it = trianglePlusBreadcrumbEdges.find(edge); if (it != trianglePlusBreadcrumbEdges.end()) { it->second -= count; if (it->second == 0) { trianglePlusBreadcrumbEdges.erase(it); } continue; } it = trianglePlusBreadcrumbEdges.find(edge.reverse()); if (it != trianglePlusBreadcrumbEdges.end()) { it->second += count; if (it->second == 0) { trianglePlusBreadcrumbEdges.erase(it); } continue; } ERRORF(r, "error: %s: edge [%g,%g]:[%g,%g] not found in triangulation.", shapeName, edge.fP0.fX, edge.fP0.fY, edge.fP1.fX, edge.fP1.fY); return; } // Now verify that there are no spurious edges in the triangulation. // // NOTE: The triangulator's definition of wind isn't always correct for edges that run // exactly parallel to the sweep (either vertical or horizontal edges). This doesn't // actually matter though because T-junction artifacts don't happen on axis-aligned edges. // Tolerate spurious edges that (1) come in pairs of 2, and (2) are either exactly // horizontal or exactly vertical exclusively. bool hasSpuriousHorz=false, hasSpuriousVert=false; for (auto [edge, count] : trianglePlusBreadcrumbEdges) { if (count % 2 == 0) { if (edge.fP0.fX == edge.fP1.fX && !hasSpuriousVert) { hasSpuriousHorz = true; continue; } if (edge.fP0.fY == edge.fP1.fY && !hasSpuriousHorz) { hasSpuriousVert = true; continue; } } ERRORF(r, "error: %s: spurious edge [%g,%g]:[%g,%g] found in triangulation.", shapeName, edge.fP0.fX, edge.fP0.fY, edge.fP1.fX, edge.fP1.fY); return; } } } DEF_TEST(GrInnerFanTriangulator, r) { verify_simple_inner_polygons(r, "simple triangle", SkPath().lineTo(1,0).lineTo(0,1)); verify_simple_inner_polygons(r, "simple square", SkPath().lineTo(1,0).lineTo(1,1).lineTo(0,1)); verify_simple_inner_polygons(r, "concave polygon", SkPath() .lineTo(1,0).lineTo(.5f,.5f).lineTo(1,1).lineTo(0,1)); verify_simple_inner_polygons(r, "double wound triangle", SkPath() .lineTo(1,0).lineTo(0,1).lineTo(0,0).lineTo(1,0).lineTo(0,1)); verify_simple_inner_polygons(r, "self-intersecting bowtie", SkPath() .lineTo(1,0).lineTo(0,1).lineTo(1,1)); verify_simple_inner_polygons(r, "asymmetrical bowtie", SkPath() .lineTo(1,0).lineTo(0,1).lineTo(.1f,-.1f)); verify_simple_inner_polygons(r, "bowtie with extremely small section", SkPath() .lineTo(1,0).lineTo(0,1).lineTo(1e-6f,-1e-6f)); verify_simple_inner_polygons(r, "intersecting squares", SkPath() .lineTo(1,0).lineTo(1,1).lineTo(0,1) .moveTo(.5f,.5f).lineTo(1.5f,.5f).lineTo(1.5f,1.5f).lineTo(.5f,1.5f).close()); verify_simple_inner_polygons(r, "6-point \"Star of David\"", SkPath() .moveTo(cosf(-SK_ScalarPI/3), sinf(-SK_ScalarPI/3)) .lineTo(cosf(SK_ScalarPI/3), sinf(SK_ScalarPI/3)) .lineTo(cosf(SK_ScalarPI), sinf(SK_ScalarPI)) .moveTo(cosf(0), sinf(0)) .lineTo(cosf(2*SK_ScalarPI/3), sinf(2*SK_ScalarPI/3)) .lineTo(cosf(-2*SK_ScalarPI/3), sinf(-2*SK_ScalarPI/3))); verify_simple_inner_polygons(r, "double wound \"Star of David\"", SkPath() .moveTo(cosf(-SK_ScalarPI/3), sinf(-SK_ScalarPI/3)) .lineTo(cosf(SK_ScalarPI/3), sinf(SK_ScalarPI/3)) .lineTo(cosf(SK_ScalarPI), sinf(SK_ScalarPI)) .lineTo(cosf(-SK_ScalarPI/3), sinf(-SK_ScalarPI/3)) .lineTo(cosf(SK_ScalarPI/3), sinf(SK_ScalarPI/3)) .lineTo(cosf(SK_ScalarPI), sinf(SK_ScalarPI)) .moveTo(cosf(0), sinf(0)) .lineTo(cosf(2*SK_ScalarPI/3), sinf(2*SK_ScalarPI/3)) .lineTo(cosf(-2*SK_ScalarPI/3), sinf(-2*SK_ScalarPI/3))); verify_simple_inner_polygons(r, "5-point star", ToolUtils::make_star(SkRect::MakeWH(100, 200))); verify_simple_inner_polygons(r, "\"pointy\" intersecting triangles", SkPath() .moveTo(0,-100).lineTo(-1e-6f,100).lineTo(1e-6f,100) .moveTo(-100,0).lineTo(100,1e-6f).lineTo(100,-1e-6f)); verify_simple_inner_polygons(r, "overlapping rects with vertical collinear edges", SkPath() .moveTo(0,0).lineTo(0,2).lineTo(1,2).lineTo(1,0) .moveTo(0,1).lineTo(0,3).lineTo(1,3).lineTo(1,1)); verify_simple_inner_polygons(r, "overlapping rects with horizontal collinear edges", SkPath() .lineTo(2,0).lineTo(2,1).lineTo(0,1) .moveTo(1,0).lineTo(3,0).lineTo(3,1).lineTo(1,1).close()); for (int i = 0; i < (int)SK_ARRAY_COUNT(kNonEdgeAAPaths); ++i) { verify_simple_inner_polygons(r, SkStringPrintf("kNonEdgeAAPaths[%i]", i).c_str(), kNonEdgeAAPaths[i]()); } SkRandom rand; for (int i = 0; i < 50; ++i) { auto randomPath = SkPath().moveTo(rand.nextF(), rand.nextF()); for (int j = 0; j < i; ++j) { randomPath.lineTo(rand.nextF(), rand.nextF()); } verify_simple_inner_polygons(r, SkStringPrintf("random_path_%i", i).c_str(), randomPath); } }