/*#pragma settings NoInline*/ void out_half (out half v) { v = 1; } void out_half2(out half2 v) { v = half2(2); } void out_half3(out half3 v) { v = half3(3); } void out_half4(out half4 v) { v = half4(4); } void out_half2x2(out half2x2 v) { v = half2x2(2); } void out_half3x3(out half3x3 v) { v = half3x3(3); } void out_half4x4(out half4x4 v) { v = half4x4(4); } void out_int (out int v) { v = 1; } void out_int2(out int2 v) { v = int2(2); } void out_int3(out int3 v) { v = int3(3); } void out_int4(out int4 v) { v = int4(4); } void out_float (out float v) { v = 1; } void out_float2(out float2 v) { v = float2(2); } void out_float3(out float3 v) { v = float3(3); } void out_float4(out float4 v) { v = float4(4); } void out_float2x2(out float2x2 v) { v = float2x2(2); } void out_float3x3(out float3x3 v) { v = float3x3(3); } void out_float4x4(out float4x4 v) { v = float4x4(4); } void out_bool (out bool v) { v = true; } void out_bool2(out bool2 v) { v = bool2(false); } void out_bool3(out bool3 v) { v = bool3(true); } void out_bool4(out bool4 v) { v = bool4(false); } void main() { half h; out_half (h); half2 h2; out_half2(h2); half3 h3; out_half3(h3); half4 h4; out_half4(h4); out_half(h3[1]); out_half2(h3.xz); out_half4(h4.zwxy); sk_FragColor = half4(h, h2.x, h3.x, h4.x); half2x2 h2x2; out_half2x2(h2x2); half3x3 h3x3; out_half3x3(h3x3); half4x4 h4x4; out_half4x4(h4x4); out_half3(h3x3[1]); out_half4(h4x4[3].zwxy); out_half2(h2x2[0]); sk_FragColor = half4(h2x2[0][0], h3x3[0][0], h4x4[0][0], 1); int i; out_int (i); int2 i2; out_int2(i2); int3 i3; out_int3(i3); int4 i4; out_int4(i4); out_int3(i4.xyz); sk_FragColor = half4(i, i2.x, i3.x, i4.x); float f; out_float (f); float2 f2; out_float2(f2); float3 f3; out_float3(f3); float4 f4; out_float4(f4); out_float2(f3.xy); out_float(f2[0]); sk_FragColor = half4(half(f), half(f2.x), half(f3.x), half(f4.x)); float2x2 f2x2; out_float2x2(f2x2); float3x3 f3x3; out_float3x3(f3x3); float4x4 f4x4; out_float4x4(f4x4); out_float(f2x2[0][0]); out_float4(f4x4[1]); sk_FragColor = half4(half(f2x2[0][0]), half(f3x3[0][0]), half(f4x4[0][0]), 1); bool b; out_bool (b); bool2 b2; out_bool2(b2); bool3 b3; out_bool3(b3); bool4 b4; out_bool4(b4); out_bool2(b4.xw); out_bool(b3[2]); sk_FragColor = half4(half(b), half(b2.x), half(b3.x), half(b4.x)); }