/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkBlendMode.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorPriv.h" #include "include/core/SkImage.h" #include "include/core/SkImageInfo.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPoint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypes.h" #include "include/effects/SkGradientShader.h" #include "include/private/SkTDArray.h" #include "src/core/SkTLazy.h" #include static sk_sp make_shader(SkBlendMode mode) { SkPoint pts[2]; SkColor colors[2]; pts[0].set(0, 0); pts[1].set(SkIntToScalar(100), 0); colors[0] = SK_ColorRED; colors[1] = SK_ColorBLUE; auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp); pts[0].set(0, 0); pts[1].set(0, SkIntToScalar(100)); colors[0] = SK_ColorBLACK; colors[1] = SkColorSetARGB(0x80, 0, 0, 0); auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp); return SkShaders::Blend(mode, std::move(shaderA), std::move(shaderB)); } class ComposeShaderGM : public skiagm::GM { public: ComposeShaderGM() { fShader = make_shader(SkBlendMode::kDstIn); } protected: SkString onShortName() override { return SkString("composeshader"); } SkISize onISize() override { return SkISize::Make(120, 120); } void onDraw(SkCanvas* canvas) override { SkPaint paint; paint.setColor(SK_ColorGREEN); canvas->drawRect(SkRect::MakeWH(100, 100), paint); paint.setShader(fShader); canvas->drawRect(SkRect::MakeWH(100, 100), paint); } protected: sk_sp fShader; private: typedef GM INHERITED ; }; DEF_GM( return new ComposeShaderGM; ) class ComposeShaderAlphaGM : public skiagm::GM { public: ComposeShaderAlphaGM() {} protected: SkString onShortName() override { return SkString("composeshader_alpha"); } SkISize onISize() override { return SkISize::Make(750, 220); } void onDraw(SkCanvas* canvas) override { sk_sp shaders[] = { make_shader(SkBlendMode::kDstIn), make_shader(SkBlendMode::kSrcOver), }; SkPaint paint; paint.setColor(SK_ColorGREEN); const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100); for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { canvas->save(); for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) { paint.setAlphaf(1.0f); paint.setShader(nullptr); canvas->drawRect(r, paint); paint.setAlpha(alpha); paint.setShader(shaders[y]); canvas->drawRect(r, paint); canvas->translate(r.width() + 5, 0); } canvas->restore(); canvas->translate(0, r.height() + 5); } } private: typedef GM INHERITED ; }; DEF_GM( return new ComposeShaderAlphaGM; ) // creates a square bitmap with red background and a green circle in the center static void draw_color_bm(SkBitmap* bm, int length) { SkPaint paint; paint.setColor(SK_ColorGREEN); bm->allocN32Pixels(length, length); bm->eraseColor(SK_ColorRED); SkCanvas canvas(*bm); canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/2), paint); } // creates a square alpha8 bitmap with transparent background and an opaque circle in the center static void draw_alpha8_bm(SkBitmap* bm, int length) { SkPaint circlePaint; circlePaint.setColor(SK_ColorBLACK); bm->allocPixels(SkImageInfo::MakeA8(length, length)); bm->eraseColor(SK_ColorTRANSPARENT); SkCanvas canvas(*bm); canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/4), circlePaint); } // creates a linear gradient shader static sk_sp make_linear_gradient_shader(int length) { SkPoint pts[2]; SkColor colors[2]; pts[0].set(0, 0); pts[1].set(SkIntToScalar(length), 0); colors[0] = SK_ColorBLUE; colors[1] = SkColorSetARGB(0, 0, 0, 0xFF); return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp); } class ComposeShaderBitmapGM : public skiagm::GM { public: ComposeShaderBitmapGM(bool use_lm) : fUseLocalMatrix(use_lm) {} protected: void onOnceBeforeDraw() override { draw_color_bm(&fColorBitmap, squareLength); draw_alpha8_bm(&fAlpha8Bitmap, squareLength); SkMatrix s; s.reset(); fColorBitmapShader = fColorBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &s); fAlpha8BitmapShader = fAlpha8Bitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &s); fLinearGradientShader = make_linear_gradient_shader(squareLength); } SkString onShortName() override { return SkStringPrintf("composeshader_bitmap%s", fUseLocalMatrix ? "_lm" : ""); } SkISize onISize() override { return SkISize::Make(7 * (squareLength + 5), 2 * (squareLength + 5)); } void onDraw(SkCanvas* canvas) override { SkBlendMode mode = SkBlendMode::kDstOver; SkMatrix lm = SkMatrix::Translate(0, squareLength * 0.5f); sk_sp shaders[] = { // gradient should appear over color bitmap SkShaders::Blend(mode, fLinearGradientShader, fColorBitmapShader), // gradient should appear over alpha8 bitmap colorized by the paint color SkShaders::Blend(mode, fLinearGradientShader, fAlpha8BitmapShader), }; if (fUseLocalMatrix) { for (unsigned i = 0; i < SK_ARRAY_COUNT(shaders); ++i) { shaders[i] = shaders[i]->makeWithLocalMatrix(lm); } } SkPaint paint; paint.setColor(SK_ColorYELLOW); const SkRect r = SkRect::MakeIWH(squareLength, squareLength); for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { canvas->save(); for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) { paint.setAlpha(alpha); paint.setShader(shaders[y]); canvas->drawRect(r, paint); canvas->translate(r.width() + 5, 0); } canvas->restore(); canvas->translate(0, r.height() + 5); } } private: /** This determines the length and width of the bitmaps used in the ComposeShaders. Values * above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, larger values will * work in a release build. You can change this parameter and then compile a release build * to have this GM draw larger bitmaps for easier visual inspection. */ static constexpr int squareLength = 20; const bool fUseLocalMatrix; SkBitmap fColorBitmap; SkBitmap fAlpha8Bitmap; sk_sp fColorBitmapShader; sk_sp fAlpha8BitmapShader; sk_sp fLinearGradientShader; typedef GM INHERITED; }; DEF_GM( return new ComposeShaderBitmapGM(false); ) DEF_GM( return new ComposeShaderBitmapGM(true); ) DEF_SIMPLE_GM(composeshader_bitmap2, canvas, 200, 200) { int width = 255; int height = 255; SkTDArray dst8Storage; dst8Storage.setCount(width * height); SkTDArray dst32Storage; dst32Storage.setCount(width * height * sizeof(int32_t)); for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { dst8Storage[y * width + x] = (y + x) / 2; dst32Storage[y * width + x] = SkPackARGB32(0xFF, x, y, 0); } } SkPaint paint; paint.setAntiAlias(true); paint.setColor(SK_ColorBLUE); SkRect r = {0, 0, SkIntToScalar(width), SkIntToScalar(height)}; canvas->drawRect(r, paint); SkBitmap skBitmap, skMask; SkImageInfo imageInfo = SkImageInfo::Make(width, height, SkColorType::kN32_SkColorType, kPremul_SkAlphaType); skBitmap.installPixels(imageInfo, dst32Storage.begin(), width * sizeof(int32_t), nullptr, nullptr); imageInfo = SkImageInfo::Make(width, height, SkColorType::kAlpha_8_SkColorType, kPremul_SkAlphaType); skMask.installPixels(imageInfo, dst8Storage.begin(), width, nullptr, nullptr); sk_sp skSrc = SkImage::MakeFromBitmap(skBitmap); sk_sp skMaskImage = SkImage::MakeFromBitmap(skMask); paint.setShader( SkShaders::Blend(SkBlendMode::kSrcIn, skMaskImage->makeShader(), skSrc->makeShader())); canvas->drawRect(r, paint); } /////////////////////////////////////////////////////////////////////////////////////////////////// static sk_sp make_src_shader(SkScalar size) { const SkPoint pts[] = { { 0, 0 }, { 0, size } }; const SkColor colors[] = { 0xFF0000FF, 0x000000FF }; return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp); } static sk_sp make_dst_shader(SkScalar size) { const SkPoint pts[] = { { 0, 0 }, { size, 0 } }; const SkColor colors[] = { SK_ColorRED, 0x00FF0000 }; return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp); } const SkScalar gCellSize = 100; static void draw_cell(SkCanvas* canvas, sk_sp src, sk_sp dst, SkBlendMode mode, SkAlpha alpha) { const SkRect r = SkRect::MakeWH(gCellSize, gCellSize); SkPaint p; p.setAlpha(alpha); SkAutoCanvasRestore acr(canvas, false); canvas->saveLayer(&r, &p); p.setAlpha(0xFF); p.setShader(dst); p.setBlendMode(SkBlendMode::kSrc); canvas->drawRect(r, p); p.setShader(src); p.setBlendMode(mode); canvas->drawRect(r, p); } static void draw_composed(SkCanvas* canvas, sk_sp src, sk_sp dst, SkBlendMode mode, SkAlpha alpha) { SkPaint p; p.setAlpha(alpha); p.setShader(SkShaders::Blend(mode, dst, src)); canvas->drawRect(SkRect::MakeWH(gCellSize, gCellSize), p); } static void draw_pair(SkCanvas* canvas, sk_sp src, sk_sp dst, SkBlendMode mode) { SkAutoCanvasRestore acr(canvas, true); const SkScalar gap = 4; SkRect r = SkRect::MakeWH(2 * gCellSize + gap, 2 * gCellSize + gap); r.outset(gap + 1.5f, gap + 1.5f); SkPaint p; p.setStyle(SkPaint::kStroke_Style); canvas->drawRect(r, p); // border SkAlpha alpha = 0xFF; for (int y = 0; y < 2; ++y) { draw_cell(canvas, src, dst, mode, alpha); canvas->save(); canvas->translate(gCellSize + gap, 0); draw_composed(canvas, src, dst, mode, alpha); canvas->restore(); canvas->translate(0, gCellSize + gap); alpha = 0x80; } } DEF_SIMPLE_GM(composeshader_grid, canvas, 882, 882) { auto src = make_src_shader(gCellSize); auto dst = make_dst_shader(gCellSize); const SkScalar margin = 15; const SkScalar dx = 2*gCellSize + margin; const SkScalar dy = 2*gCellSize + margin; canvas->translate(margin, margin); canvas->save(); for (int m = 0; m < 16; ++m) { SkBlendMode mode = static_cast(m); draw_pair(canvas, src, dst, mode); if ((m % 4) == 3) { canvas->restore(); canvas->translate(0, dy); canvas->save(); } else { canvas->translate(dx, 0); } } canvas->restore(); }