#include #include using namespace metal; struct Uniforms { float2 ah; float2 bh; float2 af; float2 bf; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor.x = _uniforms.ah.x * _uniforms.bh.y - _uniforms.ah.y * _uniforms.bh.x; _out.sk_FragColor.y = _uniforms.af.x * _uniforms.bf.y - _uniforms.af.y * _uniforms.bf.x; _out.sk_FragColor.z = 12.0; _out.sk_FragColor.xyz = float3(-8.0, -8.0, 12.0); _out.sk_FragColor.yzw = float3(9.0, -18.0, -9.0); return _out; }