uniform half4 colorRed, colorGreen; bool test() { bool ok = true; int x = 12 | 6; ok = ok && (x == 14); x = 254 & 7; ok = ok && (x == 6); x = 2 ^ 7; ok = ok && (x == 5); x = 1 << 4; ok = ok && (x == 16); // Left-shifting a negative integer is undefined in C++, but allowed in GPU shading languages. // https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=29093 x = -2 << 2; ok = ok && (x == -8); x = 128 >> 2; ok = ok && (x == 32); x = 123 % 45; ok = ok && (x == 33); return ok; } half4 main(float2 coords) { return test() ? colorGreen : colorRed; }